void gamedetect(){
// if we're inside a Nexuiz install
// default to nexuiz.game (unless the user used an option to inhibit this)
- bool nogamedetect = false;
+ //bool nogamedetect = false;
+ bool nogamedetect = true;
int i;
for ( i = 1; i < g_argc - 1; ++i )
{
}
{
+#if defined(RADIANT_FHS_INSTALL)
StringOutputStream buffer;
- buffer << app_path.c_str() << "../lib/" << RADIANT_BASENAME << "/";
- if ( file_is_directory( buffer.c_str() ) ) {
- lib_path = buffer.c_str();
- }
- else {
- lib_path = app_path.c_str();
- }
+ #if defined(RADIANT_ADDONS_DIR)
+ buffer << RADIANT_ADDONS_DIR << "/";
+ #else
+ buffer << app_path.c_str() << "../lib/";
+ buffer << RADIANT_LIB_ARCH << "/";
+ buffer << RADIANT_BASENAME << "/";
+ #endif
+ lib_path = buffer.c_str();
+#else
+ lib_path = app_path.c_str();
+#endif
}
{
+#if defined(RADIANT_FHS_INSTALL)
StringOutputStream buffer;
- buffer << app_path.c_str() << "../share/" << RADIANT_BASENAME << "/";
- if ( file_is_directory( buffer.c_str() ) ) {
- data_path = buffer.c_str();
- }
- else {
- data_path = app_path.c_str();
- }
+ #if defined(RADIANT_DATA_DIR)
+ buffer << RADIANT_DATA_DIR << "/";
+ #else
+ buffer << app_path.c_str() << "../share/";
+ buffer << RADIANT_BASENAME << "/";
+ #endif
+ data_path = buffer.c_str();
+#else
+ data_path = app_path.c_str();
+#endif
}
if ( !portable_app_setup() ) {
#include <windows.h>
+char openCmdMap[260];
+
+void cmdMap(){
+ openCmdMap[0] = '\0';
+ for ( int i = 1; i < g_argc; ++i )
+ {
+ if ( !stricmp( g_argv[i] + strlen(g_argv[i]) - 4, ".map" ) ){
+ strcpy( openCmdMap, g_argv[i] );
+ }
+ }
+}
+
void environment_init( int argc, char const* argv[] ){
args_init( argc, argv );
if ( !portable_app_setup() ) {
char *appdata = getenv( "APPDATA" );
+
StringOutputStream home( 256 );
home << PathCleaned( appdata );
- home << "/NetRadiantSettings/";
+ home << "/";
+ home << RADIANT_NAME;
+ home << "/";
+
Q_mkdir( home.c_str() );
home_path = home.c_str();
}
gamedetect();
+ cmdMap();
}
#else