const Vector3& Camera_getOrigin( CamWnd& camwnd );
void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin );
+void GlobalCamera_FocusOnSelected();
+
enum
{
CAMERA_PITCH = 0, // up / down
int m_nCubicScale;
+ bool m_bZoomInToPointer;
+
camwindow_globals_t() :
color_cameraback( 0.25f, 0.25f, 0.25f ),
color_selbrushes3d( 1.0f, 0.f, 0.f ),
- m_nCubicScale( 14 ){
+ m_nCubicScale( 26 ),
+ m_bZoomInToPointer( true ){
}
};