#define TEXF_RENDERTARGET 0x0010000
// used for checking if textures mismatch
#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
+// set as a flag to force the texture to be reloaded
+#define TEXF_FORCE_RELOAD 0x80000000
typedef enum textype_e
{
TEXTYPE_RGBA,
// 32bit BGRA (preferred format due to faster uploads on most hardware)
TEXTYPE_BGRA,
- // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused)
- TEXTYPE_SHADOWMAP,
// 8bit ALPHA (used for freetype fonts)
TEXTYPE_ALPHA,
// 4x4 block compressed 15bit color (4 bits per pixel)
TEXTYPE_DXT3,
// 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
TEXTYPE_DXT5,
+
+ // 8bit paletted in sRGB colorspace
+ TEXTYPE_SRGB_PALETTE,
+ // 32bit RGBA in sRGB colorspace
+ TEXTYPE_SRGB_RGBA,
+ // 32bit BGRA (preferred format due to faster uploads on most hardware) in sRGB colorspace
+ TEXTYPE_SRGB_BGRA,
+ // 4x4 block compressed 15bit color (4 bits per pixel) in sRGB colorspace
+ TEXTYPE_SRGB_DXT1,
+ // 4x4 block compressed 15bit color plus 1bit alpha (4 bits per pixel) in sRGB colorspace
+ TEXTYPE_SRGB_DXT1A,
+ // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace
+ TEXTYPE_SRGB_DXT3,
+ // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace
+ TEXTYPE_SRGB_DXT5,
+
// this represents the same format as the framebuffer, for fast copies
- TEXTYPE_COLORBUFFER
+ TEXTYPE_COLORBUFFER,
+ // this represents an RGBA half_float texture (4 16bit floats)
+ TEXTYPE_COLORBUFFER16F,
+ // this represents an RGBA float texture (4 32bit floats)
+ TEXTYPE_COLORBUFFER32F,
+ // depth-stencil buffer (or texture)
+ TEXTYPE_DEPTHBUFFER16,
+ // depth-stencil buffer (or texture)
+ TEXTYPE_DEPTHBUFFER24,
+ // 32bit D24S8 buffer (24bit depth, 8bit stencil), not supported on OpenGL ES
+ TEXTYPE_DEPTHBUFFER24STENCIL8,
+ // shadowmap-friendly format with depth comparison (not supported on some hardware)
+ TEXTYPE_SHADOWMAP16_COMP,
+ // shadowmap-friendly format with raw reading (not supported on some hardware)
+ TEXTYPE_SHADOWMAP16_RAW,
+ // shadowmap-friendly format with depth comparison (not supported on some hardware)
+ TEXTYPE_SHADOWMAP24_COMP,
+ // shadowmap-friendly format with raw reading (not supported on some hardware)
+ TEXTYPE_SHADOWMAP24_RAW,
}
textype_t;
typedef struct rtexture_s
{
// this is exposed (rather than private) for speed reasons only
- int texnum;
- qboolean dirty;
- int gltexturetypeenum; // exposed for use in R_Mesh_TexBind
+ int texnum; // GL texture slot number
+ int renderbuffernum; // GL renderbuffer slot number
+ qboolean dirty; // indicates that R_RealGetTexture should be called
+ qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
+ int gltexturetypeenum; // used by R_Mesh_TexBind
// d3d stuff the backend needs
void *d3dtexture;
+ void *d3dsurface;
#ifdef SUPPORTD3D
- qboolean d3disdepthsurface; // for depth/stencil surfaces
+ qboolean d3disrendertargetsurface;
+ qboolean d3disdepthstencilsurface;
int d3dformat;
int d3dusage;
int d3dpool;
extern cvar_t gl_texturecompression_sky;
extern cvar_t gl_texturecompression_lightcubemaps;
extern cvar_t gl_texturecompression_reflectmask;
+extern cvar_t r_texture_dds_load;
+extern cvar_t r_texture_dds_save;
// add a texture to a pool and optionally precache (upload) it
// (note: data == NULL is perfectly acceptable)
rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
-rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
+rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter);
+rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
// saves a texture to a DDS file
int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha);
// update a portion of the image data of a texture, used by lightmap updates
// and procedural textures such as video playback, actual uploads may be
// delayed by gl_nopartialtextureupdates cvar until R_Mesh_TexBind uses it
-void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height);
+void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth);
// returns the renderer dependent texture slot number (call this before each
// use, as a texture might not have been precached)
// returns height of texture, as was specified when it was uploaded
int R_TextureHeight(rtexture_t *rt);
+// returns flags of texture, as was specified when it was uploaded
+int R_TextureFlags(rtexture_t *rt);
+
// only frees the texture if TEXF_PERSISTENT is not set
// also resets the variable
void R_PurgeTexture(rtexture_t *prt);
// returns the desired picmip level for given TEXF_ flags
int R_PicmipForFlags(int flags);
+void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal);
+
#endif