// Leonardo Zide (leo@lokigames.com)
//
-#include <gdk/gdkkeysyms.h>
#include "camwindow.h"
+#include <gtk/gtk.h>
+#include <gdk/gdkkeysyms.h>
+
#include "debugging/debugging.h"
#include "iscenegraph.h"
FreezePointer m_freezePointer;
public:
-ui::Widget m_gl_widget;
-ui::Window m_parent;
+ui::GLArea m_gl_widget;
+ui::Window m_parent{ui::null};
SelectionSystemWindowObserver* m_window_observer;
XORRectangle m_XORRectangle;
}
-ui::Widget CamWnd_getWidget( CamWnd& camwnd ){
+ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
return camwnd.m_gl_widget;
}
void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
camwnd.m_parent = parent;
- g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
+ g_camera_shown.connect( camwnd.m_parent );
}
void CamWnd_Update( CamWnd& camwnd ){
ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
);
- GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ),
+ GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
);
- GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ),
+ GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
);
- GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ),
+ GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
);
- GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ),
+ GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
);
FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
);
- GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Up ) );
- GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Down ) );
- GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Left ) );
- GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_Right ) );
- GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_period ) );
- GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_comma ) );
+ GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
+ GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
+ GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
+ GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
+ GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
+ GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
- camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
- camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
- camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
+ camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
+ camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
+ camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
- camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
+ camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
if ( g_camwindow_globals_private.m_bCamDiscrete ) {
CamWnd_Move_Discrete_Enable( camwnd );
}
void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
- camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
- camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
- camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
+ camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
+ camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
+ camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
- camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
+ camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
KeyEvent_connect( "CameraFreeMoveForward" );
KeyEvent_connect( "CameraFreeMoveBack" );
m_view( true ),
m_Camera( &m_view, CamWndQueueDraw( *this ) ),
m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
- m_gl_widget( ui::Widget(glwidget_new( TRUE )) ),
+ m_gl_widget( glwidget_new( TRUE ) ),
m_window_observer( NewWindowObserver() ),
m_XORRectangle( m_gl_widget ),
- m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
+ m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
m_deferred_motion( selection_motion, m_window_observer ),
m_selection_button_press_handler( 0 ),
m_selection_button_release_handler( 0 ),
m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
m_window_observer->setView( m_view );
- g_object_ref( m_gl_widget );
+ g_object_ref( m_gl_widget._handle );
gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
gtk_widget_set_can_focus( m_gl_widget, true );
- m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
- m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
+ m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
+ m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
CamWnd_Add_Handlers_Move( *this );
- g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
+ m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
- g_object_unref( m_gl_widget );
+ m_gl_widget.unref();
m_window_observer->release();
}
CamWnd_Add_Handlers_FreeMove( *this );
gtk_window_set_focus( m_parent, m_gl_widget );
- m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
+ m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
CamWnd_Update( *this );
}
-void CamWnd_constructToolbar( GtkToolbar* toolbar ){
+void CamWnd_constructToolbar( ui::Toolbar toolbar ){
toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
}
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct(){
- GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
+ GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_KEY_End ) );
GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
- GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
+ GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_KEY_Prior ) );
+ GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_KEY_Next ) );
GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
if ( g_pGameDescription->mGameType == "doom3" ) {
- GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
+ GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_KEY_F3 ) );
}
- GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
- GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
- GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
- GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
- GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
- GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_period ) );
- GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_comma ) );
+ GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
+ GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
+ GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
+ GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
+ GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
+ GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
- GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
- GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
- GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
- GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
+ GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
+ GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
+ GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
+ GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );