MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
- q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(_MapInfo_FindArenaFile(mapname, ".arena")));
- q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(_MapInfo_FindArenaFile(mapname, ".defi")));
+ q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
+ q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
// quake 3 music support
if(world.music || world.noise)