}
}
-void Brush_makeHollow( const Brush& brush, brush_vector_t& out, float offset ){
- Brush_forEachFace(brush, [&](Face &face) {
- Face_makeBrush(face, brush, out, offset);
- });
+void Face_makeRoom( Face &face, const Brush &brush, brush_vector_t &out, float offset ){
+ if ( face.contributes() ) {
+ face.getPlane().offset( offset );
+ out.push_back( new Brush( brush ) );
+ face.getPlane().offset( -offset );
+ Face* newFace = out.back()->addFace( face );
+ if ( newFace != 0 ) {
+ newFace->flipWinding();
+ newFace->planeChanged();
+ }
+ }
+}
+
+void Brush_makeHollow( const Brush &brush, brush_vector_t &out, float offset ){
+ Brush_forEachFace( brush, [&]( Face &face ) {
+ Face_makeBrush( face, brush, out, offset );
+ } );
+}
+
+void Brush_makeRoom( const Brush &brush, brush_vector_t &out, float offset ){
+ Brush_forEachFace( brush, [&]( Face &face ) {
+ Face_makeRoom( face, brush, out, offset );
+ } );
}
class BrushHollowSelectedWalker : public scene::Graph::Walker
{
float m_offset;
+bool m_makeRoom;
public:
-BrushHollowSelectedWalker( float offset )
- : m_offset( offset ){
+BrushHollowSelectedWalker( float offset, bool makeRoom )
+ : m_offset( offset ), m_makeRoom( makeRoom ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
&& Instance_getSelectable( instance )->isSelected()
&& path.size() > 1 ) {
brush_vector_t out;
- Brush_makeHollow( *brush, out, m_offset );
+
+ if ( m_makeRoom ) {
+ Brush_makeRoom(* brush, out, m_offset );
+ }
+ else
+ {
+ Brush_makeHollow(* brush, out, m_offset );
+ }
+
for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
{
( *i )->removeEmptyFaces();
BrushGatherSelected( brush_vector_t& brushlist )
: m_brushlist( brushlist ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
}
};
-void Scene_BrushMakeHollow_Selected( scene::Graph& graph ){
- GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize() ) );
+void Scene_BrushMakeHollow_Selected( scene::Graph& graph, bool makeRoom ){
+ GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize(), makeRoom ) );
GlobalSceneGraph().traverse( BrushDeleteSelected() );
}
void CSG_MakeHollow( void ){
UndoableCommand undo( "brushHollow" );
- Scene_BrushMakeHollow_Selected( GlobalSceneGraph() );
+ Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), false );
+
+ SceneChangeNotify();
+}
+
+void CSG_MakeRoom( void ){
+ UndoableCommand undo( "brushRoom" );
+
+ Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), true );
SceneChangeNotify();
}
BindArguments1( FirstBound firstBound )
: firstBound( firstBound ){
}
+
get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
return Caller::call( firstArgument, firstBound );
}
BindArguments2( FirstBound firstBound, SecondBound secondBound )
: firstBound( firstBound ), secondBound( secondBound ){
}
+
get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
return Caller::call( firstArgument, firstBound, secondBound );
}
inline bool Face_testPlane( const Face& face, const Plane3& plane, bool flipped ){
return face.contributes() && !Winding_TestPlane( face.getWinding(), plane, flipped );
}
-typedef Function<bool(const Face&, const Plane3&, bool), Face_testPlane> FaceTestPlane;
+typedef Function<bool ( const Face &, const Plane3 &, bool ), Face_testPlane> FaceTestPlane;
/// \brief Returns true if
SubtractBrushesFromUnselected( const brush_vector_t& brushlist, std::size_t& before, std::size_t& after )
: m_brushlist( brushlist ), m_before( before ), m_after( after ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
+
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
BrushSplitByPlaneSelected( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split )
: m_p0( p0 ), m_p1( p1 ), m_p2( p2 ), m_shader( shader ), m_projection( projection ), m_split( split ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
+
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
BrushInstanceSetClipPlane( const Plane3& plane )
: m_plane( plane ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
BrushInstance* brush = Instance_getBrush( instance );
if ( brush != 0