This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// quakedef.h -- primary header for client
-#define QUAKE_GAME // as opposed to utilities
+#define QUAKE_GAME // as opposed to utilities
-#define VERSION 1.50
-extern int buildnumber;
+extern char *buildstring;
+
+#if !defined BYTE_DEFINED
+typedef unsigned char byte;
+#define BYTE_DEFINED 1
+#endif
+
+#undef true
+#undef false
+
+typedef enum {false, true} qboolean;
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
#ifndef FALSE
#define FALSE 0
#define ASSERT(condition)
#endif
-#define GAMENAME "id1"
+#define GAMENAME "id1"
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <setjmp.h>
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-
-// LordHavoc: default heap size (unless -heapsize, -mem, or -winmem is used), in megabytes
-#define DEFAULTMEM 24
-//#define MINIMUM_MEMORY 0x550000
-//#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
-
#define MAX_NUM_ARGVS 50
// up / down
#define SOUND_CHANNELS 8
+#include "zone.h"
+#include "quakeio.h"
#include "common.h"
+#include "cvar.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
-#include "zone.h"
#include "mathlib.h"
#include "r_textures.h"
#include "wad.h"
#include "draw.h"
-#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
-#include "render.h"
+#include "model_shared.h"
#include "client.h"
+#include "render.h"
#include "progs.h"
#include "server.h"
-#include "model_shared.h"
-
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
-#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "glquake.h"
+#include "ui.h"
+
+#include "portals.h"
+
//=============================================================================
// the host system specifies the base of the directory tree, the
typedef struct
{
char *basedir;
+#if CACHEENABLE
char *cachedir; // for development over ISDN lines
+#endif
int argc;
char **argv;
- void *membase;
- int memsize;
} quakeparms_t;
extern quakeparms_t host_parms;
extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
extern cvar_t developer;
extern qboolean host_initialized; // true if into command execution
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
-void Host_Init ();
+void Host_Init (void);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
-extern qboolean isDedicated;
-
extern int minimum_memory;
//
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
+void fractalnoisequick(byte *noise, int size, int startgrid);
#include "palette.h"
#include "image.h"
+
+void Sys_Shared_Init(void);