]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_light.c
varray_* rewritten to remove padding (varray_vertex3f, varray_texcoord2f, varray_texc...
[xonotic/darkplaces.git] / r_light.c
index 86c2a0d4031f33e69c1a75315f5f62920e3d9736..2824929de7bce51397c7c10e40226bd6f7615cf0 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -154,10 +154,6 @@ void R_DrawCoronas(void)
        R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
        viewdist = DotProduct(r_origin, vpn);
-       varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
-       varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1;
-       varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
-       varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0;
        for (i = 0;i < r_numdlights;i++)
        {
                rd = r_dlight + i;
@@ -176,19 +172,7 @@ void R_DrawCoronas(void)
                        scale = rd->cullradius * 0.25f;
                        if (gl_flashblend.integer)
                                scale *= 2.0f;
-                       varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale;
-                       varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale;
-                       varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale;
-                       varray_vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale;
-                       varray_vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale;
-                       varray_vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale;
-                       varray_vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale;
-                       varray_vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale;
-                       varray_vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale;
-                       varray_vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale;
-                       varray_vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale;
-                       varray_vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale;
-                       R_Mesh_Draw(4, 2, polygonelements);
+                       R_DrawSpriteMesh(rd->origin, vright, vup, scale, -scale, -scale, scale);
                }
        }
 }
@@ -656,7 +640,7 @@ void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p
 {
        mleaf_t *leaf;
        leaf = Mod_PointInLeaf(p, cl.worldmodel);
-       if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT)
+       if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->lightdata)
        {
                color[0] = color[1] = color[2] = 1;
                return;
@@ -691,7 +675,11 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo
        // scale of the model's coordinate space, to alter light attenuation to match
        // make the mscale squared so it can scale the squared distance results
        mscale = ent->scale * ent->scale;
-       if ((maxnearlights != 0) && !r_fullbright.integer && !(ent->effects & EF_FULLBRIGHT))
+       if (r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
+               VectorSet(basecolor, 1, 1, 1);
+       else if (maxnearlights == 0 && r_shadow_lightingmode < 2)
+               R_CompleteLightPoint (basecolor, ent->origin, true, NULL);
+       else
        {
                R_ModelLightPoint(ent, basecolor, ent->origin);
 
@@ -824,8 +812,6 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo
                        }
                }
        }
-       else
-               R_CompleteLightPoint (basecolor, ent->origin, true, NULL);
        basecolor[0] *= colorr;
        basecolor[1] *= colorg;
        basecolor[2] *= colorb;
@@ -840,7 +826,7 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo
                        VectorCopy(basecolor, color);
                        for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++)
                        {
-                               VectorSubtract(nl->origin, av, v);
+                               VectorSubtract(av, nl->origin, v);
                                // directional shading
                                dot = DotProduct(avn,v);
                                if (dot > 0)
@@ -875,8 +861,8 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo
                        VectorCopy(color, avc);
                        avc[3] = a;
                        avc += 4;
-                       av += 4;
-                       avn += 4;
+                       av += 3;
+                       avn += 3;
                }
        }
        else