void R_RTLight_Compile(rtlight_t *rtlight);
void R_RTLight_Uncompile(rtlight_t *rtlight);
-void R_Shadow_PrepareLights(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture);
+void R_Shadow_PrepareLights(void);
void R_Shadow_ClearShadowMapTexture(void);
void R_Shadow_DrawPrepass(void);
void R_Shadow_DrawLights(void);