#define TEXF_COMPARE 0x00000800
// indicates texture should use lower precision where supported
#define TEXF_LOWPRECISION 0x00001000
-// indicates texture should support R_UpdateTexture, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on
+// indicates texture should support R_UpdateTexture on small regions, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on
#define TEXF_ALLOWUPDATES 0x00002000
// indicates texture should be affected by gl_picmip_world and r_picmipworld (maybe others in the future) instead of gl_picmip_other
#define TEXF_ISWORLD 0x00004000
// 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
TEXTYPE_DXT5,
// this represents the same format as the framebuffer, for fast copies
- TEXTYPE_COLORBUFFER,
+ TEXTYPE_COLORBUFFER
}
textype_t;