R_RegisterModule("R_LightningBeams", r_lightningbeams_start, r_lightningbeams_shutdown, r_lightningbeams_newmap, NULL, NULL);
}
-static void CL_Beam_AddQuad(dp_model_t *mod, msurface_t *surf, const vec3_t start, const vec3_t end, const vec3_t offset, float t1, float t2)
+static void CL_Beam_AddQuad(model_t *mod, msurface_t *surf, const vec3_t start, const vec3_t end, const vec3_t offset, float t1, float t2)
{
int e0, e1, e2, e3;
vec3_t n;
vec_t beamscroll = r_refdef.scene.time * -r_lightningbeam_scroll.value;
vec_t beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value;
float length, t1, t2;
- dp_model_t *mod;
+ model_t *mod;
msurface_t *surf;
if (r_lightningbeam_qmbtexture.integer && cl_beams_externaltexture.currentskinframe == NULL)