# include <TargetConditionals.h>
#endif
-#if defined(__GNUC__) && (__GNUC__ > 2)
+#if (__GNUC__ > 2) || defined (__clang__) || (__TINYC__)
#define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
#define DP_FUNC_PURE __attribute__ ((pure))
#define DP_FUNC_NORETURN __attribute__ ((noreturn))
#define MAX_CUBEMAPS 1024
#define MAX_EXPLOSIONS 8
#define MAX_DLIGHTS 16
-#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
+#define MAX_CACHED_PICS 2048 // this is 144 bytes each (or 152 on 64bit)
#define CACHEPICHASHSIZE 256
#define MAX_PARTICLEEFFECTNAME 256
#define MAX_PARTICLEEFFECTINFO 1024
#define MAX_BINDMAPS 8
#define MAX_PARTICLES_INITIAL 8192
#define MAX_PARTICLES 8192
-#define MAX_DECALS_INITIAL 1024
-#define MAX_DECALS 1024
#define MAX_ENITIES_INITIAL 256
#define MAX_STATICENTITIES 256
#define MAX_EFFECTS 16
#define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
-#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
+#define MAX_CACHED_PICS 2048 ///< max number of 2D pics loaded at once
#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
#define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
#define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
#define MAX_BINDMAPS 8
#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
-#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
-#define MAX_DECALS 1048576 ///< upper limit on cl.decals size
#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
//#define STAT_TIME 17 ///< FTE
//#define STAT_VIEW2 20 ///< FTE
#define STAT_VIEWZOOM 21 ///< DP
+#define MIN_VM_STAT 32 ///< stat range available to VM_SV_AddStat
+#define MAX_VM_STAT 220 ///< stat range available to VM_SV_AddStat
#define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
#include "zone.h"
#include "fs.h"
#include "common.h"
+#include "com_list.h"
#include "cvar.h"
#include "bspfile.h"
#include "sys.h"
#endif
#include "csprogs.h"
-extern qboolean noclip_anglehack;
+extern qbool noclip_anglehack;
extern cvar_t developer;
+extern cvar_t developer_entityparsing;
extern cvar_t developer_extra;
extern cvar_t developer_insane;
extern cvar_t developer_loadfile;
# define USE_RWOPS 1
# define LINK_TO_ZLIB 1
# define LINK_TO_LIBVORBIS 1
+#ifdef USEXMP
+# define LINK_TO_LIBXMP 1 // nyov: if someone can test with the android NDK compiled libxmp?
+#endif
# define DP_MOBILETOUCH 1
# define DP_FREETYPE_STATIC 1
#elif TARGET_OS_IPHONE /* must come first because it also defines MACOSX */
#elif defined(__OpenBSD__)
# define DP_OS_NAME "OpenBSD"
# define DP_OS_STR "openbsd"
+#elif defined(__DragonFly__)
+# define DP_OS_NAME "DragonFlyBSD"
+# define DP_OS_STR "dragonflybsd"
#elif defined(MACOSX)
# define DP_OS_NAME "Mac OS X"
# define DP_OS_STR "osx"
#elif defined(__MORPHOS__)
# define DP_OS_NAME "MorphOS"
# define DP_OS_STR "morphos"
+#elif defined (sun) || defined (__sun)
+# if defined (__SVR4) || defined (__svr4__)
+# define DP_OS_NAME "Solaris"
+# define DP_OS_STR "solaris"
+# else
+# define DP_OS_NAME "SunOS"
+# define DP_OS_STR "sunos"
+# endif
#else
# define DP_OS_NAME "Unknown"
# define DP_OS_STR "unknown"
#endif
-#if defined(__GNUC__)
+#if defined(__GNUC__) || (__clang__)
# if defined(__i386__)
# define DP_ARCH_STR "686"
# define SSE_POSSIBLE
#ifdef SSE_POSSIBLE
// runtime detection of SSE/SSE2 capabilities for x86
-qboolean Sys_HaveSSE(void);
-qboolean Sys_HaveSSE2(void);
+qbool Sys_HaveSSE(void);
+qbool Sys_HaveSSE2(void);
#else
#define Sys_HaveSSE() false
#define Sys_HaveSSE2() false
#include "glquake.h"
#include "palette.h"
-
-/// incremented every frame, never reset
-extern int host_framecount;
-/// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-/// equal to Sys_DirtyTime() at the start of this host frame
-extern double host_dirtytime;
+typedef enum host_state_e
+{
+ host_shutdown,
+ host_init,
+ host_loading,
+ host_active
+} host_state_t;
+
+typedef struct host_s
+{
+ jmp_buf abortframe;
+ int state;
+ int framecount; // incremented every frame, never reset (checked by Host_Error and Host_SaveConfig_f)
+ double realtime; // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
+ double dirtytime; // the main loop wall time for this frame, equal to Sys_DirtyTime() at the start of this host frame
+ double sleeptime; // time spent sleeping overall
+ qbool restless; // don't sleep
+ qbool paused; // global paused state, pauses both client and server
+ cmd_buf_t *cbuf;
+
+ struct
+ {
+ void (*ConnectLocal)(void);
+ } hook;
+} host_t;
+
+extern host_t host;
void Host_InitCommands(void);
void Host_Main(void);
+double Host_Frame(double time);
void Host_Shutdown(void);
void Host_StartVideo(void);
void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
void Host_Quit_f(cmd_state_t *cmd);
-void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
-void Host_ShutdownServer(void);
-void Host_Reconnect_f(cmd_state_t *cmd);
+void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
+double SV_Frame(double time);
+void SV_Shutdown(void);
+void CL_Reconnect_f(cmd_state_t *cmd);
void Host_NoOperation_f(cmd_state_t *cmd);
void Host_LockSession(void);
void Host_UnlockSession(void);
// In Quake, any char in 0..32 counts as whitespace
//#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
#define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
-
+#define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1]))
// This also includes extended characters, and ALL control chars
#define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')