WarpZone_PostTeleportPlayer_Callback(player);
}
-float WarpZone_Teleported_Send(entity to, float sf)
+bool WarpZone_Teleported_Send(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
WriteCoord(MSG_ENTITY, self.angles.x);
}
}
-float WarpZone_Send(entity to, float sendflags)
+bool WarpZone_Send(entity to, int sendflags)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
return true;
}
-float WarpZone_Camera_Send(entity to, float sendflags)
+bool WarpZone_Camera_Send(entity to, int sendflags)
{
int f = 0;
WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);