extern cvar_t r_track_sprites_flags;
extern cvar_t r_track_sprites_scalew;
extern cvar_t r_track_sprites_scaleh;
+extern cvar_t r_overheadsprites_perspective;
+extern cvar_t r_overheadsprites_pushback;
#define TSF_ROTATE 1
#define TSF_ROTATE_CONTINOUSLY 2
VectorScale(r_refdef.view.left, ent->scale, left);
VectorScale(r_refdef.view.up, ent->scale, up);
// offset
+ VectorCopy(r_refdef.view.up, up);
+ up[2] = up[2] + r_overheadsprites_perspective.value; VectorNormalize(up); // some rotation
+ VectorScale(up, ent->scale, up);
+ // offset (move nearer to player, yz is camera plane)
VectorSubtract(r_refdef.view.origin, org, middle);
VectorNormalize(middle);
- org[0] = org[0] + middle[0]*17;
- org[1] = org[1] + middle[1]*17;
- org[2] = org[2] + middle[2]*17;
- // simlulate a bit of perspective effect
- up[2] = up[2] + 0.15;
+ org[0] = org[0] + middle[0]*r_overheadsprites_pushback.value;
+ org[1] = org[1] + middle[1]*r_overheadsprites_pushback.value;
+ org[2] = org[2] + middle[2]*r_overheadsprites_pushback.value;
+ // simlulate a bit of perspective effect
+ up[2] = up[2] + r_overheadsprites_perspective.value;
break;
}