return true;
// the light area is visible, set up the scissor rectangle
- GL_Scissor(ix1, vid.realheight - iy2, ix2 - ix1, iy2 - iy1);
+ GL_Scissor(ix1, vid.height - iy2, ix2 - ix1, iy2 - iy1);
//qglScissor(ix1, iy1, ix2 - ix1, iy2 - iy1);
//qglEnable(GL_SCISSOR_TEST);
c_rt_scissored++;