]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/csg.cpp
Initial python support
[xonotic/netradiant.git] / radiant / csg.cpp
index f30fb9808a1a6ca9180f7203e5bbd7672616a7be..fab905aaa4b62854e2ab62c1f94138d1c2bb57d8 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "csg.h"
 
@@ -30,663 +30,624 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include "brushnode.h"
 #include "grid.h"
 
-void Face_makeBrush(Face& face, const Brush& brush, brush_vector_t& out, float offset)
+void Face_makeBrush(Face &face, const Brush &brush, brush_vector_t &out, float offset)
 {
-  if(face.contributes())
-  {
-    out.push_back(new Brush(brush));
-    Face* newFace = out.back()->addFace(face);
-    if(newFace != 0)
-    {
-      newFace->flipWinding();
-      newFace->getPlane().offset(offset);
-      newFace->planeChanged();
+    if (face.contributes()) {
+        out.push_back(new Brush(brush));
+        Face *newFace = out.back()->addFace(face);
+        if (newFace != 0) {
+            newFace->flipWinding();
+            newFace->getPlane().offset(offset);
+            newFace->planeChanged();
+        }
     }
-  }
 }
 
-class FaceMakeBrush
+void Face_makeRoom(Face &face, const Brush &brush, brush_vector_t &out, float offset)
 {
-  const Brush& brush;
-  brush_vector_t& out;
-  float offset;
-public:
-  FaceMakeBrush(const Brush& brush, brush_vector_t& out, float offset)
-    : brush(brush), out(out), offset(offset)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    Face_makeBrush(face, brush, out, offset);
-  }
-};
+    if (face.contributes()) {
+        face.getPlane().offset(offset);
+        out.push_back(new Brush(brush));
+        face.getPlane().offset(-offset);
+        Face *newFace = out.back()->addFace(face);
+        if (newFace != 0) {
+            newFace->flipWinding();
+            newFace->planeChanged();
+        }
+    }
+}
 
-void Brush_makeHollow(const Brush& brush, brush_vector_t& out, float offset)
+void Brush_makeHollow(const Brush &brush, brush_vector_t &out, float offset)
 {
-  Brush_forEachFace(brush, FaceMakeBrush(brush, out, offset));
+    Brush_forEachFace(brush, [&](Face &face) {
+        Face_makeBrush(face, brush, out, offset);
+    });
 }
 
-class BrushHollowSelectedWalker : public scene::Graph::Walker
+void Brush_makeRoom(const Brush &brush, brush_vector_t &out, float offset)
 {
-  float m_offset;
+    Brush_forEachFace(brush, [&](Face &face) {
+        Face_makeRoom(face, brush, out, offset);
+    });
+}
+
+class BrushHollowSelectedWalker : public scene::Graph::Walker {
+    float m_offset;
+    bool m_makeRoom;
 public:
-  BrushHollowSelectedWalker(float offset)
-    : m_offset(offset)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
+    BrushHollowSelectedWalker(float offset, bool makeRoom)
+            : m_offset(offset), m_makeRoom(makeRoom)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
     {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0
-        && Instance_getSelectable(instance)->isSelected()
-        && path.size() > 1)
-      {
-        brush_vector_t out;
-        Brush_makeHollow(*brush, out, m_offset);
-        for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
-        {
-          (*i)->removeEmptyFaces();
-          NodeSmartReference node((new BrushNode())->node());
-          Node_getBrush(node)->copy(*(*i));
-          delete (*i);
-          Node_getTraversable(path.parent())->insert(node);
+        if (path.top().get().visible()) {
+            Brush *brush = Node_getBrush(path.top());
+            if (brush != 0
+                && Instance_getSelectable(instance)->isSelected()
+                && path.size() > 1) {
+                brush_vector_t out;
+
+                if (m_makeRoom) {
+                    Brush_makeRoom(*brush, out, m_offset);
+                }
+                else {
+                    Brush_makeHollow(*brush, out, m_offset);
+                }
+
+                for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
+                    (*i)->removeEmptyFaces();
+                    NodeSmartReference node((new BrushNode())->node());
+                    Node_getBrush(node)->copy(*(*i));
+                    delete (*i);
+                    Node_getTraversable(path.parent())->insert(node);
+                }
+            }
         }
-      }
+        return true;
     }
-    return true;
-  }
 };
 
-typedef std::list<Brush*> brushlist_t;
+typedef std::list<Brush *> brushlist_t;
 
-class BrushGatherSelected : public scene::Graph::Walker
-{
-  brush_vector_t& m_brushlist;
+class BrushGatherSelected : public scene::Graph::Walker {
+    brush_vector_t &m_brushlist;
 public:
-  BrushGatherSelected(brush_vector_t& brushlist)
-    : m_brushlist(brushlist)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
+    BrushGatherSelected(brush_vector_t &brushlist)
+            : m_brushlist(brushlist)
     {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0
-        && Instance_getSelectable(instance)->isSelected())
-      {
-        m_brushlist.push_back(brush);
-      }
     }
-    return true;
-  }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        if (path.top().get().visible()) {
+            Brush *brush = Node_getBrush(path.top());
+            if (brush != 0
+                && Instance_getSelectable(instance)->isSelected()) {
+                m_brushlist.push_back(brush);
+            }
+        }
+        return true;
+    }
 };
 
-class BrushDeleteSelected : public scene::Graph::Walker
-{
+class BrushDeleteSelected : public scene::Graph::Walker {
 public:
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
     {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0
-        && Instance_getSelectable(instance)->isSelected()
-        && path.size() > 1)
-      {
-        Path_deleteTop(path);
-      }
+        if (path.top().get().visible()) {
+            Brush *brush = Node_getBrush(path.top());
+            if (brush != 0
+                && Instance_getSelectable(instance)->isSelected()
+                && path.size() > 1) {
+                Path_deleteTop(path);
+            }
+        }
     }
-  }
 };
 
-void Scene_BrushMakeHollow_Selected(scene::Graph& graph)
+void Scene_BrushMakeHollow_Selected(scene::Graph &graph, bool makeRoom)
 {
-  GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize()));
-  GlobalSceneGraph().traverse(BrushDeleteSelected());
+    GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize(), makeRoom));
+    GlobalSceneGraph().traverse(BrushDeleteSelected());
 }
 
 /*
-=============
-CSG_MakeHollow
-=============
-*/
+   =============
+   CSG_MakeHollow
+   =============
+ */
 
-void CSG_MakeHollow (void)
+void CSG_MakeHollow(void)
 {
-  UndoableCommand undo("brushHollow");
+    UndoableCommand undo("brushHollow");
 
-  Scene_BrushMakeHollow_Selected(GlobalSceneGraph());
+    Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), false);
 
-  SceneChangeNotify();
+    SceneChangeNotify();
 }
 
-template<typename Type>
-class RemoveReference
+void CSG_MakeRoom(void)
 {
+    UndoableCommand undo("brushRoom");
+
+    Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), true);
+
+    SceneChangeNotify();
+}
+
+template<typename Type>
+class RemoveReference {
 public:
-  typedef Type type;
+    typedef Type type;
 };
 
 template<typename Type>
-class RemoveReference<Type&>
-{
+class RemoveReference<Type &> {
 public:
-  typedef Type type;
+    typedef Type type;
 };
 
 template<typename Functor>
-class Dereference
-{
-  const Functor& functor;
+class Dereference {
+    const Functor &functor;
 public:
-  typedef typename RemoveReference<typename Functor::first_argument_type>::type* first_argument_type;
-  typedef typename Functor::result_type result_type;
-  Dereference(const Functor& functor) : functor(functor)
-  {
-  }
-  result_type operator()(first_argument_type firstArgument) const
-  {
-    return functor(*firstArgument);
-  }
+    Dereference(const Functor &functor) : functor(functor)
+    {
+    }
+
+    get_result_type<Functor> operator()(typename RemoveReference<get_argument<Functor, 0>>::type *firstArgument) const
+    {
+        return functor(*firstArgument);
+    }
 };
 
 template<typename Functor>
-inline Dereference<Functor> makeDereference(const Functorfunctor)
+inline Dereference<Functor> makeDereference(const Functor &functor)
 {
-  return Dereference<Functor>(functor);
+    return Dereference<Functor>(functor);
 }
 
-typedef FaceFacePointer;
+typedef Face *FacePointer;
 const FacePointer c_nullFacePointer = 0;
 
 template<typename Predicate>
-Face* Brush_findIf(const Brush& brush, const Predicate& predicate)
+Face *Brush_findIf(const Brush &brush, const Predicate &predicate)
 {
-  Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
-  return i == brush.end() ? c_nullFacePointer : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
+    Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
+    return i == brush.end() ? c_nullFacePointer
+                            : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
 }
 
 template<typename Caller>
-class BindArguments1
-{
-  typedef typename Caller::second_argument_type FirstBound;
-  FirstBound firstBound;
+class BindArguments1 {
+    typedef get_argument<Caller, 1> FirstBound;
+    FirstBound firstBound;
 public:
-  typedef typename Caller::result_type result_type;
-  typedef typename Caller::first_argument_type first_argument_type;
-  BindArguments1(FirstBound firstBound)
-    : firstBound(firstBound)
-  {
-  }
-  result_type operator()(first_argument_type firstArgument) const
-  {
-    return Caller::call(firstArgument, firstBound);
-  }
+    BindArguments1(FirstBound firstBound)
+            : firstBound(firstBound)
+    {
+    }
+
+    get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
+    {
+        return Caller::call(firstArgument, firstBound);
+    }
 };
 
 template<typename Caller>
-class BindArguments2
-{
-  typedef typename Caller::second_argument_type FirstBound;
-  typedef typename Caller::third_argument_type SecondBound;
-  FirstBound firstBound;
-  SecondBound secondBound;
+class BindArguments2 {
+    typedef get_argument<Caller, 1> FirstBound;
+    typedef get_argument<Caller, 2> SecondBound;
+    FirstBound firstBound;
+    SecondBound secondBound;
 public:
-  typedef typename Caller::result_type result_type;
-  typedef typename Caller::first_argument_type first_argument_type;
-  BindArguments2(FirstBound firstBound, SecondBound secondBound)
-    : firstBound(firstBound), secondBound(secondBound)
-  {
-  }
-  result_type operator()(first_argument_type firstArgument) const
-  {
-    return Caller::call(firstArgument, firstBound, secondBound);
-  }
+    BindArguments2(FirstBound firstBound, SecondBound secondBound)
+            : firstBound(firstBound), secondBound(secondBound)
+    {
+    }
+
+    get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
+    {
+        return Caller::call(firstArgument, firstBound, secondBound);
+    }
 };
 
 template<typename Caller, typename FirstBound, typename SecondBound>
-BindArguments2<Caller> bindArguments(const Callercaller, FirstBound firstBound, SecondBound secondBound)
+BindArguments2<Caller> bindArguments(const Caller &caller, FirstBound firstBound, SecondBound secondBound)
 {
-  return BindArguments2<Caller>(firstBound, secondBound);
+    return BindArguments2<Caller>(firstBound, secondBound);
 }
 
-inline bool Face_testPlane(const Face& face, const Plane3& plane, bool flipped)
+inline bool Face_testPlane(const Face &face, const Plane3 &plane, bool flipped)
 {
-  return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
+    return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
 }
-typedef Function3<const Face&, const Plane3&, bool, bool, Face_testPlane> FaceTestPlane;
 
+typedef Function<bool(const Face &, const Plane3 &, bool), Face_testPlane> FaceTestPlane;
 
 
 /// \brief Returns true if
 /// \li !flipped && brush is BACK or ON
 /// \li flipped && brush is FRONT or ON
-bool Brush_testPlane(const Brush& brush, const Plane3& plane, bool flipped)
+bool Brush_testPlane(const Brush &brush, const Plane3 &plane, bool flipped)
 {
-  brush.evaluateBRep();
+    brush.evaluateBRep();
 #if 1
-  for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
-  {
-    if(Face_testPlane(*(*i), plane, flipped))
-    {
-      return false;
+    for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
+        if (Face_testPlane(*(*i), plane, flipped)) {
+            return false;
+        }
     }
-  }
-  return true;
+    return true;
 #else
-  return Brush_findIf(brush, bindArguments(FaceTestPlane(), makeReference(plane), flipped)) == 0;
+    return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
 #endif
 }
 
-brushsplit_t Brush_classifyPlane(const Brush& brush, const Plane3& plane)
+brushsplit_t Brush_classifyPlane(const Brush &brush, const Plane3 &plane)
 {
-  brush.evaluateBRep();
-  brushsplit_t split;
-  for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
-  {
-    if((*i)->contributes())
-    {
-      split += Winding_ClassifyPlane((*i)->getWinding(), plane);
+    brush.evaluateBRep();
+    brushsplit_t split;
+    for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
+        if ((*i)->contributes()) {
+            split += Winding_ClassifyPlane((*i)->getWinding(), plane);
+        }
     }
-  }
-  return split;
+    return split;
 }
 
-bool Brush_subtract(const Brush& brush, const Brush& other, brush_vector_t& ret_fragments)
+bool Brush_subtract(const Brush &brush, const Brush &other, brush_vector_t &ret_fragments)
 {
-  if(aabb_intersects_aabb(brush.localAABB(), other.localAABB()))
-  {
-    brush_vector_t fragments;
-    fragments.reserve(other.size());
-    Brush back(brush);
-
-    for(Brush::const_iterator i(other.begin()); i != other.end(); ++i)
-    {
-      if((*i)->contributes())
-      {
-        brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
-        if(split.counts[ePlaneFront] != 0
-          && split.counts[ePlaneBack] != 0)
-        {
-          fragments.push_back(new Brush(back));
-          Face* newFace = fragments.back()->addFace(*(*i));
-          if(newFace != 0)
-          {
-            newFace->flipWinding();
-          }
-          back.addFace(*(*i));
-        }
-        else if(split.counts[ePlaneBack] == 0)
-        {
-          for(brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i)
-          {
-            delete(*i);
-          }
-          return false;
+    if (aabb_intersects_aabb(brush.localAABB(), other.localAABB())) {
+        brush_vector_t fragments;
+        fragments.reserve(other.size());
+        Brush back(brush);
+
+        for (Brush::const_iterator i(other.begin()); i != other.end(); ++i) {
+            if ((*i)->contributes()) {
+                brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
+                if (split.counts[ePlaneFront] != 0
+                    && split.counts[ePlaneBack] != 0) {
+                    fragments.push_back(new Brush(back));
+                    Face *newFace = fragments.back()->addFace(*(*i));
+                    if (newFace != 0) {
+                        newFace->flipWinding();
+                    }
+                    back.addFace(*(*i));
+                } else if (split.counts[ePlaneBack] == 0) {
+                    for (brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i) {
+                        delete (*i);
+                    }
+                    return false;
+                }
+            }
         }
-      }
+        ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
+        return true;
     }
-    ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
-    return true;
-  }
-  return false;
+    return false;
 }
 
-class SubtractBrushesFromUnselected : public scene::Graph::Walker
-{
-  const brush_vector_t& m_brushlist;
-  std::size_t& m_before;
-  std::size_t& m_after;
+class SubtractBrushesFromUnselected : public scene::Graph::Walker {
+    const brush_vector_t &m_brushlist;
+    std::size_t &m_before;
+    std::size_t &m_after;
 public:
-  SubtractBrushesFromUnselected(const brush_vector_t& brushlist, std::size_t& before, std::size_t& after)
-    : m_brushlist(brushlist), m_before(before), m_after(after)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
+    SubtractBrushesFromUnselected(const brush_vector_t &brushlist, std::size_t &before, std::size_t &after)
+            : m_brushlist(brushlist), m_before(before), m_after(after)
     {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0
-        && !Instance_getSelectable(instance)->isSelected())
-      {
-        brush_vector_t buffer[2];
-        bool swap = false;
-        Brush* original = new Brush(*brush);
-        buffer[static_cast<std::size_t>(swap)].push_back(original);
-        
-        {
-          for(brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i)
-          {
-            for(brush_vector_t::iterator j(buffer[static_cast<std::size_t>(swap)].begin()); j != buffer[static_cast<std::size_t>(swap)].end(); ++j)
-            {
-              if(Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>(!swap)]))
-              {
-                delete (*j);
-              }
-              else
-              {
-                buffer[static_cast<std::size_t>(!swap)].push_back((*j));
-              }
-            }
-            buffer[static_cast<std::size_t>(swap)].clear();
-            swap = !swap;
-          }
-        }
+    }
 
-        brush_vector_t& out = buffer[static_cast<std::size_t>(swap)];
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
 
-        if(out.size() == 1 && out.back() == original)
-        {
-          delete original;
-        }
-        else
-        {
-          ++m_before;
-          for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
-          {
-            ++m_after;
-            NodeSmartReference node((new BrushNode())->node());
-            (*i)->removeEmptyFaces();
-            ASSERT_MESSAGE(!(*i)->empty(), "brush left with no faces after subtract");
-            Node_getBrush(node)->copy(*(*i));
-            delete (*i);
-            Node_getTraversable(path.parent())->insert(node);
-          }
-          Path_deleteTop(path);
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        if (path.top().get().visible()) {
+            Brush *brush = Node_getBrush(path.top());
+            if (brush != 0
+                && !Instance_getSelectable(instance)->isSelected()) {
+                brush_vector_t buffer[2];
+                bool swap = false;
+                Brush *original = new Brush(*brush);
+                buffer[static_cast<std::size_t>( swap )].push_back(original);
+
+                {
+                    for (brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i) {
+                        for (brush_vector_t::iterator j(buffer[static_cast<std::size_t>( swap )].begin());
+                             j != buffer[static_cast<std::size_t>( swap )].end(); ++j) {
+                            if (Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>( !swap )])) {
+                                delete (*j);
+                            } else {
+                                buffer[static_cast<std::size_t>( !swap )].push_back((*j));
+                            }
+                        }
+                        buffer[static_cast<std::size_t>( swap )].clear();
+                        swap = !swap;
+                    }
+                }
+
+                brush_vector_t &out = buffer[static_cast<std::size_t>( swap )];
+
+                if (out.size() == 1 && out.back() == original) {
+                    delete original;
+                } else {
+                    ++m_before;
+                    for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
+                        ++m_after;
+                        (*i)->removeEmptyFaces();
+                        if (!(*i)->empty()) {
+                            NodeSmartReference node((new BrushNode())->node());
+                            Node_getBrush(node)->copy(*(*i));
+                            delete (*i);
+                            Node_getTraversable(path.parent())->insert(node);
+                        } else {
+                            delete (*i);
+                        }
+                    }
+                    Path_deleteTop(path);
+                }
+            }
         }
-      }
     }
-  }
 };
 
 void CSG_Subtract()
 {
-  brush_vector_t selected_brushes;
-  GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
-
-  if (selected_brushes.empty())
-  {
-    globalOutputStream() << "CSG Subtract: No brushes selected.\n";
-  }
-  else
-  {
-    globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
-
-    UndoableCommand undo("brushSubtract");
-
-    // subtract selected from unselected
-    std::size_t before = 0;
-    std::size_t after = 0;
-    GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
-    globalOutputStream() << "CSG Subtract: Result: "
-      << Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
-      << " from " << Unsigned(before) << " brush" << (before == 1? "" : "es") << ".\n";
+    brush_vector_t selected_brushes;
+    GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
 
-    SceneChangeNotify();
-  }
+    if (selected_brushes.empty()) {
+        globalOutputStream() << "CSG Subtract: No brushes selected.\n";
+    } else {
+        globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
+
+        UndoableCommand undo("brushSubtract");
+
+        // subtract selected from unselected
+        std::size_t before = 0;
+        std::size_t after = 0;
+        GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
+        globalOutputStream() << "CSG Subtract: Result: "
+                             << Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
+                             << " from " << Unsigned(before) << " brush" << (before == 1 ? "" : "es") << ".\n";
+
+        SceneChangeNotify();
+    }
 }
 
-class BrushSplitByPlaneSelected : public scene::Graph::Walker
-{
-  const Vector3& m_p0;
-  const Vector3& m_p1;
-  const Vector3& m_p2;
-  const char* m_shader;
-  const TextureProjection& m_projection;
-  EBrushSplit m_split;
+class BrushSplitByPlaneSelected : public scene::Graph::Walker {
+    const Vector3 &m_p0;
+    const Vector3 &m_p1;
+    const Vector3 &m_p2;
+    const char *m_shader;
+    const TextureProjection &m_projection;
+    EBrushSplit m_split;
 public:
-  BrushSplitByPlaneSelected(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split)
-    : m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true; 
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
+    BrushSplitByPlaneSelected(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
+                              const TextureProjection &projection, EBrushSplit split)
+            : m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
     {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0
-        && Instance_getSelectable(instance)->isSelected())
-      {
-        Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
-        if(plane3_valid(plane))
-        {
-          brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
-          if(split.counts[ePlaneBack] && split.counts[ePlaneFront])
-          {
-            // the plane intersects this brush
-            if(m_split == eFrontAndBack)
-            {
-              NodeSmartReference node((new BrushNode())->node());
-              Brush* fragment = Node_getBrush(node);
-              fragment->copy(*brush);
-              Face* newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
-              if(newFace != 0 && m_split != eFront)
-              {
-                newFace->flipWinding();
-              }
-              fragment->removeEmptyFaces();
-              ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
-
-              Node_getTraversable(path.parent())->insert(node);
-              {
-                scene::Path fragmentPath = path;
-                fragmentPath.top() = makeReference(node.get());
-                selectPath(fragmentPath, true);
-              }
-            }
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
 
-            Face* newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
-            if(newFace != 0 && m_split == eFront)
-            {
-              newFace->flipWinding();
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        if (path.top().get().visible()) {
+            Brush *brush = Node_getBrush(path.top());
+            if (brush != 0
+                && Instance_getSelectable(instance)->isSelected()) {
+                Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
+                if (plane3_valid(plane)) {
+                    brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
+                    if (split.counts[ePlaneBack] && split.counts[ePlaneFront]) {
+                        // the plane intersects this brush
+                        if (m_split == eFrontAndBack) {
+                            NodeSmartReference node((new BrushNode())->node());
+                            Brush *fragment = Node_getBrush(node);
+                            fragment->copy(*brush);
+                            Face *newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
+                            if (newFace != 0 && m_split != eFront) {
+                                newFace->flipWinding();
+                            }
+                            fragment->removeEmptyFaces();
+                            ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
+
+                            Node_getTraversable(path.parent())->insert(node);
+                            {
+                                scene::Path fragmentPath = path;
+                                fragmentPath.top() = makeReference(node.get());
+                                selectPath(fragmentPath, true);
+                            }
+                        }
+
+                        Face *newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
+                        if (newFace != 0 && m_split == eFront) {
+                            newFace->flipWinding();
+                        }
+                        brush->removeEmptyFaces();
+                        ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
+                    } else
+                        // the plane does not intersect this brush
+                    if (m_split != eFrontAndBack && split.counts[ePlaneBack] != 0) {
+                        // the brush is "behind" the plane
+                        Path_deleteTop(path);
+                    }
+                }
             }
-            brush->removeEmptyFaces();
-            ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
-          }
-          else
-            // the plane does not intersect this brush
-          if(m_split != eFrontAndBack && split.counts[ePlaneBack] != 0)
-          {
-            // the brush is "behind" the plane
-            Path_deleteTop(path);
-          }
         }
-      }
     }
-  }
 };
 
-void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split)
+void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
+                             const char *shader, EBrushSplit split)
 {
-  TextureProjection projection;
-  TexDef_Construct_Default(projection);
-  graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
-  SceneChangeNotify();
+    TextureProjection projection;
+    TexDef_Construct_Default(projection);
+    graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
+    SceneChangeNotify();
 }
 
 
-class BrushInstanceSetClipPlane : public scene::Graph::Walker
-{
-  Plane3 m_plane;
+class BrushInstanceSetClipPlane : public scene::Graph::Walker {
+    Plane3 m_plane;
 public:
-  BrushInstanceSetClipPlane(const Plane3& plane)
-    : m_plane(plane)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    BrushInstance* brush = Instance_getBrush(instance);
-    if(brush != 0
-      && path.top().get().visible()
-      && brush->isSelected())
+    BrushInstanceSetClipPlane(const Plane3 &plane)
+            : m_plane(plane)
     {
-      BrushInstance& brushInstance = *brush;
-      brushInstance.setClipPlane(m_plane);
     }
-    return true; 
-  }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        BrushInstance *brush = Instance_getBrush(instance);
+        if (brush != 0
+            && path.top().get().visible()
+            && brush->isSelected()) {
+            BrushInstance &brushInstance = *brush;
+            brushInstance.setClipPlane(m_plane);
+        }
+        return true;
+    }
 };
 
-void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane)
+void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane)
 {
-  graph.traverse(BrushInstanceSetClipPlane(plane));
+    graph.traverse(BrushInstanceSetClipPlane(plane));
 }
 
 /*
-=============
-CSG_Merge
-=============
-*/
-bool Brush_merge(Brush& brush, const brush_vector_t& in, bool onlyshape)
+   =============
+   CSG_Merge
+   =============
+ */
+bool Brush_merge(Brush &brush, const brush_vector_t &in, bool onlyshape)
 {
-  // gather potential outer faces 
+    // gather potential outer faces
 
-  {
-    typedef std::vector<const Face*> Faces;
-    Faces faces;
-    for(brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i)
     {
-      (*i)->evaluateBRep();
-      for(Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j)
-      {
-        if(!(*j)->contributes())
-        {
-          continue;
-        }
-
-        const Face& face1 = *(*j);
-
-        bool skip = false;
-        // test faces of all input brushes
-        //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
-        for(brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k)
-        {
-          if(k != i) // don't test a brush against itself
-          {
-            for(Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l)
-            {
-              const Face& face2 = *(*l);
-
-              // face opposes another face
-              if(plane3_opposing(face1.plane3(), face2.plane3()))
-              {
-                // skip opposing planes
-                skip  = true;
-                break;
-              }
+        typedef std::vector<const Face *> Faces;
+        Faces faces;
+        for (brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i) {
+            (*i)->evaluateBRep();
+            for (Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j) {
+                if (!(*j)->contributes()) {
+                    continue;
+                }
+
+                const Face &face1 = *(*j);
+
+                bool skip = false;
+                // test faces of all input brushes
+                //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
+                for (brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k) {
+                    if (k != i) { // don't test a brush against itself
+                        for (Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l) {
+                            const Face &face2 = *(*l);
+
+                            // face opposes another face
+                            if (plane3_opposing(face1.plane3(), face2.plane3())) {
+                                // skip opposing planes
+                                skip = true;
+                                break;
+                            }
+                        }
+                    }
+                }
+
+                // check faces already stored
+                for (Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m) {
+                    const Face &face2 = *(*m);
+
+                    // face equals another face
+                    if (plane3_equal(face1.plane3(), face2.plane3())) {
+                        //if the texture/shader references should be the same but are not
+                        if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader())) {
+                            return false;
+                        }
+                        // skip duplicate planes
+                        skip = true;
+                        break;
+                    }
+
+                    // face1 plane intersects face2 winding or vice versa
+                    if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3())) {
+                        // result would not be convex
+                        return false;
+                    }
+                }
+
+                if (!skip) {
+                    faces.push_back(&face1);
+                }
             }
-          }
         }
-
-        // check faces already stored
-        for(Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m)
-        {
-          const Face& face2 = *(*m);
-
-          // face equals another face
-          if (plane3_equal(face1.plane3(), face2.plane3()))
-          {
-            //if the texture/shader references should be the same but are not
-            if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader()))
-            {
-              return false;
+        for (Faces::const_iterator i = faces.begin(); i != faces.end(); ++i) {
+            if (!brush.addFace(*(*i))) {
+                // result would have too many sides
+                return false;
             }
-            // skip duplicate planes
-            skip = true;
-            break;
-          }
-
-          // face1 plane intersects face2 winding or vice versa
-          if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3()))
-          {
-            // result would not be convex
-            return false;
-          }
         }
-
-        if(!skip)
-        {
-          faces.push_back(&face1);
-        }
-      }
-    }
-    for(Faces::const_iterator i = faces.begin(); i != faces.end(); ++i)
-    {
-      if(!brush.addFace(*(*i)))
-      {
-        // result would have too many sides
-        return false;
-      }
     }
-  }
 
-  brush.removeEmptyFaces();
+    brush.removeEmptyFaces();
 
-  return true;
+    return true;
 }
 
 void CSG_Merge(void)
 {
-  brush_vector_t selected_brushes;
+    brush_vector_t selected_brushes;
 
-  // remove selected
-  GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
+    // remove selected
+    GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
 
-  if (selected_brushes.empty())
-  {
-    globalOutputStream() << "CSG Merge: No brushes selected.\n";
-    return;
-  }
+    if (selected_brushes.empty()) {
+        globalOutputStream() << "CSG Merge: No brushes selected.\n";
+        return;
+    }
 
-  if (selected_brushes.size() < 2)
-  {
-    globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
-    return;
-  }
+    if (selected_brushes.size() < 2) {
+        globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
+        return;
+    }
 
-  globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
+    globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
 
-  UndoableCommand undo("brushMerge");
+    UndoableCommand undo("brushMerge");
 
-  scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
+    scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
 
-  NodeSmartReference node((new BrushNode())->node());
-  Brush* brush = Node_getBrush(node);
-  // if the new brush would not be convex
-  if(!Brush_merge(*brush, selected_brushes, true))
-  {
-    globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
-  }
-  else
-  {
-    ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
+    NodeSmartReference node((new BrushNode())->node());
+    Brush *brush = Node_getBrush(node);
+    // if the new brush would not be convex
+    if (!Brush_merge(*brush, selected_brushes, true)) {
+        globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
+    } else {
+        ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
 
-    // free the original brushes
-    GlobalSceneGraph().traverse(BrushDeleteSelected());
+        // free the original brushes
+        GlobalSceneGraph().traverse(BrushDeleteSelected());
 
-    merged_path.pop();
-    Node_getTraversable(merged_path.top())->insert(node);
-    merged_path.push(makeReference(node.get()));
+        merged_path.pop();
+        Node_getTraversable(merged_path.top())->insert(node);
+        merged_path.push(makeReference(node.get()));
 
-    selectPath(merged_path, true);
+        selectPath(merged_path, true);
 
-    globalOutputStream() << "CSG Merge: Succeeded.\n";
-    SceneChangeNotify();
-  }
+        globalOutputStream() << "CSG Merge: Succeeded.\n";
+        SceneChangeNotify();
+    }
 }