/*
==================
-R_AnimateLight
+R_UpdateLights
==================
*/
-void R_AnimateLight (void)
+void R_UpdateLights(void)
{
int i, j, k;
+ dlight_t *cd;
+ rdlight_t *rd;
-//
// light animations
// 'm' is normal light, 'a' is no light, 'z' is double bright
i = (int)(cl.time * 10);
k = k*22;
d_lightstylevalue[j] = k;
}
-}
-
-
-void R_BuildLightList(void)
-{
- int i;
- dlight_t *cd;
- rdlight_t *rd;
r_numdlights = 0;
c_dlights = 0;