// 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
TEXTYPE_DXT5,
// this represents the same format as the framebuffer, for fast copies
- TEXTYPE_COLORBUFFER
+ TEXTYPE_COLORBUFFER,
+ // this represents an RGBA half_float texture (4 16bit floats)
+ TEXTYPE_COLORBUFFER16F,
+ // this represents an RGBA float texture (4 32bit floats)
+ TEXTYPE_COLORBUFFER32F
}
textype_t;