bool autocvar__endmatch;
bool autocvar_g_use_ammunition;
bool autocvar_g_jetpack;
+int autocvar_g_warmup;
bool autocvar_g_warmup_allguns;
bool autocvar_g_warmup_allow_timeout;
#define autocvar_g_weaponarena cvar_string("g_weaponarena")
bool autocvar_sv_gameplayfix_droptofloorstartsolid;
bool autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
+bool autocvar_sv_mapformat_is_quake3;
+bool autocvar_sv_mapformat_is_quake2;
+
float checkrules_equality;
float checkrules_suddendeathwarning;
float checkrules_suddendeathend;