void R_Shadow_Stage_LightWithShadows(void);
void R_Shadow_Stage_LightWithoutShadows(void);
void R_Shadow_Stage_End(void);
-//int R_Shadow_ScissorForBBoxAndSphere(const float *mins, const float *maxs, const float *origin, float radius);
int R_Shadow_ScissorForBBox(const float *mins, const float *maxs);
typedef struct worldlight_s
struct worldlight_s *next;
msurface_t **surfaces;
int numsurfaces;
- mleaf_t **leafs;
- int numleafs;
rtexture_t *cubemap;
int style;
shadowmesh_t *shadowvolume;