/*!
the urls to fire up in the game packs help menus
*/
-namespace {
- std::list<CopiedString> mHelpURLs;
+namespace
+{
+std::list<CopiedString> mHelpURLs;
}
/*!
needed for hooking in Gtk+
*/
-void HandleHelpCommand(CopiedString &str)
-{
- OpenURL(str.c_str());
+void HandleHelpCommand( CopiedString& str ){
+ OpenURL( str.c_str() );
}
-void process_xlink(const char *filename, const char *menu_name, const char *base_url, ui::Menu menu)
-{
- if (file_exists(filename)) {
- xmlDocPtr pDoc = xmlParseFile(filename);
- if (pDoc) {
- globalOutputStream() << "Processing .xlink file '" << filename << "'\n";
- // create sub menu
- auto menu_in_menu = create_sub_menu_with_mnemonic(menu, menu_name);
- if (g_Layout_enableDetachableMenus.m_value) {
- menu_tearoff(menu_in_menu);
- }
- // start walking the nodes, find the 'links' one
- xmlNodePtr pNode = pDoc->children;
- while (pNode && strcmp((const char *) pNode->name, "links")) {
- pNode = pNode->next;
- }
- if (pNode) {
- pNode = pNode->children;
- while (pNode) {
- if (!strcmp((const char *) pNode->name, "item")) {
- // process the URL
- CopiedString url;
-
- xmlChar *prop = xmlGetProp(pNode, reinterpret_cast<const xmlChar *>( "url" ));
- ASSERT_NOTNULL(prop);
- if (strstr(reinterpret_cast<const char *>( prop ), "http://") ||
- strstr(reinterpret_cast<const char *>( prop ), "https://")) {
- // complete URL
- url = reinterpret_cast<const char *>( prop );
- } else {
- // relative URL
- StringOutputStream full(256);
- full << base_url << reinterpret_cast<const char *>( prop );
- url = full.c_str();
- }
-
- mHelpURLs.push_back(url);
-
- xmlFree(prop);
-
- prop = xmlGetProp(pNode, reinterpret_cast<const xmlChar *>( "name" ));
- ASSERT_NOTNULL(prop);
- create_menu_item_with_mnemonic(menu_in_menu, reinterpret_cast<const char *>( prop ),
- ReferenceCaller<CopiedString, void(), HandleHelpCommand>(
- mHelpURLs.back()));
- xmlFree(prop);
- }
- pNode = pNode->next;
- }
- }
- xmlFreeDoc(pDoc);
- } else {
- globalOutputStream() << "'" << filename << "' parse failed\n";
- }
- } else {
- globalOutputStream() << "'" << filename << "' not found\n";
- }
+void process_xlink( const char* filename, const char *menu_name, const char *base_url, ui::Menu menu ){
+ if ( file_exists( filename ) ) {
+ xmlDocPtr pDoc = xmlParseFile( filename );
+ if ( pDoc ) {
+ globalOutputStream() << "Processing .xlink file '" << filename << "'\n";
+ // create sub menu
+ auto menu_in_menu = create_sub_menu_with_mnemonic( menu, menu_name );
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu_in_menu );
+ }
+ // start walking the nodes, find the 'links' one
+ xmlNodePtr pNode = pDoc->children;
+ while ( pNode && strcmp( (const char*)pNode->name, "links" ) )
+ pNode = pNode->next;
+ if ( pNode ) {
+ pNode = pNode->children;
+ while ( pNode )
+ {
+ if ( !strcmp( (const char*)pNode->name, "item" ) ) {
+ // process the URL
+ CopiedString url;
+
+ xmlChar* prop = xmlGetProp( pNode, reinterpret_cast<const xmlChar*>( "url" ) );
+ ASSERT_NOTNULL( prop );
+ if ( strstr( reinterpret_cast<const char*>( prop ), "http://" ) ||
+ strstr( reinterpret_cast<const char*>( prop ), "https://" ) ) {
+ // complete URL
+ url = reinterpret_cast<const char*>( prop );
+ }
+ else
+ {
+ // relative URL
+ StringOutputStream full( 256 );
+ full << base_url << reinterpret_cast<const char*>( prop );
+ url = full.c_str();
+ }
+
+ mHelpURLs.push_back( url );
+
+ xmlFree( prop );
+
+ prop = xmlGetProp( pNode, reinterpret_cast<const xmlChar*>( "name" ) );
+ ASSERT_NOTNULL( prop );
+ create_menu_item_with_mnemonic( menu_in_menu, reinterpret_cast<const char*>( prop ), ReferenceCaller<CopiedString, void(), HandleHelpCommand>( mHelpURLs.back() ) );
+ xmlFree( prop );
+ }
+ pNode = pNode->next;
+ }
+ }
+ xmlFreeDoc( pDoc );
+ }
+ else
+ {
+ globalOutputStream() << "'" << filename << "' parse failed\n";
+ }
+ }
+ else
+ {
+ globalOutputStream() << "'" << filename << "' not found\n";
+ }
}
-void create_game_help_menu(ui::Menu menu)
-{
- StringOutputStream filename(256);
- filename << AppPath_get() << "global.xlink";
- process_xlink(filename.c_str(), "General", AppPath_get(), menu);
+void create_game_help_menu( ui::Menu menu ){
+ StringOutputStream filename( 256 );
+ filename << DataPath_get() << "global.xlink";
+ process_xlink(filename.c_str(), "General", DataPath_get(), menu);
#if 1
- filename.clear();
- filename << g_pGameDescription->mGameToolsPath.c_str() << "game.xlink";
- process_xlink(filename.c_str(), g_pGameDescription->getRequiredKeyValue("name"),
- g_pGameDescription->mGameToolsPath.c_str(), menu);
+ filename.clear();
+ filename << g_pGameDescription->mGameToolsPath.c_str() << "game.xlink";
+ process_xlink( filename.c_str(), g_pGameDescription->getRequiredKeyValue( "name" ), g_pGameDescription->mGameToolsPath.c_str(), menu );
#else
- for ( std::list<CGameDescription *>::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame )
- {
- filename.clear();
- filename << ( *iGame )->mGameToolsPath.c_str() << "game.xlink";
- process_xlink( filename.c_str(), ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu );
- }
+ for ( std::list<CGameDescription *>::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame )
+ {
+ filename.clear();
+ filename << ( *iGame )->mGameToolsPath.c_str() << "game.xlink";
+ process_xlink( filename.c_str(), ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu );
+ }
#endif
}