vec3_t origin;
vec3_t vert[EXPLOSIONVERTS];
vec3_t vertvel[EXPLOSIONVERTS];
- qboolean clipping;
+ qbool clipping;
}
explosion_t;
static rtexturepool_t *explosiontexturepool;
#endif
-cvar_t r_explosionclip = {CVAR_CLIENT | CVAR_SAVE, "r_explosionclip", "1", "enables collision detection for explosion shell (so that it flattens against walls and floors)"};
+cvar_t r_explosionclip = {CF_CLIENT | CF_ARCHIVE, "r_explosionclip", "1", "enables collision detection for explosion shell (so that it flattens against walls and floors)"};
#ifdef MAX_EXPLOSIONS
-static cvar_t r_drawexplosions = {CVAR_CLIENT, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
+static cvar_t r_drawexplosions = {CF_CLIENT, "r_drawexplosions", "1", "enables rendering of explosion shells (see also cl_particles_explosions_shell)"};
-//extern qboolean r_loadfog;
+//extern qbool r_loadfog;
static void r_explosion_start(void)
{
int x, y;