/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//-----------------------------------------------------------------------------
//
#ifndef __Q3MAP_FEEDBACK__
#define __Q3MAP_FEEDBACK__
-#include "libxml/parser.h"
+#include "math/vector.h"
+#include "stream/stringstream.h"
+#include "xmlstuff.h"
+#include "dialog.h"
+#include "xywindow.h"
+
+// we use these classes to let plugins draw inside the Radiant windows
+// 2D window like YZ XZ XY
+class IGL2DWindow
+{
+public:
+virtual ~IGL2DWindow() = default;
+// Increment the number of references to this object
+virtual void IncRef() = 0;
+// Decrement the reference count
+virtual void DecRef() = 0;
+virtual void Draw2D( VIEWTYPE vt ) = 0;
+};
+
+// 3D window
+class IGL3DWindow
+{
+public:
+// Increment the number of references to this object
+virtual void IncRef() = 0;
+// Decrement the reference count
+virtual void DecRef() = 0;
+virtual void Draw3D() = 0;
+};
// a select message with a brush/entity select information
class CSelectMsg : public ISAXHandler
{
- enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
- GString *message;
- int entitynum, brushnum;
+enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
+StringOutputStream message;
+StringOutputStream brush;
public:
- CSelectMsg() { ESelectState = SELECT_MESSAGE; }
- // SAX interface
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- char *getName() { return message->str; }
- void Highlight();
- void DropHighlight() { }
+CSelectMsg() { ESelectState = SELECT_MESSAGE; }
+// SAX interface
+void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
+void saxEndElement( message_info_t *ctx, const xmlChar *name );
+void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
+// for use in the dialog window
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
+void DropHighlight() { }
};
class CPointMsg : public ISAXHandler, public IGL2DWindow
{
- enum { POINT_MESSAGE, POINT_POINT } EPointState;
- GString *message;
- vec3_t pt;
- int refCount;
+enum { POINT_MESSAGE, POINT_POINT } EPointState;
+StringOutputStream message;
+StringOutputStream point;
+Vector3 pt;
+int refCount;
public:
- CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
- // SAX interface
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- char *getName() { return message->str; }
- void Highlight();
- void DropHighlight();
-
- // IGL2DWindow interface --------------------------------
- // Increment the number of references to this object
- void IncRef () { refCount++; }
- // Decrement the reference count
- void DecRef () { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
+CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
+// SAX interface
+void Release(){
+ delete this;
+}
+void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
+void saxEndElement( message_info_t *ctx, const xmlChar *name );
+void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
+// for use in the dialog window
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
+void DropHighlight();
+
+// IGL2DWindow interface --------------------------------
+// Increment the number of references to this object
+void IncRef() { refCount++; }
+// Decrement the reference count
+void DecRef() {
+ refCount--; if ( refCount <= 0 ) {
+ delete this;
+ }
+}
+void Draw2D( VIEWTYPE vt );
};
class CWindingMsg : public ISAXHandler, public IGL2DWindow
{
- enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
- GString *message;
- vec3_t wt[256];
- int numpoints;
- int refCount;
+enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
+StringOutputStream message;
+StringOutputStream winding;
+Vector3 wt[256];
+int numpoints;
+int refCount;
public:
- CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
- // SAX interface
- void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
- void saxEndElement (message_info_t *ctx, const xmlChar *name);
- void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
- // for use in the dialog window
- char *getName() { return message->str; }
- void Highlight();
- void DropHighlight();
-
- // IGL2DWindow interface --------------------------------
- // Increment the number of references to this object
- void IncRef () { refCount++; }
- // Decrement the reference count
- void DecRef () { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
+CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
+// SAX interface
+void Release(){
+ delete this;
+}
+void saxStartElement( message_info_t *ctx, const xmlChar *name, const xmlChar **attrs );
+void saxEndElement( message_info_t *ctx, const xmlChar *name );
+void saxCharacters( message_info_t *ctx, const xmlChar *ch, int len );
+// for use in the dialog window
+const char* getName() { return message.c_str(); }
+IGL2DWindow* Highlight();
+void DropHighlight();
+
+// IGL2DWindow interface --------------------------------
+// Increment the number of references to this object
+void IncRef() { refCount++; }
+// Decrement the reference count
+void DecRef() {
+ refCount--; if ( refCount <= 0 ) {
+ delete this;
+ }
+}
+void Draw2D( VIEWTYPE vt );
};
+
class CDbgDlg : public Dialog
{
- GPtrArray *m_pFeedbackElements;
- // the list widget we use in the dialog
- GtkListStore* m_clist;
- ISAXHandler *m_pHighlight;
+GPtrArray *m_pFeedbackElements;
+// the list widget we use in the dialog
+ui::ListStore m_clist{ui::null};
+ISAXHandler *m_pHighlight;
+IGL2DWindow* m_pDraw2D;
public:
- CDbgDlg() { m_pFeedbackElements = g_ptr_array_new(); m_pHighlight = NULL; }
- virtual ~CDbgDlg() { ClearFeedbackArray(); }
- // refresh items
- void Push( ISAXHandler * );
- // clean the debug window, release all ISAXHanlders we have
- void Init();
- ISAXHandler *GetElement(gint row);
- void SetHighlight(gint row);
- void DropHighlight();
+CDbgDlg(){
+ m_pFeedbackElements = g_ptr_array_new();
+ m_pHighlight = NULL;
+ m_pDraw2D = NULL;
+}
+// refresh items
+void Push( ISAXHandler * );
+// clean the debug window, release all ISAXHanlders we have
+void Init();
+ISAXHandler *GetElement( std::size_t row );
+void SetHighlight( gint row );
+void DropHighlight();
+void draw2D( VIEWTYPE viewType ){
+ if ( m_pDraw2D != 0 ) {
+ m_pDraw2D->Draw2D( viewType );
+ }
+}
+void destroyWindow(){
+ if ( GetWidget() ) {
+ Destroy();
+ }
+}
+// void HideDlg();
protected:
- void BuildDialog();
- void ClearFeedbackArray();
+ui::Window BuildDialog();
};
extern CDbgDlg g_DbgDlg;
+void Feedback_draw2D( VIEWTYPE viewType );
+
#endif