"void main(void)\n"
"{\n"
" // copy the surface texcoord\n"
-" TexCoord = vec2(gl_TextureMatrix[0] * glMultiTexCoord0);\n"
+" TexCoord = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);\n"
"\n"
" // transform vertex position into light attenuation/cubemap space\n"
" // (-1 to +1 across the light box)\n"