]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
Missed one
[xonotic/darkplaces.git] / r_shadow.c
index 67cf27ced1aae04be8ed88ff1914e160278096d2..192f9064731cf2d00d04ed0e59739179f0c490bd 100644 (file)
@@ -2530,7 +2530,7 @@ static void R_Shadow_BounceGrid_ConvertPixelsAndUpload(void)
                }
 
                if (!r_shadow_bouncegrid_state.createtexture)
-                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, pixelsbgra8, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands);
+                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, pixelsbgra8, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands, 0);
                else
                        r_shadow_bouncegrid_state.texture = R_LoadTexture3D(r_shadow_texturepool, "bouncegrid", resolution[0], resolution[1], resolution[2]*pixelbands, pixelsbgra8, TEXTYPE_BGRA, TEXF_CLAMP | TEXF_ALPHA | TEXF_FORCELINEAR, 0, NULL);
                break;
@@ -2581,7 +2581,7 @@ static void R_Shadow_BounceGrid_ConvertPixelsAndUpload(void)
                }
 
                if (!r_shadow_bouncegrid_state.createtexture)
-                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, (const unsigned char *)pixelsrgba16f, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands);
+                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, (const unsigned char *)pixelsrgba16f, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands, 0);
                else
                        r_shadow_bouncegrid_state.texture = R_LoadTexture3D(r_shadow_texturepool, "bouncegrid", resolution[0], resolution[1], resolution[2]*pixelbands, (const unsigned char *)pixelsrgba16f, TEXTYPE_COLORBUFFER16F, TEXF_CLAMP | TEXF_ALPHA | TEXF_FORCELINEAR, 0, NULL);
                break;
@@ -2590,7 +2590,7 @@ static void R_Shadow_BounceGrid_ConvertPixelsAndUpload(void)
                pixelsrgba32f = highpixels;
 
                if (!r_shadow_bouncegrid_state.createtexture)
-                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, (const unsigned char *)pixelsrgba32f, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands);
+                       R_UpdateTexture(r_shadow_bouncegrid_state.texture, (const unsigned char *)pixelsrgba32f, 0, 0, 0, resolution[0], resolution[1], resolution[2]*pixelbands, 0);
                else
                        r_shadow_bouncegrid_state.texture = R_LoadTexture3D(r_shadow_texturepool, "bouncegrid", resolution[0], resolution[1], resolution[2]*pixelbands, (const unsigned char *)pixelsrgba32f, TEXTYPE_COLORBUFFER32F, TEXF_CLAMP | TEXF_ALPHA | TEXF_FORCELINEAR, 0, NULL);
                break;