#include "quakedef.h"
+#include "image.h"
+// FIXME: fix skybox after vid_restart
cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
qboolean skyavailable_quake;
qboolean skyavailable_box;
R_SetSkyBox
==================
*/
-int R_SetSkyBox(const char *sky)
+void R_UnloadSkyBox(void)
{
int i;
- char name[1024];
- qbyte *image_rgba;
-
- if (strcmp(sky, skyname) == 0) // no change
- return true;
-
- skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
- skyavailable_box = false;
- skyname[0] = 0;
-
- if (!sky[0])
- return true;
-
- if (strlen(sky) > 1000)
+ for (i = 0;i < 6;i++)
{
- Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
- return false;
+ if (skyboxside[i])
+ R_FreeTexture(skyboxside[i]);
+ skyboxside[i] = NULL;;
}
+}
+void R_LoadSkyBox(void)
+{
+ int i;
+ char name[1024];
+ qbyte *image_rgba;
+ R_UnloadSkyBox();
+ if (!skyname[0])
+ return;
for (i = 0;i < 6;i++)
{
- sprintf (name, "env/%s%s", sky, suf[i]);
- if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
{
- sprintf (name, "gfx/env/%s%s", sky, suf[i]);
- if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
{
- Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]);
+ Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i]);
continue;
}
}
- skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE);
+ skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
Mem_Free(image_rgba);
}
+}
+
+int R_SetSkyBox(const char *sky)
+{
+ if (strcmp(sky, skyname) == 0) // no change
+ return true;
+
+ if (strlen(sky) > 1000)
+ {
+ Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
+ return false;
+ }
+
+ skyavailable_box = false;
+ strcpy(skyname, sky);
+
+ R_UnloadSkyBox();
+ R_LoadSkyBox();
+
+ if (!skyname[0])
+ return true;
if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
{
skyavailable_box = true;
- strcpy(skyname, sky);
return true;
}
return false;
}
}
+float skyboxvertex3f[6*4*3] =
+{
+ // skyside[0]
+ 16, 16, 16,
+ 16, 16, -16,
+ -16, 16, -16,
+ -16, 16, 16,
+ // skyside[1]
+ -16, 16, 16,
+ -16, 16, -16,
+ -16, -16, -16,
+ -16, -16, 16,
+ // skyside[2]
+ -16, -16, 16,
+ -16, -16, -16,
+ 16, -16, -16,
+ 16, -16, 16,
+ // skyside[3]
+ 16, -16, 16,
+ 16, -16, -16,
+ 16, 16, -16,
+ 16, 16, 16,
+ // skyside[4]
+ 16, -16, 16,
+ 16, 16, 16,
+ -16, 16, 16,
+ -16, -16, 16,
+ // skyside[5]
+ 16, 16, -16,
+ 16, -16, -16,
+ -16, -16, -16,
+ -16, 16, -16
+};
+
+float skyboxtexcoord2f[6*4*2] =
+{
+ // skyside[0]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0,
+ // skyside[1]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0,
+ // skyside[2]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0,
+ // skyside[3]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0,
+ // skyside[4]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0,
+ // skyside[5]
+ 1, 0,
+ 1, 1,
+ 0, 1,
+ 0, 0
+};
+
+int skyboxelements[6*2*3] =
+{
+ // skyside[3]
+ 0, 1, 2,
+ 0, 2, 3,
+ // skyside[1]
+ 4, 5, 6,
+ 4, 6, 7,
+ // skyside[0]
+ 8, 9, 10,
+ 8, 10, 11,
+ // skyside[2]
+ 12, 13, 14,
+ 12, 14, 15,
+ // skyside[4]
+ 16, 17, 18,
+ 16, 18, 19,
+ // skyside[5]
+ 20, 21, 22,
+ 20, 22, 23
+};
+
static void R_SkyBox(void)
{
+ int i;
rmeshstate_t m;
-
-#define R_SkyBoxPolyVec(i,s,t,x,y,z) \
- varray_vertex[i * 4 + 0] = (x) * 16.0f;\
- varray_vertex[i * 4 + 1] = (y) * 16.0f;\
- varray_vertex[i * 4 + 2] = (z) * 16.0f;\
- varray_texcoord[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\
- varray_texcoord[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
-
+ GL_Color(1, 1, 1, 1);
memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- m.depthdisable = true; // don't modify or read zbuffer
- m.tex[0] = R_GetTexture(skyboxside[3]); // front
- R_Mesh_State(&m);
-
- GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
- R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1);
- R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
- R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1);
- R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1);
- R_Mesh_Draw(4, 2, polygonelements);
- m.tex[0] = R_GetTexture(skyboxside[1]); // back
- R_Mesh_State(&m);
- R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1);
- R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1);
- R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
- R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
- R_Mesh_Draw(4, 2, polygonelements);
- m.tex[0] = R_GetTexture(skyboxside[0]); // right
- R_Mesh_State(&m);
- R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1);
- R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1);
- R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1);
- R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1);
- R_Mesh_Draw(4, 2, polygonelements);
- m.tex[0] = R_GetTexture(skyboxside[2]); // left
- R_Mesh_State(&m);
- R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1);
- R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
- R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1);
- R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1);
- R_Mesh_Draw(4, 2, polygonelements);
- m.tex[0] = R_GetTexture(skyboxside[4]); // up
- R_Mesh_State(&m);
- R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1);
- R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1);
- R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1);
- R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
- R_Mesh_Draw(4, 2, polygonelements);
- m.tex[0] = R_GetTexture(skyboxside[5]); // down
- R_Mesh_State(&m);
- R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1);
- R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
- R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
- R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1);
- R_Mesh_Draw(4, 2, polygonelements);
+ GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_DepthMask(true);
+ GL_DepthTest(false); // don't modify or read zbuffer
+ GL_VertexPointer(skyboxvertex3f);
+ m.pointer_texcoord[0] = skyboxtexcoord2f;
+ for (i = 0;i < 6;i++)
+ {
+ m.tex[0] = R_GetTexture(skyboxside[i]);
+ R_Mesh_State_Texture(&m);
+ R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
+ }
}
#define skygridx 32
#define skygridy 32
#define skygridy1 (skygridy + 1)
#define skygridyrecip (1.0f / (skygridy))
+#define skysphere_numverts (skygridx1 * skygridy1)
+#define skysphere_numtriangles (skygridx * skygridy * 2)
+static float skysphere_vertex3f[skysphere_numverts * 3];
+static float skysphere_texcoord2f[skysphere_numverts * 2];
+static int skysphere_element3i[skysphere_numtriangles * 3];
-static float skysphere[skygridx1*skygridy1*5];
-static int skysphereindices[skygridx*skygridy*6];
-static void skyspherecalc(float *sphere, float dx, float dy, float dz)
+static void skyspherecalc(void)
{
- float a, b, x, ax, ay, v[3], length;
- int i, j, *index;
+ int i, j, *e;
+ float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
+ float dx, dy, dz;
+ dx = 16;
+ dy = 16;
+ dz = 16 / 3;
+ vertex3f = skysphere_vertex3f;
+ texcoord2f = skysphere_texcoord2f;
for (j = 0;j <= skygridy;j++)
{
a = j * skygridyrecip;
for (i = 0;i <= skygridx;i++)
{
b = i * skygridxrecip;
- x = cos(b * M_PI * 2);
+ x = cos((b + 0.5) * M_PI);
v[0] = ax*x * dx;
v[1] = ay*x * dy;
- v[2] = -sin(b * M_PI * 2) * dz;
+ v[2] = -sin((b + 0.5) * M_PI) * dz;
length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
- *sphere++ = v[0] * length;
- *sphere++ = v[1] * length;
- *sphere++ = v[0];
- *sphere++ = v[1];
- *sphere++ = v[2];
+ *texcoord2f++ = v[0] * length;
+ *texcoord2f++ = v[1] * length;
+ *vertex3f++ = v[0];
+ *vertex3f++ = v[1];
+ *vertex3f++ = v[2];
}
}
- index = skysphereindices;
+ e = skysphere_element3i;
for (j = 0;j < skygridy;j++)
{
for (i = 0;i < skygridx;i++)
{
- *index++ = j * skygridx1 + i;
- *index++ = j * skygridx1 + i + 1;
- *index++ = (j + 1) * skygridx1 + i;
+ *e++ = j * skygridx1 + i;
+ *e++ = j * skygridx1 + i + 1;
+ *e++ = (j + 1) * skygridx1 + i;
- *index++ = j * skygridx1 + i + 1;
- *index++ = (j + 1) * skygridx1 + i + 1;
- *index++ = (j + 1) * skygridx1 + i;
+ *e++ = j * skygridx1 + i + 1;
+ *e++ = (j + 1) * skygridx1 + i + 1;
+ *e++ = (j + 1) * skygridx1 + i;
}
- i++;
- }
-}
-
-static void skyspherearrays(float *v, float *t, float *source, float s)
-{
- int i;
- for (i = 0;i < (skygridx1*skygridy1);i++, t += 2, v += 4, source += 5)
- {
- t[0] = source[0] + s;
- t[1] = source[1] + s;
- v[0] = source[2];
- v[1] = source[3];
- v[2] = source[4];
}
}
static void R_SkySphere(void)
{
- int numverts, numtriangles;
- float speedscale, speedscale2;
+ float speedscale;
static qboolean skysphereinitialized = false;
rmeshstate_t m;
+ matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix;
if (!skysphereinitialized)
{
skysphereinitialized = true;
- skyspherecalc(skysphere, 16, 16, 16 / 3);
+ skyspherecalc();
}
+ // scroll speed for upper layer
speedscale = cl.time*8.0/128.0;
+ // wrap the scroll just to be extra kind to float accuracy
speedscale -= (int)speedscale;
- speedscale2 = cl.time*16.0/128.0;
- speedscale2 -= (int)speedscale2;
- numverts = skygridx1*skygridy1;
- numtriangles = skygridx*skygridy*2;
-
- R_Mesh_ResizeCheck(numverts);
+ // scroll the lower cloud layer twice as fast (just like quake did)
+ Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
+ Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
+ Matrix4x4_CreateIdentity(&identitymatrix);
+ GL_VertexPointer(skysphere_vertex3f);
+ GL_Color(1, 1, 1, 1);
+ GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_DepthMask(true);
+ GL_DepthTest(false); // don't modify or read zbuffer
memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- m.depthdisable = true; // don't modify or read zbuffer
m.tex[0] = R_GetTexture(solidskytexture);
- R_Mesh_State(&m);
-
- GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
- skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale);
- R_Mesh_Draw(numverts, numtriangles, skysphereindices);
-
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.tex[0] = R_GetTexture(alphaskytexture);
- R_Mesh_State(&m);
-
- skyspherearrays(varray_vertex, varray_texcoord[0], skysphere, speedscale2);
- R_Mesh_Draw(numverts, numtriangles, skysphereindices);
+ m.pointer_texcoord[0] = skysphere_texcoord2f;
+ R_Mesh_TextureMatrix(0, &scroll1matrix);
+ if (r_textureunits.integer >= 2)
+ {
+ // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+ m.tex[1] = R_GetTexture(alphaskytexture);
+ m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+ m.pointer_texcoord[1] = skysphere_texcoord2f;
+ R_Mesh_State_Texture(&m);
+ R_Mesh_TextureMatrix(1, &scroll2matrix);
+ R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_TextureMatrix(1, &identitymatrix);
+ }
+ else
+ {
+ // two pass
+ R_Mesh_State_Texture(&m);
+ R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ m.tex[0] = R_GetTexture(alphaskytexture);
+ R_Mesh_State_Texture(&m);
+ R_Mesh_TextureMatrix(0, &scroll2matrix);
+ R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ }
+ R_Mesh_TextureMatrix(0, &identitymatrix);
}
void R_Sky(void)
matrix4x4_t skymatrix;
if (skyrendermasked)
{
- Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]);
+ Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]);
R_Mesh_Matrix(&skymatrix);
if (skyrendersphere)
{
*/
void R_InitSky (qbyte *src, int bytesperpixel)
{
- int i, j, p, r, g, b;
- qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
- unsigned trans[128*128], transpix, *rgba;
+ int i, j;
+ unsigned solidpixels[128*128], alphapixels[128*128];
skyavailable_quake = true;
if (bytesperpixel == 4)
{
for (i = 0;i < 128;i++)
+ {
for (j = 0;j < 128;j++)
- trans[(i*128) + j] = src[i*256+j+128];
+ {
+ solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+ alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
+ }
+ }
}
else
{
// make an average value for the back to avoid
// a fringe on the top level
+ int p, r, g, b;
+ union
+ {
+ unsigned int i;
+ unsigned char b[4];
+ }
+ rgba;
r = g = b = 0;
- for (i=0 ; i<128 ; i++)
+ for (i = 0;i < 128;i++)
{
- for (j=0 ; j<128 ; j++)
+ for (j = 0;j < 128;j++)
{
- p = src[i*256 + j + 128];
- rgba = &d_8to24table[p];
- trans[(i*128) + j] = *rgba;
- r += ((qbyte *)rgba)[0];
- g += ((qbyte *)rgba)[1];
- b += ((qbyte *)rgba)[2];
+ rgba.i = palette_complete[src[i*256 + j + 128]];
+ r += rgba.b[0];
+ g += rgba.b[1];
+ b += rgba.b[2];
}
}
-
- ((qbyte *)&transpix)[0] = r/(128*128);
- ((qbyte *)&transpix)[1] = g/(128*128);
- ((qbyte *)&transpix)[2] = b/(128*128);
- ((qbyte *)&transpix)[3] = 0;
- }
-
- memcpy(skyupperlayerpixels, trans, 128*128*4);
-
- solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
-
- if (bytesperpixel == 4)
- {
+ rgba.b[0] = r/(128*128);
+ rgba.b[1] = g/(128*128);
+ rgba.b[2] = b/(128*128);
+ rgba.b[3] = 0;
for (i = 0;i < 128;i++)
- for (j = 0;j < 128;j++)
- trans[(i*128) + j] = src[i*256+j];
- }
- else
- {
- for (i=0 ; i<128 ; i++)
{
- for (j=0 ; j<128 ; j++)
+ for (j = 0;j < 128;j++)
{
- p = src[i*256 + j];
- if (p == 0)
- trans[(i*128) + j] = transpix;
- else
- trans[(i*128) + j] = d_8to24table[p];
+ solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
+ alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
}
}
}
- memcpy(skylowerlayerpixels, trans, 128*128*4);
-
- alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+ solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
void R_ResetQuakeSky(void)
skytexturepool = R_AllocTexturePool();
solidskytexture = NULL;
alphaskytexture = NULL;
+ R_LoadSkyBox();
}
static void r_sky_shutdown(void)
{
+ R_UnloadSkyBox();
R_FreeTexturePool(&skytexturepool);
solidskytexture = NULL;
alphaskytexture = NULL;
{
Cmd_AddCommand ("loadsky", &LoadSky_f);
Cvar_RegisterVariable (&r_sky);
+ R_ResetSkyBox();
+ R_ResetQuakeSky();
R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
}
+