#include "camwindow.h"
+#include <gtk/gtk.h>
+#include <gdk/gdkkeysyms.h>
+
#include "debugging/debugging.h"
#include "iscenegraph.h"
Signal0 g_cameraMoved_callbacks;
-void AddCameraMovedCallback( const SignalHandler& handler ){
- g_cameraMoved_callbacks.connectLast( handler );
-}
-
-void CameraMovedNotify(){
- g_cameraMoved_callbacks();
+void AddCameraMovedCallback(const SignalHandler &handler)
+{
+ g_cameraMoved_callbacks.connectLast(handler);
}
-
-struct camwindow_globals_private_t
+void CameraMovedNotify()
{
- int m_nMoveSpeed;
- bool m_bCamLinkSpeed;
- int m_nAngleSpeed;
- bool m_bCamInverseMouse;
- bool m_bCamDiscrete;
- bool m_bCubicClipping;
- bool m_showStats;
- int m_nStrafeMode;
-
- camwindow_globals_private_t() :
- m_nMoveSpeed( 100 ),
- m_bCamLinkSpeed( true ),
- m_nAngleSpeed( 3 ),
- m_bCamInverseMouse( false ),
- m_bCamDiscrete( true ),
- m_bCubicClipping( true ),
- m_showStats( true ),
- m_nStrafeMode( 0 ){
- }
+ g_cameraMoved_callbacks();
+}
+
+
+struct camwindow_globals_private_t {
+ int m_nMoveSpeed;
+ bool m_bCamLinkSpeed;
+ int m_nAngleSpeed;
+ bool m_bCamInverseMouse;
+ bool m_bCamDiscrete;
+ bool m_bCubicClipping;
+ bool m_showStats;
+ int m_nStrafeMode;
+
+ camwindow_globals_private_t() :
+ m_nMoveSpeed(100),
+ m_bCamLinkSpeed(true),
+ m_nAngleSpeed(3),
+ m_bCamInverseMouse(false),
+ m_bCamDiscrete(true),
+ m_bCubicClipping(true),
+ m_showStats(true),
+ m_nStrafeMode(0)
+ {
+ }
};
const Matrix4 g_opengl2radiant(
- 0, 0,-1, 0,
- -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 0, 1
- );
+ 0, 0, -1, 0,
+ -1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1
+);
const Matrix4 g_radiant2opengl(
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- -1, 0, 0, 0,
- 0, 0, 0, 1
- );
+ 0, -1, 0, 0,
+ 0, 0, 1, 0,
+ -1, 0, 0, 0,
+ 0, 0, 0, 1
+);
struct camera_t;
-void Camera_mouseMove( camera_t& camera, int x, int y );
-enum camera_draw_mode
-{
- cd_wire,
- cd_solid,
- cd_texture,
- cd_lighting
+void Camera_mouseMove(camera_t &camera, int x, int y);
+
+enum camera_draw_mode {
+ cd_wire,
+ cd_solid,
+ cd_texture,
+ cd_lighting
};
-struct camera_t
-{
- int width, height;
+struct camera_t {
+ int width, height;
- bool timing;
+ bool timing;
- Vector3 origin;
- Vector3 angles;
+ Vector3 origin;
+ Vector3 angles;
- Vector3 color; // background
+ Vector3 color; // background
- Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
- Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
+ Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
+ Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
- Matrix4 projection;
- Matrix4 modelview;
+ Matrix4 projection;
+ Matrix4 modelview;
- bool m_strafe; // true when in strafemode toggled by the ctrl-key
- bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
+ bool m_strafe; // true when in strafemode toggled by the ctrl-key
+ bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
- unsigned int movementflags; // movement flags
- Timer m_keycontrol_timer;
- guint m_keymove_handler;
+ unsigned int movementflags; // movement flags
+ Timer m_keycontrol_timer;
+ guint m_keymove_handler;
- float fieldOfView;
+ float fieldOfView;
- DeferredMotionDelta m_mouseMove;
+ DeferredMotionDelta m_mouseMove;
- static void motionDelta( int x, int y, void* data ){
- Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
- }
+ static void motionDelta(int x, int y, void *data)
+ {
+ Camera_mouseMove(*reinterpret_cast<camera_t *>( data ), x, y);
+ }
- View* m_view;
- Callback m_update;
-
- static camera_draw_mode draw_mode;
-
- camera_t( View* view, const Callback& update )
- : width( 0 ),
- height( 0 ),
- timing( false ),
- origin( 0, 0, 0 ),
- angles( 0, 0, 0 ),
- color( 0, 0, 0 ),
- movementflags( 0 ),
- m_keymove_handler( 0 ),
- fieldOfView( 90.0f ),
- m_mouseMove( motionDelta, this ),
- m_view( view ),
- m_update( update ){
- }
+ View *m_view;
+ Callback<void()> m_update;
+
+ static camera_draw_mode draw_mode;
+
+ camera_t(View *view, const Callback<void()> &update)
+ : width(0),
+ height(0),
+ timing(false),
+ origin(0, 0, 0),
+ angles(0, 0, 0),
+ color(0, 0, 0),
+ movementflags(0),
+ m_keymove_handler(0),
+ fieldOfView(90.0f),
+ m_mouseMove(motionDelta, this),
+ m_view(view),
+ m_update(update)
+ {
+ }
};
camera_draw_mode camera_t::draw_mode = cd_texture;
-inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
- const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
- const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
+inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
+{
+ const float half_width = static_cast<float>( near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
+ const float half_height = half_width * (static_cast<float>( height ) / static_cast<float>( width ));
- return matrix4_frustum(
- -half_width,
- half_width,
- -half_height,
- half_height,
- near_z,
- far_z
- );
+ return matrix4_frustum(
+ -half_width,
+ half_width,
+ -half_height,
+ half_height,
+ near_z,
+ far_z
+ );
}
-float Camera_getFarClipPlane( camera_t& camera ){
- return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
+float Camera_getFarClipPlane(camera_t &camera)
+{
+ return (g_camwindow_globals_private.m_bCubicClipping) ? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0)
+ : 32768.0f;
}
-void Camera_updateProjection( camera_t& camera ){
- float farClip = Camera_getFarClipPlane( camera );
- camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
+void Camera_updateProjection(camera_t &camera)
+{
+ float farClip = Camera_getFarClipPlane(camera);
+ camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width,
+ camera.height);
- camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
+ camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
}
-void Camera_updateVectors( camera_t& camera ){
- for ( int i = 0 ; i < 3 ; i++ )
- {
- camera.vright[i] = camera.modelview[( i << 2 ) + 0];
- camera.vup[i] = camera.modelview[( i << 2 ) + 1];
- camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
- }
+void Camera_updateVectors(camera_t &camera)
+{
+ for (int i = 0; i < 3; i++) {
+ camera.vright[i] = camera.modelview[(i << 2) + 0];
+ camera.vup[i] = camera.modelview[(i << 2) + 1];
+ camera.vpn[i] = camera.modelview[(i << 2) + 2];
+ }
}
-void Camera_updateModelview( camera_t& camera ){
- camera.modelview = g_matrix4_identity;
+void Camera_updateModelview(camera_t &camera)
+{
+ camera.modelview = g_matrix4_identity;
- // roll, pitch, yaw
- Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
+ // roll, pitch, yaw
+ Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
- matrix4_translate_by_vec3( camera.modelview, camera.origin );
- matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
- matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
- matrix4_affine_invert( camera.modelview );
+ matrix4_translate_by_vec3(camera.modelview, camera.origin);
+ matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
+ matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
+ matrix4_affine_invert(camera.modelview);
- Camera_updateVectors( camera );
+ Camera_updateVectors(camera);
- camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
+ camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
}
-void Camera_Move_updateAxes( camera_t& camera ){
- double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
-
- // the movement matrix is kept 2d
- camera.forward[0] = static_cast<float>( cos( ya ) );
- camera.forward[1] = static_cast<float>( sin( ya ) );
- camera.forward[2] = 0;
- camera.right[0] = camera.forward[1];
- camera.right[1] = -camera.forward[0];
-}
+void Camera_Move_updateAxes(camera_t &camera)
+{
+ double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
-void Camera_Freemove_updateAxes( camera_t& camera ){
- camera.right = camera.vright;
- camera.forward = vector3_negated( camera.vpn );
+ // the movement matrix is kept 2d
+ camera.forward[0] = static_cast<float>( cos(ya));
+ camera.forward[1] = static_cast<float>( sin(ya));
+ camera.forward[2] = 0;
+ camera.right[0] = camera.forward[1];
+ camera.right[1] = -camera.forward[0];
}
-const Vector3& Camera_getOrigin( camera_t& camera ){
- return camera.origin;
+void Camera_Freemove_updateAxes(camera_t &camera)
+{
+ camera.right = camera.vright;
+ camera.forward = vector3_negated(camera.vpn);
}
-void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
- camera.origin = origin;
- Camera_updateModelview( camera );
- camera.m_update();
- CameraMovedNotify();
+const Vector3 &Camera_getOrigin(camera_t &camera)
+{
+ return camera.origin;
}
-const Vector3& Camera_getAngles( camera_t& camera ){
- return camera.angles;
+void Camera_setOrigin(camera_t &camera, const Vector3 &origin)
+{
+ camera.origin = origin;
+ Camera_updateModelview(camera);
+ camera.m_update();
+ CameraMovedNotify();
}
-void Camera_setAngles( camera_t& camera, const Vector3& angles ){
- camera.angles = angles;
- Camera_updateModelview( camera );
- camera.m_update();
- CameraMovedNotify();
+const Vector3 &Camera_getAngles(camera_t &camera)
+{
+ return camera.angles;
}
-
-void Camera_FreeMove( camera_t& camera, int dx, int dy ){
- // free strafe mode, toggled by the ctrl key with optional shift for forward movement
- if ( camera.m_strafe ) {
- float strafespeed = 0.65f;
-
- if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
- strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
- }
-
- camera.origin -= camera.vright * strafespeed * dx;
- if ( camera.m_strafe_forward ) {
- camera.origin += camera.vpn * strafespeed * dy;
- }
- else{
- camera.origin += camera.vup * strafespeed * dy;
- }
- }
- else // free rotation
- {
- const float dtime = 0.1f;
-
- if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
- camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- }
- else{
- camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- }
-
- camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
- if ( camera.angles[CAMERA_PITCH] > 90 ) {
- camera.angles[CAMERA_PITCH] = 90;
- }
- else if ( camera.angles[CAMERA_PITCH] < -90 ) {
- camera.angles[CAMERA_PITCH] = -90;
- }
-
- if ( camera.angles[CAMERA_YAW] >= 360 ) {
- camera.angles[CAMERA_YAW] -= 360;
- }
- else if ( camera.angles[CAMERA_YAW] <= 0 ) {
- camera.angles[CAMERA_YAW] += 360;
- }
- }
-
- Camera_updateModelview( camera );
- Camera_Freemove_updateAxes( camera );
+void Camera_setAngles(camera_t &camera, const Vector3 &angles)
+{
+ camera.angles = angles;
+ Camera_updateModelview(camera);
+ camera.m_update();
+ CameraMovedNotify();
}
-void Cam_MouseControl( camera_t& camera, int x, int y ){
- int xl, xh;
- int yl, yh;
- float xf, yf;
- xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
- yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
+void Camera_FreeMove(camera_t &camera, int dx, int dy)
+{
+ // free strafe mode, toggled by the ctrl key with optional shift for forward movement
+ if (camera.m_strafe) {
+ float strafespeed = 0.65f;
+
+ if (g_camwindow_globals_private.m_bCamLinkSpeed) {
+ strafespeed = (float) g_camwindow_globals_private.m_nMoveSpeed / 100;
+ }
+
+ camera.origin -= camera.vright * strafespeed * dx;
+ if (camera.m_strafe_forward) {
+ camera.origin += camera.vpn * strafespeed * dy;
+ } else {
+ camera.origin += camera.vup * strafespeed * dy;
+ }
+ } else // free rotation
+ {
+ const float dtime = 0.1f;
+
+ if (g_camwindow_globals_private.m_bCamInverseMouse) {
+ camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ } else {
+ camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ }
+
+ camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+
+ if (camera.angles[CAMERA_PITCH] > 90) {
+ camera.angles[CAMERA_PITCH] = 90;
+ } else if (camera.angles[CAMERA_PITCH] < -90) {
+ camera.angles[CAMERA_PITCH] = -90;
+ }
+
+ if (camera.angles[CAMERA_YAW] >= 360) {
+ camera.angles[CAMERA_YAW] -= 360;
+ } else if (camera.angles[CAMERA_YAW] <= 0) {
+ camera.angles[CAMERA_YAW] += 360;
+ }
+ }
+
+ Camera_updateModelview(camera);
+ Camera_Freemove_updateAxes(camera);
+}
+
+void Cam_MouseControl(camera_t &camera, int x, int y)
+{
+ float xf = (float) (x - camera.width / 2) / (camera.width / 2);
+ float yf = (float) (y - camera.height / 2) / (camera.height / 2);
- xl = camera.width / 3;
- xh = xl * 2;
- yl = camera.height / 3;
- yh = yl * 2;
+ xf *= 1.0f - fabsf(yf);
+ if (xf < 0) {
+ xf += 0.1f;
+ if (xf > 0) {
+ xf = 0;
+ }
+ } else {
+ xf -= 0.1f;
+ if (xf < 0) {
+ xf = 0;
+ }
+ }
- xf *= 1.0f - fabsf( yf );
- if ( xf < 0 ) {
- xf += 0.1f;
- if ( xf > 0 ) {
- xf = 0;
- }
- }
- else
- {
- xf -= 0.1f;
- if ( xf < 0 ) {
- xf = 0;
- }
- }
+ vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed));
+ camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
- vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
- camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
-
- Camera_updateModelview( camera );
+ Camera_updateModelview(camera);
}
-void Camera_mouseMove( camera_t& camera, int x, int y ){
- //globalOutputStream() << "mousemove... ";
- Camera_FreeMove( camera, -x, -y );
- camera.m_update();
- CameraMovedNotify();
+void Camera_mouseMove(camera_t &camera, int x, int y)
+{
+ //globalOutputStream() << "mousemove... ";
+ Camera_FreeMove(camera, -x, -y);
+ camera.m_update();
+ CameraMovedNotify();
}
const unsigned int MOVE_NONE = 0;
const unsigned int MOVE_DOWN = 1 << 7;
const unsigned int MOVE_PITCHUP = 1 << 8;
const unsigned int MOVE_PITCHDOWN = 1 << 9;
-const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
-
-void Cam_KeyControl( camera_t& camera, float dtime ){
- // Update angles
- if ( camera.movementflags & MOVE_ROTLEFT ) {
- camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- }
- if ( camera.movementflags & MOVE_ROTRIGHT ) {
- camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- }
- if ( camera.movementflags & MOVE_PITCHUP ) {
- camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if ( camera.angles[CAMERA_PITCH] > 90 ) {
- camera.angles[CAMERA_PITCH] = 90;
- }
- }
- if ( camera.movementflags & MOVE_PITCHDOWN ) {
- camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if ( camera.angles[CAMERA_PITCH] < -90 ) {
- camera.angles[CAMERA_PITCH] = -90;
- }
- }
+const unsigned int MOVE_ALL =
+ MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP |
+ MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
- Camera_updateModelview( camera );
- Camera_Freemove_updateAxes( camera );
+void Cam_KeyControl(camera_t &camera, float dtime)
+{
+ // Update angles
+ if (camera.movementflags & MOVE_ROTLEFT) {
+ camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ }
+ if (camera.movementflags & MOVE_ROTRIGHT) {
+ camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ }
+ if (camera.movementflags & MOVE_PITCHUP) {
+ camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ if (camera.angles[CAMERA_PITCH] > 90) {
+ camera.angles[CAMERA_PITCH] = 90;
+ }
+ }
+ if (camera.movementflags & MOVE_PITCHDOWN) {
+ camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ if (camera.angles[CAMERA_PITCH] < -90) {
+ camera.angles[CAMERA_PITCH] = -90;
+ }
+ }
+
+ Camera_updateModelview(camera);
+ Camera_Freemove_updateAxes(camera);
+
+ // Update position
+ if (camera.movementflags & MOVE_FORWARD) {
+ vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+ if (camera.movementflags & MOVE_BACK) {
+ vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+ if (camera.movementflags & MOVE_STRAFELEFT) {
+ vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+ if (camera.movementflags & MOVE_STRAFERIGHT) {
+ vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+ if (camera.movementflags & MOVE_UP) {
+ vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+ if (camera.movementflags & MOVE_DOWN) {
+ vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+ }
+
+ Camera_updateModelview(camera);
+}
+
+void Camera_keyMove(camera_t &camera)
+{
+ camera.m_mouseMove.flush();
- // Update position
- if ( camera.movementflags & MOVE_FORWARD ) {
- vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
- if ( camera.movementflags & MOVE_BACK ) {
- vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
- if ( camera.movementflags & MOVE_STRAFELEFT ) {
- vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
- if ( camera.movementflags & MOVE_STRAFERIGHT ) {
- vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
- if ( camera.movementflags & MOVE_UP ) {
- vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
- if ( camera.movementflags & MOVE_DOWN ) {
- vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
- }
+ //globalOutputStream() << "keymove... ";
+ float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
+ camera.m_keycontrol_timer.start();
+ if (time_seconds > 0.05f) {
+ time_seconds = 0.05f; // 20fps
+ }
+ Cam_KeyControl(camera, time_seconds * 5.0f);
- Camera_updateModelview( camera );
+ camera.m_update();
+ CameraMovedNotify();
}
-void Camera_keyMove( camera_t& camera ){
- camera.m_mouseMove.flush();
-
- //globalOutputStream() << "keymove... ";
- float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
- camera.m_keycontrol_timer.start();
- if ( time_seconds > 0.05f ) {
- time_seconds = 0.05f; // 20fps
- }
- Cam_KeyControl( camera, time_seconds * 5.0f );
-
- camera.m_update();
- CameraMovedNotify();
+gboolean camera_keymove(gpointer data)
+{
+ Camera_keyMove(*reinterpret_cast<camera_t *>( data ));
+ return TRUE;
}
-gboolean camera_keymove( gpointer data ){
- Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
- return TRUE;
+void Camera_setMovementFlags(camera_t &camera, unsigned int mask)
+{
+ if ((~camera.movementflags & mask) != 0 && camera.movementflags == 0) {
+ camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
+ }
+ camera.movementflags |= mask;
}
-void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
- if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
- camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
- }
- camera.movementflags |= mask;
-}
-void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
- if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
- g_source_remove( camera.m_keymove_handler );
- camera.m_keymove_handler = 0;
- }
- camera.movementflags &= ~mask;
+void Camera_clearMovementFlags(camera_t &camera, unsigned int mask)
+{
+ if ((camera.movementflags & ~mask) == 0 && camera.movementflags != 0) {
+ g_source_remove(camera.m_keymove_handler);
+ camera.m_keymove_handler = 0;
+ }
+ camera.movementflags &= ~mask;
}
-void Camera_MoveForward_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_FORWARD );
+void Camera_MoveForward_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_FORWARD);
}
-void Camera_MoveForward_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_FORWARD );
+
+void Camera_MoveForward_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_FORWARD);
}
-void Camera_MoveBack_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_BACK );
+
+void Camera_MoveBack_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_BACK);
}
-void Camera_MoveBack_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_BACK );
+
+void Camera_MoveBack_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_BACK);
}
-void Camera_MoveLeft_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
+void Camera_MoveLeft_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
}
-void Camera_MoveLeft_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
+
+void Camera_MoveLeft_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
}
-void Camera_MoveRight_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
+
+void Camera_MoveRight_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
}
-void Camera_MoveRight_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
+
+void Camera_MoveRight_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
}
-void Camera_MoveUp_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_UP );
+void Camera_MoveUp_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_UP);
}
-void Camera_MoveUp_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_UP );
+
+void Camera_MoveUp_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_UP);
}
-void Camera_MoveDown_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_DOWN );
+
+void Camera_MoveDown_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_DOWN);
}
-void Camera_MoveDown_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_DOWN );
+
+void Camera_MoveDown_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_DOWN);
}
-void Camera_RotateLeft_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_ROTLEFT );
+void Camera_RotateLeft_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_ROTLEFT);
}
-void Camera_RotateLeft_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
+
+void Camera_RotateLeft_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
}
-void Camera_RotateRight_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
+
+void Camera_RotateRight_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
}
-void Camera_RotateRight_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
+
+void Camera_RotateRight_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
}
-void Camera_PitchUp_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_PITCHUP );
+void Camera_PitchUp_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_PITCHUP);
}
-void Camera_PitchUp_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_PITCHUP );
+
+void Camera_PitchUp_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_PITCHUP);
}
-void Camera_PitchDown_KeyDown( camera_t& camera ){
- Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
+
+void Camera_PitchDown_KeyDown(camera_t &camera)
+{
+ Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
}
-void Camera_PitchDown_KeyUp( camera_t& camera ){
- Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
+
+void Camera_PitchDown_KeyUp(camera_t &camera)
+{
+ Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
}
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
+typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
-#define SPEED_MOVE 32
-#define SPEED_TURN 22.5
-#define MIN_CAM_SPEED 10
-#define MAX_CAM_SPEED 610
-#define CAM_SPEED_STEP 50
+const float SPEED_MOVE = 32;
+const float SPEED_TURN = 22.5;
+const float MIN_CAM_SPEED = 10;
+const float MAX_CAM_SPEED = 610;
+const float CAM_SPEED_STEP = 50;
-void Camera_MoveForward_Discrete( camera_t& camera ){
- Camera_Move_updateAxes( camera );
- Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
+void Camera_MoveForward_Discrete(camera_t &camera)
+{
+ Camera_Move_updateAxes(camera);
+ Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
}
-void Camera_MoveBack_Discrete( camera_t& camera ){
- Camera_Move_updateAxes( camera );
- Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
+
+void Camera_MoveBack_Discrete(camera_t &camera)
+{
+ Camera_Move_updateAxes(camera);
+ Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
}
-void Camera_MoveUp_Discrete( camera_t& camera ){
- Vector3 origin( Camera_getOrigin( camera ) );
- origin[2] += SPEED_MOVE;
- Camera_setOrigin( camera, origin );
+void Camera_MoveUp_Discrete(camera_t &camera)
+{
+ Vector3 origin(Camera_getOrigin(camera));
+ origin[2] += SPEED_MOVE;
+ Camera_setOrigin(camera, origin);
}
-void Camera_MoveDown_Discrete( camera_t& camera ){
- Vector3 origin( Camera_getOrigin( camera ) );
- origin[2] -= SPEED_MOVE;
- Camera_setOrigin( camera, origin );
+
+void Camera_MoveDown_Discrete(camera_t &camera)
+{
+ Vector3 origin(Camera_getOrigin(camera));
+ origin[2] -= SPEED_MOVE;
+ Camera_setOrigin(camera, origin);
}
-void Camera_MoveLeft_Discrete( camera_t& camera ){
- Camera_Move_updateAxes( camera );
- Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
+void Camera_MoveLeft_Discrete(camera_t &camera)
+{
+ Camera_Move_updateAxes(camera);
+ Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
}
-void Camera_MoveRight_Discrete( camera_t& camera ){
- Camera_Move_updateAxes( camera );
- Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
+
+void Camera_MoveRight_Discrete(camera_t &camera)
+{
+ Camera_Move_updateAxes(camera);
+ Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
}
-void Camera_RotateLeft_Discrete( camera_t& camera ){
- Vector3 angles( Camera_getAngles( camera ) );
- angles[CAMERA_YAW] += SPEED_TURN;
- Camera_setAngles( camera, angles );
+void Camera_RotateLeft_Discrete(camera_t &camera)
+{
+ Vector3 angles(Camera_getAngles(camera));
+ angles[CAMERA_YAW] += SPEED_TURN;
+ Camera_setAngles(camera, angles);
}
-void Camera_RotateRight_Discrete( camera_t& camera ){
- Vector3 angles( Camera_getAngles( camera ) );
- angles[CAMERA_YAW] -= SPEED_TURN;
- Camera_setAngles( camera, angles );
+
+void Camera_RotateRight_Discrete(camera_t &camera)
+{
+ Vector3 angles(Camera_getAngles(camera));
+ angles[CAMERA_YAW] -= SPEED_TURN;
+ Camera_setAngles(camera, angles);
}
-void Camera_PitchUp_Discrete( camera_t& camera ){
- Vector3 angles( Camera_getAngles( camera ) );
- angles[CAMERA_PITCH] += SPEED_TURN;
- if ( angles[CAMERA_PITCH] > 90 ) {
- angles[CAMERA_PITCH] = 90;
- }
- Camera_setAngles( camera, angles );
+void Camera_PitchUp_Discrete(camera_t &camera)
+{
+ Vector3 angles(Camera_getAngles(camera));
+ angles[CAMERA_PITCH] += SPEED_TURN;
+ if (angles[CAMERA_PITCH] > 90) {
+ angles[CAMERA_PITCH] = 90;
+ }
+ Camera_setAngles(camera, angles);
}
-void Camera_PitchDown_Discrete( camera_t& camera ){
- Vector3 angles( Camera_getAngles( camera ) );
- angles[CAMERA_PITCH] -= SPEED_TURN;
- if ( angles[CAMERA_PITCH] < -90 ) {
- angles[CAMERA_PITCH] = -90;
- }
- Camera_setAngles( camera, angles );
+
+void Camera_PitchDown_Discrete(camera_t &camera)
+{
+ Vector3 angles(Camera_getAngles(camera));
+ angles[CAMERA_PITCH] -= SPEED_TURN;
+ if (angles[CAMERA_PITCH] < -90) {
+ angles[CAMERA_PITCH] = -90;
+ }
+ Camera_setAngles(camera, angles);
}
-class RadiantCameraView : public CameraView
-{
-camera_t& m_camera;
-View* m_view;
-Callback m_update;
+class RadiantCameraView : public CameraView {
+ camera_t &m_camera;
+ View *m_view;
+ Callback<void()> m_update;
public:
-RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
-}
-void update(){
- m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
- m_update();
-}
-void setModelview( const Matrix4& modelview ){
- m_camera.modelview = modelview;
- matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
- matrix4_affine_invert( m_camera.modelview );
- Camera_updateVectors( m_camera );
- update();
-}
-void setFieldOfView( float fieldOfView ){
- float farClip = Camera_getFarClipPlane( m_camera );
- m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
- update();
-}
+ RadiantCameraView(camera_t &camera, View *view, const Callback<void()> &update) : m_camera(camera), m_view(view),
+ m_update(update)
+ {
+ }
+
+ void update()
+ {
+ m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
+ m_update();
+ }
+
+ void setModelview(const Matrix4 &modelview)
+ {
+ m_camera.modelview = modelview;
+ matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
+ matrix4_affine_invert(m_camera.modelview);
+ Camera_updateVectors(m_camera);
+ update();
+ }
+
+ void setFieldOfView(float fieldOfView)
+ {
+ float farClip = Camera_getFarClipPlane(m_camera);
+ m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width,
+ m_camera.height);
+ update();
+ }
};
-void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
- camera_t* cam = reinterpret_cast<camera_t*>( data );
-
- cam->m_mouseMove.motion_delta( x, y, state );
-
- switch ( g_camwindow_globals_private.m_nStrafeMode )
- {
- case 0:
- cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
- if ( cam->m_strafe ) {
- cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
- }
- else{
- cam->m_strafe_forward = false;
- }
- break;
- case 1:
- cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
- cam->m_strafe_forward = false;
- break;
- case 2:
- cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
- cam->m_strafe_forward = cam->m_strafe;
- break;
- }
-}
-
-class CamWnd
+void Camera_motionDelta(int x, int y, unsigned int state, void *data)
{
-View m_view;
-camera_t m_Camera;
-RadiantCameraView m_cameraview;
+ camera_t *cam = reinterpret_cast<camera_t *>( data );
+
+ cam->m_mouseMove.motion_delta(x, y, state);
+
+ switch (g_camwindow_globals_private.m_nStrafeMode) {
+ case 0:
+ cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
+ if (cam->m_strafe) {
+ cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
+ } else {
+ cam->m_strafe_forward = false;
+ }
+ break;
+ case 1:
+ cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
+ cam->m_strafe_forward = false;
+ break;
+ case 2:
+ cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
+ cam->m_strafe_forward = cam->m_strafe;
+ break;
+ }
+}
+
+class CamWnd {
+ View m_view;
+ camera_t m_Camera;
+ RadiantCameraView m_cameraview;
#if 0
-int m_PositionDragCursorX;
+ int m_PositionDragCursorX;
int m_PositionDragCursorY;
#endif
-guint m_freemove_handle_focusout;
+ guint m_freemove_handle_focusout;
-static Shader* m_state_select1;
-static Shader* m_state_select2;
+ static Shader *m_state_select1;
+ static Shader *m_state_select2;
-FreezePointer m_freezePointer;
+ FreezePointer m_freezePointer;
public:
-GtkWidget* m_gl_widget;
-GtkWindow* m_parent;
+ ui::GLArea m_gl_widget;
+ ui::Window m_parent{ui::null};
-SelectionSystemWindowObserver* m_window_observer;
-XORRectangle m_XORRectangle;
+ SelectionSystemWindowObserver *m_window_observer;
+ XORRectangle m_XORRectangle;
-DeferredDraw m_deferredDraw;
-DeferredMotion m_deferred_motion;
+ DeferredDraw m_deferredDraw;
+ DeferredMotion m_deferred_motion;
-guint m_selection_button_press_handler;
-guint m_selection_button_release_handler;
-guint m_selection_motion_handler;
+ guint m_selection_button_press_handler;
+ guint m_selection_button_release_handler;
+ guint m_selection_motion_handler;
-guint m_freelook_button_press_handler;
+ guint m_freelook_button_press_handler;
-guint m_sizeHandler;
-guint m_exposeHandler;
+ guint m_sizeHandler;
+ guint m_exposeHandler;
-CamWnd();
-~CamWnd();
+ CamWnd();
-bool m_drawing;
-void queue_draw(){
- //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
- if ( m_drawing ) {
- return;
- }
- //globalOutputStream() << "queue... ";
- m_deferredDraw.draw();
-}
-void draw();
+ ~CamWnd();
-static void captureStates(){
- m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
- m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
-}
-static void releaseStates(){
- GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
- GlobalShaderCache().release( "$CAM_OVERLAY" );
-}
+ bool m_drawing;
-camera_t& getCamera(){
- return m_Camera;
-};
+ void queue_draw()
+ {
+ //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
+ if (m_drawing) {
+ return;
+ }
+ //globalOutputStream() << "queue... ";
+ m_deferredDraw.draw();
+ }
-void BenchMark();
-void Cam_ChangeFloor( bool up );
+ void draw();
-void DisableFreeMove();
-void EnableFreeMove();
-bool m_bFreeMove;
+ static void captureStates()
+ {
+ m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
+ m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
+ }
-CameraView& getCameraView(){
- return m_cameraview;
-}
+ static void releaseStates()
+ {
+ GlobalShaderCache().release("$CAM_HIGHLIGHT");
+ GlobalShaderCache().release("$CAM_OVERLAY");
+ }
+
+ camera_t &getCamera()
+ {
+ return m_Camera;
+ };
+
+ void BenchMark();
+
+ void Cam_ChangeFloor(bool up);
+
+ void DisableFreeMove();
+
+ void EnableFreeMove();
+
+ bool m_bFreeMove;
+
+ CameraView &getCameraView()
+ {
+ return m_cameraview;
+ }
private:
-void Cam_Draw();
+ void Cam_Draw();
};
-typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
+typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
-Shader* CamWnd::m_state_select1 = 0;
-Shader* CamWnd::m_state_select2 = 0;
+Shader *CamWnd::m_state_select1 = 0;
+Shader *CamWnd::m_state_select2 = 0;
-CamWnd* NewCamWnd(){
- return new CamWnd;
+CamWnd *NewCamWnd()
+{
+ return new CamWnd;
}
-void DeleteCamWnd( CamWnd* camwnd ){
- delete camwnd;
+
+void DeleteCamWnd(CamWnd *camwnd)
+{
+ delete camwnd;
}
-void CamWnd_constructStatic(){
- CamWnd::captureStates();
+void CamWnd_constructStatic()
+{
+ CamWnd::captureStates();
}
-void CamWnd_destroyStatic(){
- CamWnd::releaseStates();
+void CamWnd_destroyStatic()
+{
+ CamWnd::releaseStates();
}
-static CamWnd* g_camwnd = 0;
+static CamWnd *g_camwnd = 0;
-void GlobalCamera_setCamWnd( CamWnd& camwnd ){
- g_camwnd = &camwnd;
+void GlobalCamera_setCamWnd(CamWnd &camwnd)
+{
+ g_camwnd = &camwnd;
}
-GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){
- return camwnd.m_gl_widget;
+ui::GLArea CamWnd_getWidget(CamWnd &camwnd)
+{
+ return camwnd.m_gl_widget;
}
-GtkWindow* CamWnd_getParent( CamWnd& camwnd ){
- return camwnd.m_parent;
+ui::Window CamWnd_getParent(CamWnd &camwnd)
+{
+ return camwnd.m_parent;
}
-ToggleShown g_camera_shown( true );
+ToggleShown g_camera_shown(true);
-void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){
- camwnd.m_parent = parent;
- g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
+void CamWnd_setParent(CamWnd &camwnd, ui::Window parent)
+{
+ camwnd.m_parent = parent;
+ g_camera_shown.connect(camwnd.m_parent);
}
-void CamWnd_Update( CamWnd& camwnd ){
- camwnd.queue_draw();
+void CamWnd_Update(CamWnd &camwnd)
+{
+ camwnd.queue_draw();
}
-
camwindow_globals_t g_camwindow_globals;
-const Vector3& Camera_getOrigin( CamWnd& camwnd ){
- return Camera_getOrigin( camwnd.getCamera() );
+const Vector3 &Camera_getOrigin(CamWnd &camwnd)
+{
+ return Camera_getOrigin(camwnd.getCamera());
}
-void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
- Camera_setOrigin( camwnd.getCamera(), origin );
+void Camera_setOrigin(CamWnd &camwnd, const Vector3 &origin)
+{
+ Camera_setOrigin(camwnd.getCamera(), origin);
}
-const Vector3& Camera_getAngles( CamWnd& camwnd ){
- return Camera_getAngles( camwnd.getCamera() );
+const Vector3 &Camera_getAngles(CamWnd &camwnd)
+{
+ return Camera_getAngles(camwnd.getCamera());
}
-void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
- Camera_setAngles( camwnd.getCamera(), angles );
+void Camera_setAngles(CamWnd &camwnd, const Vector3 &angles)
+{
+ Camera_setAngles(camwnd.getCamera(), angles);
}
// =============================================================================
// CamWnd class
-gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
- if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
- camwnd->EnableFreeMove();
- return TRUE;
- }
- return FALSE;
+gboolean enable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
+{
+ if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+ camwnd->EnableFreeMove();
+ return TRUE;
+ }
+ return FALSE;
}
-gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
- if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
- camwnd->DisableFreeMove();
- return TRUE;
- }
- return FALSE;
+gboolean disable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
+{
+ if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+ camwnd->DisableFreeMove();
+ return TRUE;
+ }
+ return FALSE;
}
#if 0
-gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
+ gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
}
}
#endif
-void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
- if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
- self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
- }
+void camwnd_update_xor_rectangle(CamWnd &self, rect_t area)
+{
+ if (self.m_gl_widget.visible()) {
+ self.m_XORRectangle.set(
+ rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
+ }
}
-gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
- if ( event->type == GDK_BUTTON_PRESS ) {
- observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
- }
- return FALSE;
+gboolean selection_button_press(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+ if (event->type == GDK_BUTTON_PRESS) {
+ observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
+ modifiers_for_state(event->state));
+ }
+ return FALSE;
}
-gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
- if ( event->type == GDK_BUTTON_RELEASE ) {
- observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
- }
- return FALSE;
+gboolean selection_button_release(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+ if (event->type == GDK_BUTTON_RELEASE) {
+ observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
+ modifiers_for_state(event->state));
+ }
+ return FALSE;
}
-void selection_motion( gdouble x, gdouble y, guint state, void* data ){
- //globalOutputStream() << "motion... ";
- reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
+void selection_motion(gdouble x, gdouble y, guint state, void *data)
+{
+ //globalOutputStream() << "motion... ";
+ reinterpret_cast<WindowObserver *>( data )->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
}
-inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){
- return WindowVector( static_cast<float>( widget->allocation.width / 2 ), static_cast<float>( widget->allocation.height / 2 ) );
+inline WindowVector windowvector_for_widget_centre(ui::Widget widget)
+{
+ auto allocation = widget.dimensions();
+ return WindowVector(static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ));
}
-gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
- if ( event->type == GDK_BUTTON_PRESS ) {
- observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
- }
- return FALSE;
+gboolean selection_button_press_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+ if (event->type == GDK_BUTTON_PRESS) {
+ observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button),
+ modifiers_for_state(event->state));
+ }
+ return FALSE;
}
-gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
- if ( event->type == GDK_BUTTON_RELEASE ) {
- observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
- }
- return FALSE;
+gboolean selection_button_release_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+ if (event->type == GDK_BUTTON_RELEASE) {
+ observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button),
+ modifiers_for_state(event->state));
+ }
+ return FALSE;
}
-gboolean selection_motion_freemove( GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer ){
- observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
- return FALSE;
+gboolean selection_motion_freemove(ui::Widget widget, GdkEventMotion *event, WindowObserver *observer)
+{
+ observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
+ return FALSE;
}
-gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){
- if ( event->direction == GDK_SCROLL_UP ) {
- Camera_Freemove_updateAxes( camwnd->getCamera() );
- Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
- }
- else if ( event->direction == GDK_SCROLL_DOWN ) {
- Camera_Freemove_updateAxes( camwnd->getCamera() );
- Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
- }
-
- return FALSE;
-}
+gboolean wheelmove_scroll(ui::Widget widget, GdkEventScroll *event, CamWnd *camwnd)
+{
+ if (event->direction == GDK_SCROLL_UP) {
+ Camera_Freemove_updateAxes(camwnd->getCamera());
+ Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
+ static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
+ } else if (event->direction == GDK_SCROLL_DOWN) {
+ Camera_Freemove_updateAxes(camwnd->getCamera());
+ Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
+ -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
+ }
-gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){
- camwnd->getCamera().width = allocation->width;
- camwnd->getCamera().height = allocation->height;
- Camera_updateProjection( camwnd->getCamera() );
- camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
- camwnd->queue_draw();
- return FALSE;
+ return FALSE;
}
-gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){
- reinterpret_cast<CamWnd*>( data )->draw();
- return FALSE;
+gboolean camera_size_allocate(ui::Widget widget, GtkAllocation *allocation, CamWnd *camwnd)
+{
+ camwnd->getCamera().width = allocation->width;
+ camwnd->getCamera().height = allocation->height;
+ Camera_updateProjection(camwnd->getCamera());
+ camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
+ camwnd->queue_draw();
+ return FALSE;
}
-void KeyEvent_connect( const char* name ){
- const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
- keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
- keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
-}
-
-void KeyEvent_disconnect( const char* name ){
- const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
- keydown_accelerators_remove( keyEvent.m_accelerator );
- keyup_accelerators_remove( keyEvent.m_accelerator );
-}
-
-void CamWnd_registerCommands( CamWnd& camwnd ){
- GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_Up ),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_Down ),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_Left ),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_Right ),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_period ),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_comma ),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
- );
-
- GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ),
- FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ),
- FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ),
- FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ),
- FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
- FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
- );
- GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
- FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
- FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
- );
-
- GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Up ) );
- GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Down ) );
- GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Left ) );
- GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Right ) );
- GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_period ) );
- GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_comma ) );
-
- GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
- GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
- GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
- GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
-}
-
-void CamWnd_Move_Enable( CamWnd& camwnd ){
- KeyEvent_connect( "CameraForward" );
- KeyEvent_connect( "CameraBack" );
- KeyEvent_connect( "CameraLeft" );
- KeyEvent_connect( "CameraRight" );
- KeyEvent_connect( "CameraStrafeRight" );
- KeyEvent_connect( "CameraStrafeLeft" );
- KeyEvent_connect( "CameraUp" );
- KeyEvent_connect( "CameraDown" );
- KeyEvent_connect( "CameraAngleUp" );
- KeyEvent_connect( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Disable( CamWnd& camwnd ){
- KeyEvent_disconnect( "CameraForward" );
- KeyEvent_disconnect( "CameraBack" );
- KeyEvent_disconnect( "CameraLeft" );
- KeyEvent_disconnect( "CameraRight" );
- KeyEvent_disconnect( "CameraStrafeRight" );
- KeyEvent_disconnect( "CameraStrafeLeft" );
- KeyEvent_disconnect( "CameraUp" );
- KeyEvent_disconnect( "CameraDown" );
- KeyEvent_disconnect( "CameraAngleUp" );
- KeyEvent_disconnect( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
- command_connect_accelerator( "CameraForward" );
- command_connect_accelerator( "CameraBack" );
- command_connect_accelerator( "CameraLeft" );
- command_connect_accelerator( "CameraRight" );
- command_connect_accelerator( "CameraStrafeRight" );
- command_connect_accelerator( "CameraStrafeLeft" );
- command_connect_accelerator( "CameraUp" );
- command_connect_accelerator( "CameraDown" );
- command_connect_accelerator( "CameraAngleUp" );
- command_connect_accelerator( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
- command_disconnect_accelerator( "CameraForward" );
- command_disconnect_accelerator( "CameraBack" );
- command_disconnect_accelerator( "CameraLeft" );
- command_disconnect_accelerator( "CameraRight" );
- command_disconnect_accelerator( "CameraStrafeRight" );
- command_disconnect_accelerator( "CameraStrafeLeft" );
- command_disconnect_accelerator( "CameraUp" );
- command_disconnect_accelerator( "CameraDown" );
- command_disconnect_accelerator( "CameraAngleUp" );
- command_disconnect_accelerator( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
- if ( g_camwindow_globals_private.m_bCamDiscrete ) {
- CamWnd_Move_Discrete_Disable( camwnd );
- }
- else
- {
- CamWnd_Move_Disable( camwnd );
- }
-
- g_camwindow_globals_private.m_bCamDiscrete = value;
-
- if ( g_camwindow_globals_private.m_bCamDiscrete ) {
- CamWnd_Move_Discrete_Enable( camwnd );
- }
- else
- {
- CamWnd_Move_Enable( camwnd );
- }
+gboolean camera_expose(ui::Widget widget, GdkEventExpose *event, gpointer data)
+{
+ reinterpret_cast<CamWnd *>( data )->draw();
+ return FALSE;
}
-void CamWnd_Move_Discrete_Import( bool value ){
- if ( g_camwnd != 0 ) {
- CamWnd_Move_Discrete_Import( *g_camwnd, value );
- }
- else
- {
- g_camwindow_globals_private.m_bCamDiscrete = value;
- }
+void KeyEvent_connect(const char *name)
+{
+ const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
+ keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
+ keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
}
-
-
-void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
- camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
- camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
- camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
-
- camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
-
- if ( g_camwindow_globals_private.m_bCamDiscrete ) {
- CamWnd_Move_Discrete_Enable( camwnd );
- }
- else
- {
- CamWnd_Move_Enable( camwnd );
- }
+void KeyEvent_disconnect(const char *name)
+{
+ const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
+ keydown_accelerators_remove(keyEvent.m_accelerator);
+ keyup_accelerators_remove(keyEvent.m_accelerator);
}
-void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
-
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
+void CamWnd_registerCommands(CamWnd &camwnd)
+{
+ GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_KEY_Up),
+ ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_KEY_Down),
+ ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_KEY_Left),
+ ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_KEY_Right),
+ ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_KEY_period),
+ ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma),
+ ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
+ ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
+ ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
+ ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
+ ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>(camwnd.getCamera()),
+ ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>(camwnd.getCamera())
+ );
+
+ GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up),
+ FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down),
+ FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left),
+ FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right),
+ FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
+ FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
+ );
+ GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
+ FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
+ FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
+ );
+
+ GlobalCommands_insert("CameraForward",
+ ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_Up));
+ GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_Down));
+ GlobalCommands_insert("CameraLeft",
+ ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_Left));
+ GlobalCommands_insert("CameraRight",
+ ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_Right));
+ GlobalCommands_insert("CameraStrafeRight",
+ ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_period));
+ GlobalCommands_insert("CameraStrafeLeft",
+ ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>(camwnd.getCamera()),
+ Accelerator(GDK_KEY_comma));
+
+ GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>(camwnd.getCamera()),
+ Accelerator('D'));
+ GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>(camwnd.getCamera()),
+ Accelerator('C'));
+ GlobalCommands_insert("CameraAngleUp",
+ ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>(camwnd.getCamera()),
+ Accelerator('A'));
+ GlobalCommands_insert("CameraAngleDown",
+ ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>(camwnd.getCamera()),
+ Accelerator('Z'));
+}
+
+void CamWnd_Move_Enable(CamWnd &camwnd)
+{
+ KeyEvent_connect("CameraForward");
+ KeyEvent_connect("CameraBack");
+ KeyEvent_connect("CameraLeft");
+ KeyEvent_connect("CameraRight");
+ KeyEvent_connect("CameraStrafeRight");
+ KeyEvent_connect("CameraStrafeLeft");
+ KeyEvent_connect("CameraUp");
+ KeyEvent_connect("CameraDown");
+ KeyEvent_connect("CameraAngleUp");
+ KeyEvent_connect("CameraAngleDown");
+}
+
+void CamWnd_Move_Disable(CamWnd &camwnd)
+{
+ KeyEvent_disconnect("CameraForward");
+ KeyEvent_disconnect("CameraBack");
+ KeyEvent_disconnect("CameraLeft");
+ KeyEvent_disconnect("CameraRight");
+ KeyEvent_disconnect("CameraStrafeRight");
+ KeyEvent_disconnect("CameraStrafeLeft");
+ KeyEvent_disconnect("CameraUp");
+ KeyEvent_disconnect("CameraDown");
+ KeyEvent_disconnect("CameraAngleUp");
+ KeyEvent_disconnect("CameraAngleDown");
+}
+
+void CamWnd_Move_Discrete_Enable(CamWnd &camwnd)
+{
+ command_connect_accelerator("CameraForward");
+ command_connect_accelerator("CameraBack");
+ command_connect_accelerator("CameraLeft");
+ command_connect_accelerator("CameraRight");
+ command_connect_accelerator("CameraStrafeRight");
+ command_connect_accelerator("CameraStrafeLeft");
+ command_connect_accelerator("CameraUp");
+ command_connect_accelerator("CameraDown");
+ command_connect_accelerator("CameraAngleUp");
+ command_connect_accelerator("CameraAngleDown");
+}
+
+void CamWnd_Move_Discrete_Disable(CamWnd &camwnd)
+{
+ command_disconnect_accelerator("CameraForward");
+ command_disconnect_accelerator("CameraBack");
+ command_disconnect_accelerator("CameraLeft");
+ command_disconnect_accelerator("CameraRight");
+ command_disconnect_accelerator("CameraStrafeRight");
+ command_disconnect_accelerator("CameraStrafeLeft");
+ command_disconnect_accelerator("CameraUp");
+ command_disconnect_accelerator("CameraDown");
+ command_disconnect_accelerator("CameraAngleUp");
+ command_disconnect_accelerator("CameraAngleDown");
+}
+
+struct CamWnd_Move_Discrete {
+ static void Export(const Callback<void(bool)> &returnz)
+ {
+ returnz(g_camwindow_globals_private.m_bCamDiscrete);
+ }
+
+ static void Import(bool value)
+ {
+ if (g_camwnd) {
+ Import_(*g_camwnd, value);
+ } else {
+ g_camwindow_globals_private.m_bCamDiscrete = value;
+ }
+ }
+
+ static void Import_(CamWnd &camwnd, bool value)
+ {
+ if (g_camwindow_globals_private.m_bCamDiscrete) {
+ CamWnd_Move_Discrete_Disable(camwnd);
+ } else {
+ CamWnd_Move_Disable(camwnd);
+ }
+
+ g_camwindow_globals_private.m_bCamDiscrete = value;
+
+ if (g_camwindow_globals_private.m_bCamDiscrete) {
+ CamWnd_Move_Discrete_Enable(camwnd);
+ } else {
+ CamWnd_Move_Enable(camwnd);
+ }
+ }
+};
- if ( g_camwindow_globals_private.m_bCamDiscrete ) {
- CamWnd_Move_Discrete_Disable( camwnd );
- }
- else
- {
- CamWnd_Move_Disable( camwnd );
- }
-}
-void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
- camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
- camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
- camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
+void CamWnd_Add_Handlers_Move(CamWnd &camwnd)
+{
+ camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+ G_CALLBACK(selection_button_press),
+ camwnd.m_window_observer);
+ camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event",
+ G_CALLBACK(selection_button_release),
+ camwnd.m_window_observer);
+ camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
+ G_CALLBACK(DeferredMotion::gtk_motion),
+ &camwnd.m_deferred_motion);
+
+ camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+ G_CALLBACK(enable_freelook_button_press),
+ &camwnd);
+
+ if (g_camwindow_globals_private.m_bCamDiscrete) {
+ CamWnd_Move_Discrete_Enable(camwnd);
+ } else {
+ CamWnd_Move_Enable(camwnd);
+ }
+}
+
+void CamWnd_Remove_Handlers_Move(CamWnd &camwnd)
+{
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
- camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
- KeyEvent_connect( "CameraFreeMoveForward" );
- KeyEvent_connect( "CameraFreeMoveBack" );
- KeyEvent_connect( "CameraFreeMoveLeft" );
- KeyEvent_connect( "CameraFreeMoveRight" );
- KeyEvent_connect( "CameraFreeMoveUp" );
- KeyEvent_connect( "CameraFreeMoveDown" );
+ if (g_camwindow_globals_private.m_bCamDiscrete) {
+ CamWnd_Move_Discrete_Disable(camwnd);
+ } else {
+ CamWnd_Move_Disable(camwnd);
+ }
}
-void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
- KeyEvent_disconnect( "CameraFreeMoveForward" );
- KeyEvent_disconnect( "CameraFreeMoveBack" );
- KeyEvent_disconnect( "CameraFreeMoveLeft" );
- KeyEvent_disconnect( "CameraFreeMoveRight" );
- KeyEvent_disconnect( "CameraFreeMoveUp" );
- KeyEvent_disconnect( "CameraFreeMoveDown" );
+void CamWnd_Add_Handlers_FreeMove(CamWnd &camwnd)
+{
+ camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+ G_CALLBACK(selection_button_press_freemove),
+ camwnd.m_window_observer);
+ camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event", G_CALLBACK(
+ selection_button_release_freemove), camwnd.m_window_observer);
+ camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
+ G_CALLBACK(selection_motion_freemove),
+ camwnd.m_window_observer);
+
+ camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+ G_CALLBACK(disable_freelook_button_press),
+ &camwnd);
+
+ KeyEvent_connect("CameraFreeMoveForward");
+ KeyEvent_connect("CameraFreeMoveBack");
+ KeyEvent_connect("CameraFreeMoveLeft");
+ KeyEvent_connect("CameraFreeMoveRight");
+ KeyEvent_connect("CameraFreeMoveUp");
+ KeyEvent_connect("CameraFreeMoveDown");
+}
+
+void CamWnd_Remove_Handlers_FreeMove(CamWnd &camwnd)
+{
+ KeyEvent_disconnect("CameraFreeMoveForward");
+ KeyEvent_disconnect("CameraFreeMoveBack");
+ KeyEvent_disconnect("CameraFreeMoveLeft");
+ KeyEvent_disconnect("CameraFreeMoveRight");
+ KeyEvent_disconnect("CameraFreeMoveUp");
+ KeyEvent_disconnect("CameraFreeMoveDown");
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
- g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
+ g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
}
CamWnd::CamWnd() :
- m_view( true ),
- m_Camera( &m_view, CamWndQueueDraw( *this ) ),
- m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
- m_gl_widget( glwidget_new( TRUE ) ),
- m_window_observer( NewWindowObserver() ),
- m_XORRectangle( m_gl_widget ),
- m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
- m_deferred_motion( selection_motion, m_window_observer ),
- m_selection_button_press_handler( 0 ),
- m_selection_button_release_handler( 0 ),
- m_selection_motion_handler( 0 ),
- m_freelook_button_press_handler( 0 ),
- m_drawing( false ){
- m_bFreeMove = false;
+ m_view(true),
+ m_Camera(&m_view, CamWndQueueDraw(*this)),
+ m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this)),
+ m_gl_widget(glwidget_new(TRUE)),
+ m_window_observer(NewWindowObserver()),
+ m_XORRectangle(m_gl_widget),
+ m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
+ m_deferred_motion(selection_motion, m_window_observer),
+ m_selection_button_press_handler(0),
+ m_selection_button_release_handler(0),
+ m_selection_motion_handler(0),
+ m_freelook_button_press_handler(0),
+ m_drawing(false)
+{
+ m_bFreeMove = false;
- GlobalWindowObservers_add( m_window_observer );
- GlobalWindowObservers_connectWidget( m_gl_widget );
+ GlobalWindowObservers_add(m_window_observer);
+ GlobalWindowObservers_connectWidget(m_gl_widget);
- m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
- m_window_observer->setView( m_view );
+ m_window_observer->setRectangleDrawCallback(
+ ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>(*this));
+ m_window_observer->setView(m_view);
- gtk_widget_ref( m_gl_widget );
+ g_object_ref(m_gl_widget._handle);
- gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
- GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS );
+ gtk_widget_set_events(m_gl_widget,
+ GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+ GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+ gtk_widget_set_can_focus(m_gl_widget, true);
- m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
- m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
+ m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(camera_size_allocate), this);
+ m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(camera_expose), this);
- Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
+ Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
- CamWnd_registerCommands( *this );
+ CamWnd_registerCommands(*this);
- CamWnd_Add_Handlers_Move( *this );
+ CamWnd_Add_Handlers_Move(*this);
- g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
+ m_gl_widget.connect("scroll_event", G_CALLBACK(wheelmove_scroll), this);
- AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
+ AddSceneChangeCallback(ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this));
- PressedButtons_connect( g_pressedButtons, m_gl_widget );
+ PressedButtons_connect(g_pressedButtons, m_gl_widget);
}
-CamWnd::~CamWnd(){
- if ( m_bFreeMove ) {
- DisableFreeMove();
- }
+CamWnd::~CamWnd()
+{
+ if (m_bFreeMove) {
+ DisableFreeMove();
+ }
- CamWnd_Remove_Handlers_Move( *this );
+ CamWnd_Remove_Handlers_Move(*this);
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
- gtk_widget_unref( m_gl_widget );
+ m_gl_widget.unref();
- m_window_observer->release();
+ m_window_observer->release();
}
-class FloorHeightWalker : public scene::Graph::Walker
-{
-float m_current;
-float& m_bestUp;
-float& m_bestDown;
+class FloorHeightWalker : public scene::Graph::Walker {
+ float m_current;
+ float &m_bestUp;
+ float &m_bestDown;
public:
-FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
- m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
- bestUp = g_MaxWorldCoord;
- bestDown = -g_MaxWorldCoord;
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible()
- && Node_isBrush( path.top() ) ) { // this node is a floor
- const AABB& aabb = instance.worldAABB();
- float floorHeight = aabb.origin.z() + aabb.extents.z();
- if ( floorHeight > m_current && floorHeight < m_bestUp ) {
- m_bestUp = floorHeight;
- }
- if ( floorHeight < m_current && floorHeight > m_bestDown ) {
- m_bestDown = floorHeight;
- }
- }
- return true;
-}
+ FloorHeightWalker(float current, float &bestUp, float &bestDown) :
+ m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
+ {
+ bestUp = g_MaxWorldCoord;
+ bestDown = -g_MaxWorldCoord;
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get().visible()
+ && Node_isBrush(path.top())) { // this node is a floor
+ const AABB &aabb = instance.worldAABB();
+ float floorHeight = aabb.origin.z() + aabb.extents.z();
+ if (floorHeight > m_current && floorHeight < m_bestUp) {
+ m_bestUp = floorHeight;
+ }
+ if (floorHeight < m_current && floorHeight > m_bestDown) {
+ m_bestDown = floorHeight;
+ }
+ }
+ return true;
+ }
};
-void CamWnd::Cam_ChangeFloor( bool up ){
- float current = m_Camera.origin[2] - 48;
- float bestUp;
- float bestDown;
- GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
+void CamWnd::Cam_ChangeFloor(bool up)
+{
+ float current = m_Camera.origin[2] - 48;
+ float bestUp;
+ float bestDown;
+ GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
- if ( up && bestUp != g_MaxWorldCoord ) {
- current = bestUp;
- }
- if ( !up && bestDown != -g_MaxWorldCoord ) {
- current = bestDown;
- }
+ if (up && bestUp != g_MaxWorldCoord) {
+ current = bestUp;
+ }
+ if (!up && bestDown != -g_MaxWorldCoord) {
+ current = bestDown;
+ }
- m_Camera.origin[2] = current + 48;
- Camera_updateModelview( getCamera() );
- CamWnd_Update( *this );
- CameraMovedNotify();
+ m_Camera.origin[2] = current + 48;
+ Camera_updateModelview(getCamera());
+ CamWnd_Update(*this);
+ CameraMovedNotify();
}
#if 0
-// button_press
+ // button_press
Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
// motion
void CamWnd::Cam_PositionDrag(){
int x, y;
- Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
+ Sys_GetCursorPos( m_gl_widget, &x, &y );
if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
x -= m_PositionDragCursorX;
vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
CamWnd_Update( camwnd );
CameraMovedNotify();
- Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
+ Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
}
}
#endif
// NOTE TTimo if there's an OS-level focus out of the application
// then we can release the camera cursor grab
-static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
- reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
- return FALSE;
+static gboolean camwindow_freemove_focusout(ui::Widget widget, GdkEventFocus *event, gpointer data)
+{
+ reinterpret_cast<CamWnd *>( data )->DisableFreeMove();
+ return FALSE;
}
-void CamWnd::EnableFreeMove(){
- //globalOutputStream() << "EnableFreeMove\n";
+void CamWnd::EnableFreeMove()
+{
+ //globalOutputStream() << "EnableFreeMove\n";
- ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
- m_bFreeMove = true;
- Camera_clearMovementFlags( getCamera(), MOVE_ALL );
+ ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
+ m_bFreeMove = true;
+ Camera_clearMovementFlags(getCamera(), MOVE_ALL);
- CamWnd_Remove_Handlers_Move( *this );
- CamWnd_Add_Handlers_FreeMove( *this );
+ CamWnd_Remove_Handlers_Move(*this);
+ CamWnd_Add_Handlers_FreeMove(*this);
- gtk_window_set_focus( m_parent, m_gl_widget );
- m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
- m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
+ gtk_window_set_focus(m_parent, m_gl_widget);
+ m_freemove_handle_focusout = m_gl_widget.connect("focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
+ m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
- CamWnd_Update( *this );
+ CamWnd_Update(*this);
}
-void CamWnd::DisableFreeMove(){
- //globalOutputStream() << "DisableFreeMove\n";
+void CamWnd::DisableFreeMove()
+{
+ //globalOutputStream() << "DisableFreeMove\n";
- ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
- m_bFreeMove = false;
- Camera_clearMovementFlags( getCamera(), MOVE_ALL );
+ ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
+ m_bFreeMove = false;
+ Camera_clearMovementFlags(getCamera(), MOVE_ALL);
- CamWnd_Remove_Handlers_FreeMove( *this );
- CamWnd_Add_Handlers_Move( *this );
+ CamWnd_Remove_Handlers_FreeMove(*this);
+ CamWnd_Add_Handlers_Move(*this);
- m_freezePointer.unfreeze_pointer( m_parent );
- g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
+ m_freezePointer.unfreeze_pointer(m_parent);
+ g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
- CamWnd_Update( *this );
+ CamWnd_Update(*this);
}
#include "renderer.h"
-class CamRenderer : public Renderer
-{
-struct state_type
-{
- state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
- }
- unsigned int m_highlight;
- Shader* m_state;
- const LightList* m_lights;
-};
+class CamRenderer : public Renderer {
+ struct state_type {
+ state_type() : m_highlight(0), m_state(0), m_lights(0)
+ {
+ }
-std::vector<state_type> m_state_stack;
-RenderStateFlags m_globalstate;
-Shader* m_state_select0;
-Shader* m_state_select1;
-const Vector3& m_viewer;
+ unsigned int m_highlight;
+ Shader *m_state;
+ const LightList *m_lights;
+ };
-public:
-CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
- m_globalstate( globalstate ),
- m_state_select0( select0 ),
- m_state_select1( select1 ),
- m_viewer( viewer ){
- ASSERT_NOTNULL( select0 );
- ASSERT_NOTNULL( select1 );
- m_state_stack.push_back( state_type() );
-}
-
-void SetState( Shader* state, EStyle style ){
- ASSERT_NOTNULL( state );
- if ( style == eFullMaterials ) {
- m_state_stack.back().m_state = state;
- }
-}
-const EStyle getStyle() const {
- return eFullMaterials;
-}
-void PushState(){
- m_state_stack.push_back( m_state_stack.back() );
-}
-void PopState(){
- ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
- m_state_stack.pop_back();
-}
-void Highlight( EHighlightMode mode, bool bEnable = true ){
- ( bEnable )
- ? m_state_stack.back().m_highlight |= mode
- : m_state_stack.back().m_highlight &= ~mode;
-}
-void setLights( const LightList& lights ){
- m_state_stack.back().m_lights = &lights;
-}
-void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
- if ( m_state_stack.back().m_highlight & ePrimitive ) {
- m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
- }
- if ( m_state_stack.back().m_highlight & eFace ) {
- m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
- }
-
- m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
-}
+ std::vector<state_type> m_state_stack;
+ RenderStateFlags m_globalstate;
+ Shader *m_state_select0;
+ Shader *m_state_select1;
+ const Vector3 &m_viewer;
-void render( const Matrix4& modelview, const Matrix4& projection ){
- GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
-}
+public:
+ CamRenderer(RenderStateFlags globalstate, Shader *select0, Shader *select1, const Vector3 &viewer) :
+ m_globalstate(globalstate),
+ m_state_select0(select0),
+ m_state_select1(select1),
+ m_viewer(viewer)
+ {
+ ASSERT_NOTNULL(select0);
+ ASSERT_NOTNULL(select1);
+ m_state_stack.push_back(state_type());
+ }
+
+ void SetState(Shader *state, EStyle style)
+ {
+ ASSERT_NOTNULL(state);
+ if (style == eFullMaterials) {
+ m_state_stack.back().m_state = state;
+ }
+ }
+
+ EStyle getStyle() const
+ {
+ return eFullMaterials;
+ }
+
+ void PushState()
+ {
+ m_state_stack.push_back(m_state_stack.back());
+ }
+
+ void PopState()
+ {
+ ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
+ m_state_stack.pop_back();
+ }
+
+ void Highlight(EHighlightMode mode, bool bEnable = true)
+ {
+ (bEnable)
+ ? m_state_stack.back().m_highlight |= mode
+ : m_state_stack.back().m_highlight &= ~mode;
+ }
+
+ void setLights(const LightList &lights)
+ {
+ m_state_stack.back().m_lights = &lights;
+ }
+
+ void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &world)
+ {
+ if (m_state_stack.back().m_highlight & ePrimitive) {
+ m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
+ }
+ if (m_state_stack.back().m_highlight & eFace) {
+ m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
+ }
+
+ m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
+ }
+
+ void render(const Matrix4 &modelview, const Matrix4 &projection)
+ {
+ GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
+ }
};
/*
==============
*/
-void ShowStatsToggle(){
- g_camwindow_globals_private.m_showStats ^= 1;
+void ShowStatsToggle()
+{
+ g_camwindow_globals_private.m_showStats ^= 1;
}
-typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
-void ShowStatsExport( const BoolImportCallback& importer ){
- importer( g_camwindow_globals_private.m_showStats );
+void ShowStatsExport(const Callback<void(bool)> &importer)
+{
+ importer(g_camwindow_globals_private.m_showStats);
}
-typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
-ShowStatsExportCaller g_show_stats_caller;
-BoolExportCallback g_show_stats_callback( g_show_stats_caller );
-ToggleItem g_show_stats( g_show_stats_callback );
+FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> g_show_stats_caller;
+Callback<void(const Callback<void(bool)> &)> g_show_stats_callback(g_show_stats_caller);
+ToggleItem g_show_stats(g_show_stats_callback);
-void CamWnd::Cam_Draw(){
- glViewport( 0, 0, m_Camera.width, m_Camera.height );
+void CamWnd::Cam_Draw()
+{
+ glViewport(0, 0, m_Camera.width, m_Camera.height);
#if 0
- GLint viewprt[4];
+ GLint viewprt[4];
glGetIntegerv( GL_VIEWPORT, viewprt );
#endif
- // enable depth buffer writes
- glDepthMask( GL_TRUE );
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
- Vector3 clearColour( 0, 0, 0 );
- if ( m_Camera.draw_mode != cd_lighting ) {
- clearColour = g_camwindow_globals.color_cameraback;
- }
-
- glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- extern void Renderer_ResetStats();
- Renderer_ResetStats();
- extern void Cull_ResetStats();
- Cull_ResetStats();
-
- glMatrixMode( GL_PROJECTION );
- glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
-
-
- // one directional light source directly behind the viewer
- {
- GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
-
- ambient[0] = ambient[1] = ambient[2] = 0.4f;
- ambient[3] = 1.0f;
- diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
- diffuse[3] = 1.0f;
- //material[0] = material[1] = material[2] = 0.8f;
- //material[3] = 1.0f;
-
- inverse_cam_dir[0] = m_Camera.vpn[0];
- inverse_cam_dir[1] = m_Camera.vpn[1];
- inverse_cam_dir[2] = m_Camera.vpn[2];
- inverse_cam_dir[3] = 0;
-
- glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
-
- glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
- glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
-
- glEnable( GL_LIGHT0 );
- }
-
-
- unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
- switch ( m_Camera.draw_mode )
- {
- case cd_wire:
- break;
- case cd_solid:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_texture:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_lighting:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED
- | RENDER_BUMP
- | RENDER_PROGRAM
- | RENDER_SCREEN;
- break;
- default:
- globalstate = 0;
- break;
- }
-
- if ( !g_xywindow_globals.m_bNoStipple ) {
- globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
- }
-
- {
- CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
-
- Scene_Render( renderer, m_view );
-
- renderer.render( m_Camera.modelview, m_Camera.projection );
- }
-
- // prepare for 2d stuff
- glColor4f( 1, 1, 1, 1 );
- glDisable( GL_BLEND );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
- glScalef( 1, -1, 1 );
- glTranslatef( 0, -(float)m_Camera.height, 0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- if ( GlobalOpenGL().GL_1_3() ) {
- glClientActiveTexture( GL_TEXTURE0 );
- glActiveTexture( GL_TEXTURE0 );
- }
-
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- glDisableClientState( GL_NORMAL_ARRAY );
- glDisableClientState( GL_COLOR_ARRAY );
-
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_LIGHTING );
- glDisable( GL_COLOR_MATERIAL );
- glDisable( GL_DEPTH_TEST );
- glColor3f( 1.f, 1.f, 1.f );
- glLineWidth( 1 );
-
- // draw the crosshair
- if ( m_bFreeMove ) {
- glBegin( GL_LINES );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
- glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
- glEnd();
- }
-
- if ( g_camwindow_globals_private.m_showStats ) {
- glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
- extern const char* Renderer_GetStats();
- GlobalOpenGL().drawString( Renderer_GetStats() );
-
- glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
- extern const char* Cull_GetStats();
- GlobalOpenGL().drawString( Cull_GetStats() );
- }
-
- // bind back to the default texture so that we don't have problems
- // elsewhere using/modifying texture maps between contexts
- glBindTexture( GL_TEXTURE_2D, 0 );
-}
-
-void CamWnd::draw(){
- m_drawing = true;
+ // enable depth buffer writes
+ glDepthMask(GL_TRUE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ Vector3 clearColour(0, 0, 0);
+ if (m_Camera.draw_mode != cd_lighting) {
+ clearColour = g_camwindow_globals.color_cameraback;
+ }
+
+ glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ extern void Renderer_ResetStats();
+ Renderer_ResetStats();
+ extern void Cull_ResetStats();
+ Cull_ResetStats();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.projection ));
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.modelview ));
+
+
+ // one directional light source directly behind the viewer
+ {
+ GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
+
+ ambient[0] = ambient[1] = ambient[2] = 0.4f;
+ ambient[3] = 1.0f;
+ diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
+ diffuse[3] = 1.0f;
+ //material[0] = material[1] = material[2] = 0.8f;
+ //material[3] = 1.0f;
+
+ inverse_cam_dir[0] = m_Camera.vpn[0];
+ inverse_cam_dir[1] = m_Camera.vpn[1];
+ inverse_cam_dir[2] = m_Camera.vpn[2];
+ inverse_cam_dir[3] = 0;
+
+ glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+
+ glEnable(GL_LIGHT0);
+ }
+
+
+ unsigned int globalstate =
+ RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND |
+ RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH |
+ RENDER_FOG | RENDER_COLOURCHANGE;
+ switch (m_Camera.draw_mode) {
+ case cd_wire:
+ break;
+ case cd_solid:
+ globalstate |= RENDER_FILL
+ | RENDER_LIGHTING
+ | RENDER_SMOOTH
+ | RENDER_SCALED;
+ break;
+ case cd_texture:
+ globalstate |= RENDER_FILL
+ | RENDER_LIGHTING
+ | RENDER_TEXTURE
+ | RENDER_SMOOTH
+ | RENDER_SCALED;
+ break;
+ case cd_lighting:
+ globalstate |= RENDER_FILL
+ | RENDER_LIGHTING
+ | RENDER_TEXTURE
+ | RENDER_SMOOTH
+ | RENDER_SCALED
+ | RENDER_BUMP
+ | RENDER_PROGRAM
+ | RENDER_SCREEN;
+ break;
+ default:
+ globalstate = 0;
+ break;
+ }
+
+ if (!g_xywindow_globals.m_bNoStipple) {
+ globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
+ }
+
+ {
+ CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
+
+ Scene_Render(renderer, m_view);
+
+ renderer.render(m_Camera.modelview, m_Camera.projection);
+ }
+
+ // prepare for 2d stuff
+ glColor4f(1, 1, 1, 1);
+ glDisable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, (float) m_Camera.width, 0, (float) m_Camera.height, -100, 100);
+ glScalef(1, -1, 1);
+ glTranslatef(0, -(float) m_Camera.height, 0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ if (GlobalOpenGL().GL_1_3()) {
+ glClientActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
+ glDisable(GL_DEPTH_TEST);
+ glColor3f(1.f, 1.f, 1.f);
+ glLineWidth(1);
+
+ // draw the crosshair
+ if (m_bFreeMove) {
+ glBegin(GL_LINES);
+ glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 6);
+ glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 2);
+ glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 6);
+ glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 2);
+ glVertex2f((float) m_Camera.width / 2.f + 6, (float) m_Camera.height / 2.f);
+ glVertex2f((float) m_Camera.width / 2.f + 2, (float) m_Camera.height / 2.f);
+ glVertex2f((float) m_Camera.width / 2.f - 6, (float) m_Camera.height / 2.f);
+ glVertex2f((float) m_Camera.width / 2.f - 2, (float) m_Camera.height / 2.f);
+ glEnd();
+ }
+
+ if (g_camwindow_globals_private.m_showStats) {
+ glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
+ extern const char *Renderer_GetStats();
+ GlobalOpenGL().drawString(Renderer_GetStats());
+
+ glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() -
+ GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
+ extern const char *Cull_GetStats();
+ GlobalOpenGL().drawString(Cull_GetStats());
+ }
+
+ // bind back to the default texture so that we don't have problems
+ // elsewhere using/modifying texture maps between contexts
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void CamWnd::draw()
+{
+ m_drawing = true;
- //globalOutputStream() << "draw...\n";
- if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
- if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
- GlobalOpenGL_debugAssertNoErrors();
- Cam_Draw();
- GlobalOpenGL_debugAssertNoErrors();
- //qglFinish();
+ //globalOutputStream() << "draw...\n";
+ if (glwidget_make_current(m_gl_widget) != FALSE) {
+ if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
+ GlobalOpenGL_debugAssertNoErrors();
+ Cam_Draw();
+ GlobalOpenGL_debugAssertNoErrors();
+ //qglFinish();
- m_XORRectangle.set( rectangle_t() );
- }
+ m_XORRectangle.set(rectangle_t());
+ }
- glwidget_swap_buffers( m_gl_widget );
- }
+ glwidget_swap_buffers(m_gl_widget);
+ }
- m_drawing = false;
+ m_drawing = false;
}
-void CamWnd::BenchMark(){
- double dStart = Sys_DoubleTime();
- for ( int i = 0 ; i < 100 ; i++ )
- {
- Vector3 angles;
- angles[CAMERA_ROLL] = 0;
- angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
- Camera_setAngles( *this, angles );
- }
- double dEnd = Sys_DoubleTime();
- globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
+void CamWnd::BenchMark()
+{
+ double dStart = Sys_DoubleTime();
+ for (int i = 0; i < 100; i++) {
+ Vector3 angles;
+ angles[CAMERA_ROLL] = 0;
+ angles[CAMERA_PITCH] = 0;
+ angles[CAMERA_YAW] = static_cast<float>( i * (360.0 / 100.0));
+ Camera_setAngles(*this, angles);
+ }
+ double dEnd = Sys_DoubleTime();
+ globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n";
}
-void fill_view_camera_menu( GtkMenu* menu ){
- create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
+void fill_view_camera_menu(ui::Menu menu)
+{
+ create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
}
-void GlobalCamera_ResetAngles(){
- CamWnd& camwnd = *g_camwnd;
- Vector3 angles;
- angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
- Camera_setAngles( camwnd, angles );
+void GlobalCamera_ResetAngles()
+{
+ CamWnd &camwnd = *g_camwnd;
+ Vector3 angles;
+ angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
+ angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW] + 11) / 22.5));
+ Camera_setAngles(camwnd, angles);
}
-void Camera_ChangeFloorUp(){
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor( true );
+void Camera_ChangeFloorUp()
+{
+ CamWnd &camwnd = *g_camwnd;
+ camwnd.Cam_ChangeFloor(true);
}
-void Camera_ChangeFloorDown(){
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor( false );
+void Camera_ChangeFloorDown()
+{
+ CamWnd &camwnd = *g_camwnd;
+ camwnd.Cam_ChangeFloor(false);
}
-void Camera_CubeIn(){
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale--;
- if ( g_camwindow_globals.m_nCubicScale < 1 ) {
- g_camwindow_globals.m_nCubicScale = 1;
- }
- Camera_updateProjection( camwnd.getCamera() );
- CamWnd_Update( camwnd );
- g_pParentWnd->SetGridStatus();
+void Camera_CubeIn()
+{
+ CamWnd &camwnd = *g_camwnd;
+ g_camwindow_globals.m_nCubicScale--;
+ if (g_camwindow_globals.m_nCubicScale < 1) {
+ g_camwindow_globals.m_nCubicScale = 1;
+ }
+ Camera_updateProjection(camwnd.getCamera());
+ CamWnd_Update(camwnd);
+ g_pParentWnd->SetGridStatus();
}
-void Camera_CubeOut(){
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale++;
- if ( g_camwindow_globals.m_nCubicScale > 23 ) {
- g_camwindow_globals.m_nCubicScale = 23;
- }
- Camera_updateProjection( camwnd.getCamera() );
- CamWnd_Update( camwnd );
- g_pParentWnd->SetGridStatus();
+void Camera_CubeOut()
+{
+ CamWnd &camwnd = *g_camwnd;
+ g_camwindow_globals.m_nCubicScale++;
+ if (g_camwindow_globals.m_nCubicScale > 23) {
+ g_camwindow_globals.m_nCubicScale = 23;
+ }
+ Camera_updateProjection(camwnd.getCamera());
+ CamWnd_Update(camwnd);
+ g_pParentWnd->SetGridStatus();
}
-bool Camera_GetFarClip(){
- return g_camwindow_globals_private.m_bCubicClipping;
+bool Camera_GetFarClip()
+{
+ return g_camwindow_globals_private.m_bCubicClipping;
}
-BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
-ToggleItem g_getfarclip_item( g_getfarclip_caller );
+ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller(
+ g_camwindow_globals_private.m_bCubicClipping);
+ToggleItem g_getfarclip_item(g_getfarclip_caller);
-void Camera_SetFarClip( bool value ){
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals_private.m_bCubicClipping = value;
- g_getfarclip_item.update();
- Camera_updateProjection( camwnd.getCamera() );
- CamWnd_Update( camwnd );
-}
+void Camera_SetFarClip(bool value)
+{
+ CamWnd &camwnd = *g_camwnd;
+ g_camwindow_globals_private.m_bCubicClipping = value;
+ g_getfarclip_item.update();
+ Camera_updateProjection(camwnd.getCamera());
+ CamWnd_Update(camwnd);
+}
+
+struct Camera_FarClip {
+ static void Export(const Callback<void(bool)> &returnz)
+ {
+ returnz(g_camwindow_globals_private.m_bCubicClipping);
+ }
+
+ static void Import(bool value)
+ {
+ Camera_SetFarClip(value);
+ }
+};
-void Camera_ToggleFarClip(){
- Camera_SetFarClip( !Camera_GetFarClip() );
+void Camera_ToggleFarClip()
+{
+ Camera_SetFarClip(!Camera_GetFarClip());
}
-void CamWnd_constructToolbar( GtkToolbar* toolbar ){
- toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip" );
+void CamWnd_constructToolbar(ui::Toolbar toolbar)
+{
+ toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png",
+ "ToggleCubicClip");
}
-void CamWnd_registerShortcuts(){
- toggle_add_accelerator( "ToggleCubicClip" );
+void CamWnd_registerShortcuts()
+{
+ toggle_add_accelerator("ToggleCubicClip");
- if ( g_pGameDescription->mGameType == "doom3" ) {
- command_connect_accelerator( "TogglePreview" );
- }
+ if (g_pGameDescription->mGameType == "doom3") {
+ command_connect_accelerator("TogglePreview");
+ }
- command_connect_accelerator( "CameraSpeedInc" );
- command_connect_accelerator( "CameraSpeedDec" );
+ command_connect_accelerator("CameraSpeedInc");
+ command_connect_accelerator("CameraSpeedDec");
}
-void GlobalCamera_Benchmark(){
- CamWnd& camwnd = *g_camwnd;
- camwnd.BenchMark();
+void GlobalCamera_Benchmark()
+{
+ CamWnd &camwnd = *g_camwnd;
+ camwnd.BenchMark();
}
-void GlobalCamera_Update(){
- CamWnd& camwnd = *g_camwnd;
- CamWnd_Update( camwnd );
+void GlobalCamera_Update()
+{
+ CamWnd &camwnd = *g_camwnd;
+ CamWnd_Update(camwnd);
}
-camera_draw_mode CamWnd_GetMode(){
- return camera_t::draw_mode;
-}
-void CamWnd_SetMode( camera_draw_mode mode ){
- ShaderCache_setBumpEnabled( mode == cd_lighting );
- camera_t::draw_mode = mode;
- if ( g_camwnd != 0 ) {
- CamWnd_Update( *g_camwnd );
- }
+camera_draw_mode CamWnd_GetMode()
+{
+ return camera_t::draw_mode;
}
-void CamWnd_TogglePreview( void ){
- // gametype must be doom3 for this function to work
- // if the gametype is not doom3 something is wrong with the
- // global command list or somebody else calls this function.
- ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
-
- // switch between textured and lighting mode
- CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
+void CamWnd_SetMode(camera_draw_mode mode)
+{
+ ShaderCache_setBumpEnabled(mode == cd_lighting);
+ camera_t::draw_mode = mode;
+ if (g_camwnd != 0) {
+ CamWnd_Update(*g_camwnd);
+ }
}
+void CamWnd_TogglePreview(void)
+{
+ // gametype must be doom3 for this function to work
+ // if the gametype is not doom3 something is wrong with the
+ // global command list or somebody else calls this function.
+ ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3",
+ "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
-CameraModel* g_camera_model = 0;
-
-void CamWnd_LookThroughCamera( CamWnd& camwnd ){
- if ( g_camera_model != 0 ) {
- CamWnd_Add_Handlers_Move( camwnd );
- g_camera_model->setCameraView( 0, Callback() );
- g_camera_model = 0;
- Camera_updateModelview( camwnd.getCamera() );
- Camera_updateProjection( camwnd.getCamera() );
- CamWnd_Update( camwnd );
- }
+ // switch between textured and lighting mode
+ CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
}
-inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
- return InstanceTypeCast<CameraModel>::cast( instance );
-}
-void CamWnd_LookThroughSelected( CamWnd& camwnd ){
- if ( g_camera_model != 0 ) {
- CamWnd_LookThroughCamera( camwnd );
- }
+CameraModel *g_camera_model = 0;
- if ( GlobalSelectionSystem().countSelected() != 0 ) {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- CameraModel* cameraModel = Instance_getCameraModel( instance );
- if ( cameraModel != 0 ) {
- CamWnd_Remove_Handlers_Move( camwnd );
- g_camera_model = cameraModel;
- g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
- }
- }
+void CamWnd_LookThroughCamera(CamWnd &camwnd)
+{
+ if (g_camera_model != 0) {
+ CamWnd_Add_Handlers_Move(camwnd);
+ g_camera_model->setCameraView(0, Callback<void()>());
+ g_camera_model = 0;
+ Camera_updateModelview(camwnd.getCamera());
+ Camera_updateProjection(camwnd.getCamera());
+ CamWnd_Update(camwnd);
+ }
}
-void GlobalCamera_LookThroughSelected(){
- CamWnd_LookThroughSelected( *g_camwnd );
+inline CameraModel *Instance_getCameraModel(scene::Instance &instance)
+{
+ return InstanceTypeCast<CameraModel>::cast(instance);
}
-void GlobalCamera_LookThroughCamera(){
- CamWnd_LookThroughCamera( *g_camwnd );
+void CamWnd_LookThroughSelected(CamWnd &camwnd)
+{
+ if (g_camera_model != 0) {
+ CamWnd_LookThroughCamera(camwnd);
+ }
+
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ CameraModel *cameraModel = Instance_getCameraModel(instance);
+ if (cameraModel != 0) {
+ CamWnd_Remove_Handlers_Move(camwnd);
+ g_camera_model = cameraModel;
+ g_camera_model->setCameraView(&camwnd.getCameraView(),
+ ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>(camwnd));
+ }
+ }
+}
+
+void GlobalCamera_LookThroughSelected()
+{
+ CamWnd_LookThroughSelected(*g_camwnd);
}
+void GlobalCamera_LookThroughCamera()
+{
+ CamWnd_LookThroughCamera(*g_camwnd);
+}
+
+struct RenderMode {
+ static void Export(const Callback<void(int)> &returnz)
+ {
+ switch (CamWnd_GetMode()) {
+ case cd_wire:
+ returnz(0);
+ break;
+ case cd_solid:
+ returnz(1);
+ break;
+ case cd_texture:
+ returnz(2);
+ break;
+ case cd_lighting:
+ returnz(3);
+ break;
+ }
+ }
+
+ static void Import(int value)
+ {
+ switch (value) {
+ case 0:
+ CamWnd_SetMode(cd_wire);
+ break;
+ case 1:
+ CamWnd_SetMode(cd_solid);
+ break;
+ case 2:
+ CamWnd_SetMode(cd_texture);
+ break;
+ case 3:
+ CamWnd_SetMode(cd_lighting);
+ break;
+ default:
+ CamWnd_SetMode(cd_texture);
+ }
+ }
+};
-void RenderModeImport( int value ){
- switch ( value )
- {
- case 0:
- CamWnd_SetMode( cd_wire );
- break;
- case 1:
- CamWnd_SetMode( cd_solid );
- break;
- case 2:
- CamWnd_SetMode( cd_texture );
- break;
- case 3:
- CamWnd_SetMode( cd_lighting );
- break;
- default:
- CamWnd_SetMode( cd_texture );
- }
-}
-typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
-
-void RenderModeExport( const IntImportCallback& importer ){
- switch ( CamWnd_GetMode() )
- {
- case cd_wire:
- importer( 0 );
- break;
- case cd_solid:
- importer( 1 );
- break;
- case cd_texture:
- importer( 2 );
- break;
- case cd_lighting:
- importer( 3 );
- break;
- }
+void Camera_constructPreferences(PreferencesPage &page)
+{
+ page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED,
+ MAX_CAM_SPEED, 1, 10);
+ page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
+ page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10);
+ page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
+ page.appendCheckBox(
+ "", "Discrete movement",
+ make_property<CamWnd_Move_Discrete>()
+ );
+ page.appendCheckBox(
+ "", "Enable far-clip plane",
+ make_property<Camera_FarClip>()
+ );
+
+ if (g_pGameDescription->mGameType == "doom3") {
+ const char *render_mode[] = {"Wireframe", "Flatshade", "Textured", "Lighting"};
+
+ page.appendCombo(
+ "Render Mode",
+ STRING_ARRAY_RANGE(render_mode),
+ make_property<RenderMode>()
+ );
+ } else {
+ const char *render_mode[] = {"Wireframe", "Flatshade", "Textured"};
+
+ page.appendCombo(
+ "Render Mode",
+ STRING_ARRAY_RANGE(render_mode),
+ make_property<RenderMode>()
+ );
+ }
+
+ const char *strafe_mode[] = {"Both", "Forward", "Up"};
+
+ page.appendCombo(
+ "Strafe Mode",
+ g_camwindow_globals_private.m_nStrafeMode,
+ STRING_ARRAY_RANGE(strafe_mode)
+ );
+}
+
+void Camera_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
+ Camera_constructPreferences(page);
}
-typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
-
-void Camera_constructPreferences( PreferencesPage& page ){
- page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
- page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
- page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
- page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
- page.appendCheckBox(
- "", "Discrete movement",
- FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
- BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
- );
- page.appendCheckBox(
- "", "Enable far-clip plane",
- FreeCaller1<bool, Camera_SetFarClip>(),
- BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
- );
-
- if ( g_pGameDescription->mGameType == "doom3" ) {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE( render_mode ),
- IntImportCallback( RenderModeImportCaller() ),
- IntExportCallback( RenderModeExportCaller() )
- );
- }
- else
- {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE( render_mode ),
- IntImportCallback( RenderModeImportCaller() ),
- IntExportCallback( RenderModeExportCaller() )
- );
- }
- const char* strafe_mode[] = { "Both", "Forward", "Up" };
-
- page.appendCombo(
- "Strafe Mode",
- g_camwindow_globals_private.m_nStrafeMode,
- STRING_ARRAY_RANGE( strafe_mode )
- );
-}
-void Camera_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
- Camera_constructPreferences( page );
-}
-void Camera_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
+void Camera_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(Camera_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
#include "dialog.h"
-typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
-
-void CameraSpeed_increase(){
- if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
- g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
- }
- else {
- g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
- }
+void CameraSpeed_increase()
+{
+ if (g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10)) {
+ g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
+ } else {
+ g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
+ }
}
-void CameraSpeed_decrease(){
- if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
- g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
- }
- else {
- g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
- }
+void CameraSpeed_decrease()
+{
+ if (g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP)) {
+ g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
+ } else {
+ g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
+ }
}
/// \brief Initialisation for things that have the same lifespan as this module.
-void CamWnd_Construct(){
- GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
-
- GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
-
- GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
- GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
-
- GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
- GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
- GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
-
- if ( g_pGameDescription->mGameType == "doom3" ) {
- GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
- }
-
- GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
-
- GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
- GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
- GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
- GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
- GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_period ) );
- GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_comma ) );
-
- GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
- GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
- GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
- GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
-
- GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
- GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
- GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
- GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
-
- GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
-
- GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
- GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
- GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
- GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
- GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
- GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
- GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
- GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
- GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
- GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
-
- CamWnd_constructStatic();
-
- Camera_registerPreferencesPage();
-}
-void CamWnd_Destroy(){
- CamWnd_destroyStatic();
+void CamWnd_Construct()
+{
+ GlobalCommands_insert("CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator(GDK_KEY_End));
+
+ GlobalToggles_insert("ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip),
+ ToggleItem::AddCallbackCaller(g_getfarclip_item),
+ Accelerator('\\', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("CubicClipZoomIn", makeCallbackF(Camera_CubeIn),
+ Accelerator('[', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("CubicClipZoomOut", makeCallbackF(Camera_CubeOut),
+ Accelerator(']', (GdkModifierType) GDK_CONTROL_MASK));
+
+ GlobalCommands_insert("UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator(GDK_KEY_Prior));
+ GlobalCommands_insert("DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator(GDK_KEY_Next));
+
+ GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown),
+ ToggleItem::AddCallbackCaller(g_camera_shown.m_item),
+ Accelerator('C', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ GlobalCommands_insert("LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected));
+ GlobalCommands_insert("LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera));
+
+ if (g_pGameDescription->mGameType == "doom3") {
+ GlobalCommands_insert("TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator(GDK_KEY_F3));
+ }
+
+ GlobalCommands_insert("CameraSpeedInc", makeCallbackF(CameraSpeed_increase),
+ Accelerator(GDK_KEY_KP_Add, (GdkModifierType) GDK_SHIFT_MASK));
+ GlobalCommands_insert("CameraSpeedDec", makeCallbackF(CameraSpeed_decrease),
+ Accelerator(GDK_KEY_KP_Subtract, (GdkModifierType) GDK_SHIFT_MASK));
+
+ GlobalShortcuts_insert("CameraForward", Accelerator(GDK_KEY_Up));
+ GlobalShortcuts_insert("CameraBack", Accelerator(GDK_KEY_Down));
+ GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_KEY_Left));
+ GlobalShortcuts_insert("CameraRight", Accelerator(GDK_KEY_Right));
+ GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_KEY_period));
+ GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma));
+
+ GlobalShortcuts_insert("CameraUp", Accelerator('D'));
+ GlobalShortcuts_insert("CameraDown", Accelerator('C'));
+ GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
+ GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
+
+ GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up));
+ GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down));
+ GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left));
+ GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right));
+
+ GlobalToggles_insert("ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller(g_show_stats));
+
+ GlobalPreferenceSystem().registerPreference("ShowStats",
+ make_property_string(g_camwindow_globals_private.m_showStats));
+ GlobalPreferenceSystem().registerPreference("MoveSpeed",
+ make_property_string(g_camwindow_globals_private.m_nMoveSpeed));
+ GlobalPreferenceSystem().registerPreference("CamLinkSpeed",
+ make_property_string(g_camwindow_globals_private.m_bCamLinkSpeed));
+ GlobalPreferenceSystem().registerPreference("AngleSpeed",
+ make_property_string(g_camwindow_globals_private.m_nAngleSpeed));
+ GlobalPreferenceSystem().registerPreference("CamInverseMouse",
+ make_property_string(g_camwindow_globals_private.m_bCamInverseMouse));
+ GlobalPreferenceSystem().registerPreference("CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
+ GlobalPreferenceSystem().registerPreference("CubicClipping",
+ make_property_string(g_camwindow_globals_private.m_bCubicClipping));
+ GlobalPreferenceSystem().registerPreference("CubicScale", make_property_string(g_camwindow_globals.m_nCubicScale));
+ GlobalPreferenceSystem().registerPreference("SI_Colors4",
+ make_property_string(g_camwindow_globals.color_cameraback));
+ GlobalPreferenceSystem().registerPreference("SI_Colors12",
+ make_property_string(g_camwindow_globals.color_selbrushes3d));
+ GlobalPreferenceSystem().registerPreference("CameraRenderMode", make_property_string<RenderMode>());
+ GlobalPreferenceSystem().registerPreference("StrafeMode",
+ make_property_string(g_camwindow_globals_private.m_nStrafeMode));
+
+ CamWnd_constructStatic();
+
+ Camera_registerPreferencesPage();
+}
+
+void CamWnd_Destroy()
+{
+ CamWnd_destroyStatic();
}