}
if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
- const char* shader = g_pGameDescription->getKeyValue( "trigger_shader" );
+ const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
if ( shader && *shader ){
Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );