// FIXME: fixed function path can't properly handle r_view.colorscale > 1
GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_CullFace(GL_NONE);
GL_DepthMask(false);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
// FIXME: fixed function path can't properly handle r_view.colorscale > 1
GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_CullFace(GL_NONE);
GL_DepthMask(true);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);