-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include "stdafx.h"\r
-#include <sys/stat.h>\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <dirent.h>\r
-#endif\r
-#include "assert.h"\r
-\r
-eclass_t *eclass = NULL;\r
-eclass_t *eclass_bad = NULL;\r
-const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}};\r
-char eclass_directory[1024];\r
-\r
-qboolean parsing_single = false;\r
-eclass_t *eclass_e;\r
-\r
-/*!\r
-implementation of the EClass manager API\r
-*/\r
-eclass_t** Get_EClass_E()\r
-{\r
- return &eclass_e;\r
-}\r
-\r
-void Set_Eclass_Found(qboolean b)\r
-{\r
- eclass_found = b;\r
-}\r
-\r
-qboolean Get_Parsing_Single()\r
-{\r
- return parsing_single;\r
-}\r
-\r
-\r
-// md3 cache for misc_models\r
-//eclass_t *g_md3Cache = NULL;\r
-\r
-/*\r
-\r
-the classname, color triple, and bounding box are parsed out of comments\r
-A ? size means take the exact brush size.\r
-\r
-/ *QUAKED <classname> (0 0 0) ?\r
-/ *QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)\r
-\r
-Flag names can follow the size description:\r
-\r
-/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY\r
-\r
-*/\r
-\r
-void CleanEntityList(eclass_t *&pList)\r
-{\r
- while (pList)\r
- {\r
- eclass_t* pTemp = pList->next;\r
-\r
- entitymodel *model = pList->model;\r
- while (model != NULL)\r
- {\r
- delete []model->pTriList;\r
- if (model->strSkin)\r
- g_string_free( (GString *)model->strSkin, TRUE );\r
- model->strSkin = NULL;\r
- model = model->pNext;\r
- }\r
- \r
- if (pList->modelpath) {\r
- free(pList->modelpath);\r
- pList->modelpath = NULL;\r
- }\r
- if (pList->skinpath) {\r
- free(pList->skinpath);\r
- pList->skinpath = NULL;\r
- }\r
- \r
- free(pList->name);\r
- free(pList->comments);\r
- free(pList);\r
- pList = pTemp;\r
- }\r
-\r
- pList = NULL;\r
-\r
-}\r
-\r
-\r
-void CleanUpEntities()\r
-{\r
- // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff\r
- CleanEntityList(eclass);\r
- //CleanEntityList(g_md3Cache);\r
- if (eclass_bad)\r
- {\r
- free(eclass_bad->name);\r
- free(eclass_bad->comments);\r
- free(eclass_bad);\r
- eclass_bad = NULL;\r
- }\r
-}\r
-\r
-void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e)\r
-{\r
- eclass_t *s;\r
- \r
- if (!pList)\r
- {\r
- pList = e;\r
- return;\r
- }\r
-\r
-\r
- s = pList;\r
- if (stricmp (e->name, s->name) < 0)\r
- {\r
- e->next = s;\r
- pList = e;\r
- return;\r
- }\r
-\r
- do\r
- {\r
- if (!s->next || stricmp (e->name, s->next->name) < 0)\r
- {\r
- e->next = s->next;\r
- s->next = e;\r
- return;\r
- }\r
- s=s->next;\r
- } while (1);\r
-}\r
-\r
-/*\r
-=================\r
-Eclass_InsertAlphabetized\r
-=================\r
-*/\r
-void Eclass_InsertAlphabetized (eclass_t *e)\r
-{\r
-#if 1\r
- EClass_InsertSortedList(eclass, e);\r
-#else\r
- eclass_t *s;\r
- \r
- if (!eclass)\r
- {\r
- eclass = e;\r
- return;\r
- }\r
-\r
-\r
- s = eclass;\r
- if (stricmp (e->name, s->name) < 0)\r
- {\r
- e->next = s;\r
- eclass = e;\r
- return;\r
- }\r
-\r
- do\r
- {\r
- if (!s->next || stricmp (e->name, s->next->name) < 0)\r
- {\r
- e->next = s->next;\r
- s->next = e;\r
- return;\r
- }\r
- s=s->next;\r
- } while (1);\r
-#endif\r
-}\r
-\r
-/*!\r
-This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone\r
-if it's not set it checks to see if a file called "sprites/<eclassname>.*" exists, and\r
-if it does exist then it sets the "modelpath" to "sprites/<eclassname>.spr"\r
-*/\r
-void Eclass_CreateSpriteModelPaths()\r
-{\r
- int Counts[4] = { 0, 0, 0, 0 };\r
- char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size...\r
- eclass_t *e;\r
-\r
- // get a list of all sprite/*>* files in all sprite/ directories\r
- Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n");\r
- GSList *pFiles = vfsGetFileList("sprites", NULL);\r
- GSList *pFile;\r
-\r
- if (pFiles)\r
- {\r
- \r
- // find an eclass without a modelpath.\r
- for (e=eclass ; e ; e=e->next)\r
- {\r
- Counts[0]++;\r
- if (e->modelpath)\r
- {\r
-#ifdef _DEBUG\r
- Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath);\r
-#endif\r
- Counts[1]++;\r
- continue; // ignore this eclass, it's already got a model\r
- }\r
-\r
- // TODO: remove this check when we can have sprites for non-fixed size entities.\r
- if (!e->fixedsize)\r
- {\r
-#ifdef _DEBUG\r
- Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name);\r
-#endif\r
- Counts[2]++;\r
- continue; // can't have sprites for non-fixed size entities (yet!)\r
- }\r
-\r
-\r
- Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name);\r
-\r
- pFile = pFiles; // point to start of list\r
-\r
- // look for a file that has the same name, with any extension.\r
- bool Found = FALSE;\r
- while (pFile)\r
- {\r
-\r
- // strip the path/ and the .extension.\r
- ExtractFileBase((char *)pFile->data,filename);\r
-\r
- // does the eclass name match the filename?\r
- if (stricmp(e->name,filename) == 0)\r
- {\r
- // yes, so generate a sprite filename using the all-encompasing .spr extension\r
- // so that the model wrapper knows the sprite model plugin will be the model\r
- // plugin used to render it.\r
- CString strSpriteName;\r
- strSpriteName.Format("sprites/%s.spr",e->name);\r
- e->modelpath = strdup(strSpriteName.GetBuffer());\r
- Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data);\r
- Counts[3]++;\r
- Found = TRUE;\r
- }\r
- pFile = pFile->next;\r
- }\r
-\r
- if (!Found)\r
- Sys_Printf("not found\n");\r
-\r
- }\r
-\r
- vfsClearFileDirList(&pFiles);\r
- }\r
- Sys_Printf("%d entities were scanned\n"\r
- "%d entities that already had models/sprites were ignored\n"\r
- "%d non-fixed-size entities were ignored\n"\r
- "%d entities did not have matching sprite files\n"\r
- "%d entities had sprite files and have been attached\n",\r
- Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]);\r
-\r
-}\r
-\r
-void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable)\r
-{\r
- GSList *pFile = pFiles;\r
- while (pFile)\r
- {\r
- // for a given name, we grab the first .def in the vfs\r
- // this allows to override baseq3/scripts/entities.def for instance\r
- char relPath[PATH_MAX];\r
- strcpy(relPath, "scripts/");\r
- strcat(relPath, (char*)pFile->data);\r
- // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130\r
- if (!vfsGetFullPath(relPath, 0, 0))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath);\r
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");\r
- }\r
- else\r
- pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0));\r
- pFile = pFile->next;\r
- }\r
-}\r
-\r
-/*!\r
-Manually create an eclass_t, for when no modules exist.\r
-this replaces and centralizes the eclass_t allocation\r
-*/\r
-eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments )\r
-{\r
- eclass_t *e;\r
- char color[128];\r
-\r
- e = (eclass_t*)malloc(sizeof(*e));\r
- memset (e, 0, sizeof(*e));\r
-\r
- e->name = strdup(name);\r
-\r
- // grab the color, reformat as texture name\r
- e->color[0] = col1;\r
- e->color[1] = col2;\r
- e->color[2] = col3;\r
- sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]);\r
- e->texdef.SetName(color);\r
-\r
- // supplied size ?\r
- if (mins && maxs)\r
- {\r
- // Hydra:\r
- // If we set worldspawn to be a fixed-size all the textures are\r
- // displayed as flat-shaded. This is a KLUDGE now that we have\r
- // multiple game support as the worldspawn entity is game specific.\r
- // Note that this is only ever fixed for the user if a definition\r
- // for the worldspawn entity was not loaded, this can happen for\r
- // several reasons:\r
- // a) no entity definition plugin exists\r
- // b) no entity definition files were found\r
- // c) no entity definition file contained an entry for worldspawn.\r
-\r
- if (stricmp(name,"worldspawn") != 0) e->fixedsize = true;\r
-\r
- // copy the sizes..\r
- memcpy(e->mins,mins,sizeof(vec3_t));\r
- memcpy(e->maxs,maxs,sizeof(vec3_t));\r
- }\r
-\r
- if (comments)\r
- e->comments = strdup(comments);\r
- else\r
- {\r
- e->comments = (char*)malloc(1);\r
- e->comments[0] = '\0';\r
- }\r
-\r
- return e;\r
-}\r
-\r
-void Eclass_Init ()\r
-{\r
- GSList *pFiles;\r
-\r
- // start by creating the default unknown eclass\r
- eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL);\r
- \r
- // now scan the definitions\r
- _EClassTable *pTable = &g_EClassDefTable;\r
- while (pTable)\r
- {\r
- // read in all scripts/*.<extension>\r
- pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension());\r
- if (pFiles)\r
- {\r
- GSList *pFile = pFiles;\r
- while (pFile)\r
- {\r
- /*!\r
- \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED\r
- */\r
- // HACK\r
- // JKII SP/MP mapping mode\r
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")\r
- {\r
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))\r
- {\r
- // SP mapping, ignore mp_*.def\r
- char *name = (char *)pFile->data;\r
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')\r
- {\r
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);\r
- pFile = pFile->next;\r
- continue;\r
- }\r
- }\r
- else\r
- {\r
- // MP mapping, ignore sp_*.def\r
- char *name = (char *)pFile->data;\r
- if (name[0]=='s' && name[1]=='p' && name[2]=='_')\r
- {\r
- Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name);\r
- pFile = pFile->next;\r
- continue;\r
- }\r
- }\r
- }\r
- // RIANT\r
- // STVEF SP/MP mapping mode\r
- else if (g_pGameDescription->mGameFile == "stvef.game")\r
- {\r
- if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp"))\r
- {\r
- // SP mapping, ignore mp_*.def\r
- char *name = (char *)pFile->data;\r
- if (name[0]=='m' && name[1]=='p' && name[2]=='_')\r
- {\r
- Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name);\r
- pFile = pFile->next;\r
- continue;\r
- }\r
- }\r
- else\r
- {\r
- // HM mapping, ignore sp_*.def\r
- char *name = (char *)pFile->data;\r
- if (name[0]=='h' && name[1]=='m' && name[2]=='_')\r
- {\r
- Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name);\r
- pFile = pFile->next;\r
- continue;\r
- }\r
- }\r
- }\r
- // for a given name, we grab the first .def in the vfs\r
- // this allows to override baseq3/scripts/entities.def for instance\r
- char relPath[PATH_MAX];\r
- strcpy(relPath, "scripts/");\r
- strcat(relPath, (char*)pFile->data);\r
- // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130\r
- char *fullpath = vfsGetFullPath(relPath, 0, 0);\r
- if (!fullpath)\r
- {\r
- Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath);\r
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");\r
- }\r
- else\r
- pTable->m_pfnScanFile(fullpath);\r
- if (g_pGameDescription->mEClassSingleLoad)\r
- break;\r
- pFile = pFile->next;\r
- }\r
- vfsClearFileDirList(&pFiles);\r
- pFiles = NULL;\r
- }\r
- else\r
- Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension());\r
- \r
- // we deal with two formats max, if the other table exists, loop again\r
- if (g_bHaveEClassExt && pTable == &g_EClassDefTable)\r
- pTable = &g_EClassExtTable;\r
- else\r
- pTable = NULL; // done, exit\r
- }\r
- Eclass_CreateSpriteModelPaths();\r
-}\r
-\r
-eclass_t *Eclass_ForName (const char *name, qboolean has_brushes)\r
-{\r
- eclass_t *e;\r
-\r
- if (!name || *name == '\0')\r
- return eclass_bad;\r
-\r
-#ifdef _DEBUG\r
- // grouping stuff, not an eclass\r
- if (strcmp(name, "group_info")==0)\r
- Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n");\r
-#endif\r
-\r
- if (!name)\r
- return eclass_bad;\r
-\r
- for (e=eclass ; e ; e=e->next)\r
- if (!strcmp (name, e->name))\r
- return e;\r
-\r
- // create a new class for it\r
- if (has_brushes)\r
- {\r
- e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source.");\r
- }\r
- else\r
- {\r
- e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source.");\r
- }\r
-\r
- Eclass_InsertAlphabetized (e);\r
-\r
- return e;\r
-}\r
+/*
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "eclass.h"
+
+#include "debugging/debugging.h"
+
+#include <map>
+
+#include "ifilesystem.h"
+
+#include "string/string.h"
+#include "eclasslib.h"
+#include "os/path.h"
+#include "os/dir.h"
+#include "stream/stringstream.h"
+#include "moduleobservers.h"
+
+#include "cmdlib.h"
+
+#include "preferences.h"
+#include "mainframe.h"
+
+
+namespace
+{
+typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
+EntityClasses g_entityClasses;
+EntityClass *eclass_bad = 0;
+char eclass_directory[1024];
+typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
+ListAttributeTypes g_listTypes;
+}
+
+EClassModules& EntityClassManager_getEClassModules();
+
+/*!
+ implementation of the EClass manager API
+ */
+
+void CleanEntityList( EntityClasses& entityClasses ){
+ for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
+ {
+ ( *i ).second->free( ( *i ).second );
+ }
+ entityClasses.clear();
+}
+
+void Eclass_Clear(){
+ CleanEntityList( g_entityClasses );
+ g_listTypes.clear();
+}
+
+EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
+ std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
+ if ( !result.second ) {
+ entityClass->free( entityClass );
+ }
+ return ( *result.first ).second;
+}
+
+EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
+ return EClass_InsertSortedList( g_entityClasses, e );
+}
+
+void Eclass_forEach( EntityClassVisitor& visitor ){
+ for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
+ {
+ visitor.visit( ( *i ).second );
+ }
+}
+
+
+class RadiantEclassCollector : public EntityClassCollector
+{
+public:
+void insert( EntityClass* eclass ){
+ Eclass_InsertAlphabetized( eclass );
+}
+void insert( const char* name, const ListAttributeType& list ){
+ g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
+}
+};
+
+RadiantEclassCollector g_collector;
+
+const ListAttributeType* EntityClass_findListType( const char* name ){
+ ListAttributeTypes::iterator i = g_listTypes.find( name );
+ if ( i != g_listTypes.end() ) {
+ return &( *i ).second;
+ }
+ return 0;
+}
+
+
+class EntityClassFilterMode
+{
+public:
+bool filter_mp_sp;
+const char* mp_ignore_prefix;
+const char* sp_ignore_prefix;
+
+EntityClassFilterMode() :
+ filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
+ mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
+ sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
+ if ( string_empty( mp_ignore_prefix ) ) {
+ mp_ignore_prefix = "sp_";
+ }
+ if ( string_empty( sp_ignore_prefix ) ) {
+ sp_ignore_prefix = "mp_";
+ }
+}
+};
+
+class EntityClassesLoadFile
+{
+const EntityClassScanner& scanner;
+const char* m_directory;
+public:
+EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
+}
+void operator()( const char* name ) const {
+ EntityClassFilterMode filterMode;
+
+ if ( filterMode.filter_mp_sp ) {
+ if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
+ if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ }
+ else
+ {
+ if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ }
+ }
+
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ StringOutputStream relPath( 256 );
+ relPath << m_directory << name;
+
+ scanner.scanFile( g_collector, relPath.c_str() );
+}
+};
+
+struct PathLess
+{
+ bool operator()( const CopiedString& path, const CopiedString& other ) const {
+ return path_less( path.c_str(), other.c_str() );
+ }
+};
+
+typedef std::map<CopiedString, const char*, PathLess> Paths;
+
+void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
+ globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
+ Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
+ paths.insert(Paths::value_type(name, directory));
+ }));
+}
+
+
+void EntityClassQuake3_Construct(){
+ StringOutputStream baseDirectory( 256 );
+ StringOutputStream gameDirectory( 256 );
+ const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
+ const char* gamename = GlobalRadiant().getGameName();
+ baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+ gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+ class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
+ {
+ const char* baseDirectory;
+ const char* gameDirectory;
+public:
+ LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
+ : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
+ }
+ void visit( const char* name, const EntityClassScanner& table ) const {
+ Paths paths;
+ EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
+ if ( !string_equal( baseDirectory, gameDirectory ) ) {
+ EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
+ }
+
+ for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
+ {
+ EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
+ }
+ }
+ };
+
+ EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
+}
+
+EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
+ ASSERT_NOTNULL( name );
+
+ if ( string_empty( name ) ) {
+ return eclass_bad;
+ }
+
+ EntityClasses::iterator i = g_entityClasses.find( name );
+ if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
+ return ( *i ).second;
+ }
+
+ EntityClass* e = EntityClass_Create_Default( name, has_brushes );
+ return Eclass_InsertAlphabetized( e );
+}
+
+class EntityClassQuake3 : public ModuleObserver
+{
+std::size_t m_unrealised;
+ModuleObservers m_observers;
+public:
+EntityClassQuake3() : m_unrealised( 4 ){
+}
+void realise(){
+ if ( --m_unrealised == 0 ) {
+ //globalOutputStream() << "Entity Classes: realise\n";
+ EntityClassQuake3_Construct();
+ m_observers.realise();
+ }
+}
+void unrealise(){
+ if ( ++m_unrealised == 1 ) {
+ m_observers.unrealise();
+ //globalOutputStream() << "Entity Classes: unrealise\n";
+ Eclass_Clear();
+ }
+}
+void attach( ModuleObserver& observer ){
+ m_observers.attach( observer );
+}
+void detach( ModuleObserver& observer ){
+ m_observers.detach( observer );
+}
+};
+
+EntityClassQuake3 g_EntityClassQuake3;
+
+void EntityClass_attach( ModuleObserver& observer ){
+ g_EntityClassQuake3.attach( observer );
+}
+void EntityClass_detach( ModuleObserver& observer ){
+ g_EntityClassQuake3.detach( observer );
+}
+
+void EntityClass_realise(){
+ g_EntityClassQuake3.realise();
+}
+void EntityClass_unrealise(){
+ g_EntityClassQuake3.unrealise();
+}
+
+void EntityClassQuake3_construct(){
+ // start by creating the default unknown eclass
+ eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
+
+ EntityClass_realise();
+}
+
+void EntityClassQuake3_destroy(){
+ EntityClass_unrealise();
+
+ eclass_bad->free( eclass_bad );
+}
+
+#include "modulesystem/modulesmap.h"
+
+class EntityClassQuake3Dependencies :
+ public GlobalRadiantModuleRef,
+ public GlobalFileSystemModuleRef,
+ public GlobalShaderCacheModuleRef
+{
+EClassModulesRef m_eclass_modules;
+public:
+EntityClassQuake3Dependencies() :
+ m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
+}
+EClassModules& getEClassModules(){
+ return m_eclass_modules.get();
+}
+};
+
+class EclassManagerAPI
+{
+EntityClassManager m_eclassmanager;
+public:
+typedef EntityClassManager Type;
+STRING_CONSTANT( Name, "quake3" );
+
+EclassManagerAPI(){
+ EntityClassQuake3_construct();
+
+ m_eclassmanager.findOrInsert = &Eclass_ForName;
+ m_eclassmanager.findListType = &EntityClass_findListType;
+ m_eclassmanager.forEach = &Eclass_forEach;
+ m_eclassmanager.attach = &EntityClass_attach;
+ m_eclassmanager.detach = &EntityClass_detach;
+ m_eclassmanager.realise = &EntityClass_realise;
+ m_eclassmanager.unrealise = &EntityClass_unrealise;
+
+ Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 );
+ Radiant_attachGameModeObserver( g_EntityClassQuake3 );
+ Radiant_attachGameNameObserver( g_EntityClassQuake3 );
+}
+~EclassManagerAPI(){
+ Radiant_detachGameNameObserver( g_EntityClassQuake3 );
+ Radiant_detachGameModeObserver( g_EntityClassQuake3 );
+ Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 );
+
+ EntityClassQuake3_destroy();
+}
+EntityClassManager* getTable(){
+ return &m_eclassmanager;
+}
+};
+
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
+
+typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
+typedef Static<EclassManagerModule> StaticEclassManagerModule;
+StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
+
+EClassModules& EntityClassManager_getEClassModules(){
+ return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
+}