/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#include "stdafx.h"
-#include <sys/stat.h>
-#if defined (__linux__) || defined (__APPLE__)
-#include <dirent.h>
-#endif
-#include "assert.h"
+#include "eclass.h"
-eclass_t *eclass = NULL;
-eclass_t *eclass_bad = NULL;
-const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}};
-char eclass_directory[1024];
+#include "debugging/debugging.h"
-qboolean parsing_single = false;
-eclass_t *eclass_e;
+#include <map>
-/*!
-implementation of the EClass manager API
-*/
-eclass_t** Get_EClass_E()
-{
- return &eclass_e;
-}
+#include "ifilesystem.h"
-void Set_Eclass_Found(qboolean b)
-{
- eclass_found = b;
-}
+#include "string/string.h"
+#include "eclasslib.h"
+#include "os/path.h"
+#include "os/dir.h"
+#include "stream/stringstream.h"
+#include "moduleobservers.h"
+
+#include "cmdlib.h"
-qboolean Get_Parsing_Single()
+#include "preferences.h"
+#include "mainframe.h"
+
+
+namespace
{
- return parsing_single;
+typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
+EntityClasses g_entityClasses;
+EntityClass *eclass_bad = 0;
+char eclass_directory[1024];
+typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
+ListAttributeTypes g_listTypes;
}
+EClassModules& EntityClassManager_getEClassModules();
-// md3 cache for misc_models
-//eclass_t *g_md3Cache = NULL;
+/*!
+ implementation of the EClass manager API
+ */
-/*
+void CleanEntityList( EntityClasses& entityClasses ){
+ for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
+ {
+ ( *i ).second->free( ( *i ).second );
+ }
+ entityClasses.clear();
+}
-the classname, color triple, and bounding box are parsed out of comments
-A ? size means take the exact brush size.
+void Eclass_Clear(){
+ CleanEntityList( g_entityClasses );
+ g_listTypes.clear();
+}
-/ *QUAKED <classname> (0 0 0) ?
-/ *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
+EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
+ std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
+ if ( !result.second ) {
+ entityClass->free( entityClass );
+ }
+ return ( *result.first ).second;
+}
-Flag names can follow the size description:
+EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
+ return EClass_InsertSortedList( g_entityClasses, e );
+}
-/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
+void Eclass_forEach( EntityClassVisitor& visitor ){
+ for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
+ {
+ visitor.visit( ( *i ).second );
+ }
+}
-*/
-void CleanEntityList(eclass_t *&pList)
-{
- while (pList)
- {
- eclass_t* pTemp = pList->next;
-
- entitymodel *model = pList->model;
- while (model != NULL)
- {
- delete []model->pTriList;
- if (model->strSkin)
- g_string_free( (GString *)model->strSkin, TRUE );
- model->strSkin = NULL;
- model = model->pNext;
- }
-
- if (pList->modelpath) {
- free(pList->modelpath);
- pList->modelpath = NULL;
- }
- if (pList->skinpath) {
- free(pList->skinpath);
- pList->skinpath = NULL;
- }
-
- free(pList->name);
- free(pList->comments);
- free(pList);
- pList = pTemp;
- }
-
- pList = NULL;
-
-}
-
-
-void CleanUpEntities()
+class RadiantEclassCollector : public EntityClassCollector
{
- // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff
- CleanEntityList(eclass);
- //CleanEntityList(g_md3Cache);
- if (eclass_bad)
- {
- free(eclass_bad->name);
- free(eclass_bad->comments);
- free(eclass_bad);
- eclass_bad = NULL;
- }
-}
-
-void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e)
-{
- eclass_t *s;
-
- if (!pList)
- {
- pList = e;
- return;
+public:
+void insert( EntityClass* eclass ){
+ Eclass_InsertAlphabetized( eclass );
+}
+void insert( const char* name, const ListAttributeType& list ){
+ g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
+}
+};
+
+RadiantEclassCollector g_collector;
+
+const ListAttributeType* EntityClass_findListType( const char* name ){
+ ListAttributeTypes::iterator i = g_listTypes.find( name );
+ if ( i != g_listTypes.end() ) {
+ return &( *i ).second;
}
+ return 0;
+}
- s = pList;
- if (stricmp (e->name, s->name) < 0)
- {
- e->next = s;
- pList = e;
- return;
+class EntityClassFilterMode
+{
+public:
+bool filter_mp_sp;
+const char* mp_ignore_prefix;
+const char* sp_ignore_prefix;
+
+EntityClassFilterMode() :
+ filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
+ mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
+ sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
+ if ( string_empty( mp_ignore_prefix ) ) {
+ mp_ignore_prefix = "sp_";
}
+ if ( string_empty( sp_ignore_prefix ) ) {
+ sp_ignore_prefix = "mp_";
+ }
+}
+};
- do
- {
- if (!s->next || stricmp (e->name, s->next->name) < 0)
+class EntityClassesLoadFile
+{
+const EntityClassScanner& scanner;
+const char* m_directory;
+public:
+EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
+}
+void operator()( const char* name ) const {
+ EntityClassFilterMode filterMode;
+
+ if ( filterMode.filter_mp_sp ) {
+ if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
+ if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ }
+ else
{
- e->next = s->next;
- s->next = e;
- return;
+ if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
}
- s=s->next;
- } while (1);
+ }
+
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ StringOutputStream relPath( 256 );
+ relPath << m_directory << name;
+
+ scanner.scanFile( g_collector, relPath.c_str() );
}
+};
-/*
-=================
-Eclass_InsertAlphabetized
-=================
-*/
-void Eclass_InsertAlphabetized (eclass_t *e)
+struct PathLess
{
-#if 1
- EClass_InsertSortedList(eclass, e);
-#else
- eclass_t *s;
-
- if (!eclass)
- {
- eclass = e;
- return;
+ bool operator()( const CopiedString& path, const CopiedString& other ) const {
+ return path_less( path.c_str(), other.c_str() );
}
+};
+typedef std::map<CopiedString, const char*, PathLess> Paths;
- s = eclass;
- if (stricmp (e->name, s->name) < 0)
+void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
+ globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
+ Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
+ paths.insert(Paths::value_type(name, directory));
+ }));
+}
+
+
+void EntityClassQuake3_Construct(){
+ StringOutputStream baseDirectory( 256 );
+ StringOutputStream gameDirectory( 256 );
+ const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
+ const char* gamename = GlobalRadiant().getGameName();
+ baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+ gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+ class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
{
- e->next = s;
- eclass = e;
- return;
+ const char* baseDirectory;
+ const char* gameDirectory;
+public:
+ LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
+ : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
}
+ void visit( const char* name, const EntityClassScanner& table ) const {
+ Paths paths;
+ EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
+ if ( !string_equal( baseDirectory, gameDirectory ) ) {
+ EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
+ }
- do
- {
- if (!s->next || stricmp (e->name, s->next->name) < 0)
+ for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
{
- e->next = s->next;
- s->next = e;
- return;
+ EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
}
- s=s->next;
- } while (1);
-#endif
+ }
+ };
+
+ EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
}
-/*!
-This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone
-if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and
-if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"
-*/
-void Eclass_CreateSpriteModelPaths()
-{
- int Counts[4] = { 0, 0, 0, 0 };
- char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...
- eclass_t *e;
-
- // get a list of all sprite/*>* files in all sprite/ directories
- Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n");
- GSList *pFiles = vfsGetFileList("sprites", NULL);
- GSList *pFile;
-
- if (pFiles)
- {
-
- // find an eclass without a modelpath.
- for (e=eclass ; e ; e=e->next)
- {
- Counts[0]++;
- if (e->modelpath)
- {
-#ifdef _DEBUG
- Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath);
-#endif
- Counts[1]++;
- continue; // ignore this eclass, it's already got a model
- }
-
- // TODO: remove this check when we can have sprites for non-fixed size entities.
- if (!e->fixedsize)
- {
-#ifdef _DEBUG
- Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name);
-#endif
- Counts[2]++;
- continue; // can't have sprites for non-fixed size entities (yet!)
- }
-
-
- Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name);
-
- pFile = pFiles; // point to start of list
-
- // look for a file that has the same name, with any extension.
- bool Found = FALSE;
- while (pFile)
- {
-
- // strip the path/ and the .extension.
- ExtractFileBase((char *)pFile->data,filename);
-
- // does the eclass name match the filename?
- if (stricmp(e->name,filename) == 0)
- {
- // yes, so generate a sprite filename using the all-encompasing .spr extension
- // so that the model wrapper knows the sprite model plugin will be the model
- // plugin used to render it.
- CString strSpriteName;
- strSpriteName.Format("sprites/%s.spr",e->name);
- e->modelpath = strdup(strSpriteName.GetBuffer());
- Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data);
- Counts[3]++;
- Found = TRUE;
- }
- pFile = pFile->next;
- }
-
- if (!Found)
- Sys_Printf("not found\n");
-
- }
-
- vfsClearFileDirList(&pFiles);
- }
- Sys_Printf("%d entities were scanned\n"
- "%d entities that already had models/sprites were ignored\n"
- "%d non-fixed-size entities were ignored\n"
- "%d entities did not have matching sprite files\n"
- "%d entities had sprite files and have been attached\n",
- Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]);
-
-}
-
-void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable)
-{
- GSList *pFile = pFiles;
- while (pFile)
- {
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- char relPath[PATH_MAX];
- strcpy(relPath, "scripts/");
- strcat(relPath, (char*)pFile->data);
- // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130
- if (!vfsGetFullPath(relPath, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath);
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- }
- else
- pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0));
- pFile = pFile->next;
- }
+EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
+ ASSERT_NOTNULL( name );
+
+ if ( string_empty( name ) ) {
+ return eclass_bad;
+ }
+
+ EntityClasses::iterator i = g_entityClasses.find( name );
+ if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
+ return ( *i ).second;
+ }
+
+ EntityClass* e = EntityClass_Create_Default( name, has_brushes );
+ return Eclass_InsertAlphabetized( e );
}
-/*!
-Manually create an eclass_t, for when no modules exist.
-this replaces and centralizes the eclass_t allocation
-*/
-eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments )
+class EntityClassQuake3 : public ModuleObserver
{
- eclass_t *e;
- char color[128];
-
- e = (eclass_t*)malloc(sizeof(*e));
- memset (e, 0, sizeof(*e));
-
- e->name = strdup(name);
-
- // grab the color, reformat as texture name
- e->color[0] = col1;
- e->color[1] = col2;
- e->color[2] = col3;
- sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]);
- e->texdef.SetName(color);
-
- // supplied size ?
- if (mins && maxs)
- {
- // Hydra:
- // If we set worldspawn to be a fixed-size all the textures are
- // displayed as flat-shaded. This is a KLUDGE now that we have
- // multiple game support as the worldspawn entity is game specific.
- // Note that this is only ever fixed for the user if a definition
- // for the worldspawn entity was not loaded, this can happen for
- // several reasons:
- // a) no entity definition plugin exists
- // b) no entity definition files were found
- // c) no entity definition file contained an entry for worldspawn.
-
- if (stricmp(name,"worldspawn") != 0) e->fixedsize = true;
-
- // copy the sizes..
- memcpy(e->mins,mins,sizeof(vec3_t));
- memcpy(e->maxs,maxs,sizeof(vec3_t));
- }
-
- if (comments)
- e->comments = strdup(comments);
- else
- {
- e->comments = (char*)malloc(1);
- e->comments[0] = '\0';
- }
-
- return e;
-}
-
-void Eclass_Init ()
-{
- GSList *pFiles;
-
- // start by creating the default unknown eclass
- eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL);
-
- // now scan the definitions
- _EClassTable *pTable = &g_EClassDefTable;
- while (pTable)
- {
- // read in all scripts/*.<extension>
- pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension());
- if (pFiles)
- {
- GSList *pFile = pFiles;
- while (pFile)
- {
- /*!
- \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
- */
- // HACK
- // JKII SP/MP mapping mode
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))
- {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // MP mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='s' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- }
- // RIANT
- // STVEF SP/MP mapping mode
- else if (g_pGameDescription->mGameFile == "stvef.game")
- {
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))
- {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')
- {
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // HM mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if (name[0]=='h' && name[1]=='m' && name[2]=='_')
- {
- Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name);
- pFile = pFile->next;
- continue;
- }
- }
- }
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- char relPath[PATH_MAX];
- strcpy(relPath, "scripts/");
- strcat(relPath, (char*)pFile->data);
- // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130
- char *fullpath = vfsGetFullPath(relPath, 0, 0);
- if (!fullpath)
- {
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath);
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- }
- else
- pTable->m_pfnScanFile(fullpath);
- if (g_pGameDescription->mEClassSingleLoad)
- break;
- pFile = pFile->next;
- }
- vfsClearFileDirList(&pFiles);
- pFiles = NULL;
- }
- else
- Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension());
-
- // we deal with two formats max, if the other table exists, loop again
- if (g_bHaveEClassExt && pTable == &g_EClassDefTable)
- pTable = &g_EClassExtTable;
- else
- pTable = NULL; // done, exit
- }
- Eclass_CreateSpriteModelPaths();
-}
-
-eclass_t *Eclass_ForName (const char *name, qboolean has_brushes)
-{
- eclass_t *e;
+std::size_t m_unrealised;
+ModuleObservers m_observers;
+public:
+EntityClassQuake3() : m_unrealised( 4 ){
+}
+void realise(){
+ if ( --m_unrealised == 0 ) {
+ //globalOutputStream() << "Entity Classes: realise\n";
+ EntityClassQuake3_Construct();
+ m_observers.realise();
+ }
+}
+void unrealise(){
+ if ( ++m_unrealised == 1 ) {
+ m_observers.unrealise();
+ //globalOutputStream() << "Entity Classes: unrealise\n";
+ Eclass_Clear();
+ }
+}
+void attach( ModuleObserver& observer ){
+ m_observers.attach( observer );
+}
+void detach( ModuleObserver& observer ){
+ m_observers.detach( observer );
+}
+};
+
+EntityClassQuake3 g_EntityClassQuake3;
+
+void EntityClass_attach( ModuleObserver& observer ){
+ g_EntityClassQuake3.attach( observer );
+}
+void EntityClass_detach( ModuleObserver& observer ){
+ g_EntityClassQuake3.detach( observer );
+}
- if (!name || *name == '\0')
- return eclass_bad;
+void EntityClass_realise(){
+ g_EntityClassQuake3.realise();
+}
+void EntityClass_unrealise(){
+ g_EntityClassQuake3.unrealise();
+}
-#ifdef _DEBUG
- // grouping stuff, not an eclass
- if (strcmp(name, "group_info")==0)
- Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n");
-#endif
+void EntityClassQuake3_construct(){
+ // start by creating the default unknown eclass
+ eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
- if (!name)
- return eclass_bad;
+ EntityClass_realise();
+}
- for (e=eclass ; e ; e=e->next)
- if (!strcmp (name, e->name))
- return e;
+void EntityClassQuake3_destroy(){
+ EntityClass_unrealise();
- // create a new class for it
- if (has_brushes)
- {
- e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source.");
- }
- else
- {
- e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source.");
- }
+ eclass_bad->free( eclass_bad );
+}
+
+#include "modulesystem/modulesmap.h"
+
+class EntityClassQuake3Dependencies :
+ public GlobalRadiantModuleRef,
+ public GlobalFileSystemModuleRef,
+ public GlobalShaderCacheModuleRef
+{
+EClassModulesRef m_eclass_modules;
+public:
+EntityClassQuake3Dependencies() :
+ m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
+}
+EClassModules& getEClassModules(){
+ return m_eclass_modules.get();
+}
+};
+
+class EclassManagerAPI
+{
+EntityClassManager m_eclassmanager;
+public:
+typedef EntityClassManager Type;
+STRING_CONSTANT( Name, "quake3" );
+
+EclassManagerAPI(){
+ EntityClassQuake3_construct();
+
+ m_eclassmanager.findOrInsert = &Eclass_ForName;
+ m_eclassmanager.findListType = &EntityClass_findListType;
+ m_eclassmanager.forEach = &Eclass_forEach;
+ m_eclassmanager.attach = &EntityClass_attach;
+ m_eclassmanager.detach = &EntityClass_detach;
+ m_eclassmanager.realise = &EntityClass_realise;
+ m_eclassmanager.unrealise = &EntityClass_unrealise;
+
+ Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 );
+ Radiant_attachGameModeObserver( g_EntityClassQuake3 );
+ Radiant_attachGameNameObserver( g_EntityClassQuake3 );
+}
+~EclassManagerAPI(){
+ Radiant_detachGameNameObserver( g_EntityClassQuake3 );
+ Radiant_detachGameModeObserver( g_EntityClassQuake3 );
+ Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 );
+
+ EntityClassQuake3_destroy();
+}
+EntityClassManager* getTable(){
+ return &m_eclassmanager;
+}
+};
+
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
- Eclass_InsertAlphabetized (e);
+typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
+typedef Static<EclassManagerModule> StaticEclassManagerModule;
+StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
- return e;
+EClassModules& EntityClassManager_getEClassModules(){
+ return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
}