#include "ifilesystem.h"
#include "iscriplib.h"
#include "qerplugin.h"
+#include "mainframe.h"
#include "string/string.h"
#include "eclasslib.h"
m_eclassmanager.realise = &EntityClassFGD_realise;
m_eclassmanager.unrealise = &EntityClassFGD_unrealise;
- GlobalRadiant().attachGameToolsPathObserver( g_EntityClassFGD );
- GlobalRadiant().attachGameNameObserver( g_EntityClassFGD );
+ Radiant_attachGameToolsPathObserver( g_EntityClassFGD );
+ Radiant_attachGameNameObserver( g_EntityClassFGD );
}
~EntityClassFGDAPI(){
- GlobalRadiant().detachGameNameObserver( g_EntityClassFGD );
- GlobalRadiant().detachGameToolsPathObserver( g_EntityClassFGD );
+ Radiant_detachGameNameObserver( g_EntityClassFGD );
+ Radiant_detachGameToolsPathObserver( g_EntityClassFGD );
EntityClassFGD_destroy();
}