qboolean hitmodels;
float lightradiusscale;
int maxbounce;
- int lightpathsize;
+ float lightpathsize_initial;
+ float lightpathsize_conespread;
float particlebounceintensity;
float particleintensity;
int maxphotons;
float energyperphoton;
float spacing[3];
- int stablerandom;
+ int rng_type;
+ int rng_seed;
float bounceminimumintensity2;
}
r_shadow_bouncegrid_settings_t;