typedef struct rendermodule_s
{
int active; // set by start, cleared by shutdown
- char *name;
+ const char *name;
void(*start)(void);
void(*shutdown)(void);
void(*newmap)(void);
Cmd_AddCommand("r_restart", R_Modules_Restart, "restarts renderer");
}
-void R_RegisterModule(char *name, void(*start)(void), void(*shutdown)(void), void(*newmap)(void), void(*devicelost)(void), void(*devicerestored)(void))
+void R_RegisterModule(const char *name, void(*start)(void), void(*shutdown)(void), void(*newmap)(void), void(*devicelost)(void), void(*devicerestored)(void))
{
int i;
for (i = 0;i < MAXRENDERMODULES;i++)