#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
-#define MAX_BEAMS 256 ///< limit on size of cl.beams
+#define MAX_BEAMS 4096 ///< limit on size of cl.beams
#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask