s = strcat(s, "spectator:");
if(to_console)
- LOG_INFO(s, playername(it, false));
+ LOG_INFO(s, playername(it.netname, it.team, false));
if(to_eventlog)
- GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
+ GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
if(to_file)
- fputs(file, strcat(s, playername(it, false), "\n"));
+ fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
});
if(teamplay)
FOREACH_CLIENT(IS_PLAYER(it), {
FixIntermissionClient(it);
if(it.winning)
- bprint(playername(it, false), " ^7wins.\n");
+ bprint(playername(it.netname, it.team, false), " ^7wins.\n");
});
target_music_kill();
}
}
+float want_weapon(entity weaponinfo, float allguns)
+{
+ int d = 0;
+ bool allow_mutatorblocked = false;
+
+ if(!weaponinfo.m_id)
+ return 0;
+
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
+ d = M_ARGV(1, float);
+ allguns = M_ARGV(2, bool);
+ allow_mutatorblocked = M_ARGV(3, bool);
+
+ if(allguns)
+ d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
+ else if(!mutator_returnvalue)
+ d = !(!weaponinfo.weaponstart);
+
+ if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+ d = 0;
+
+ float t = weaponinfo.weaponstartoverride;
+
+ //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
+
+ // bit order in t:
+ // 1: want or not
+ // 2: is default?
+ // 4: is set by default?
+ if(t < 0)
+ t = 4 | (3 * d);
+ else
+ t |= (2 * d);
+
+ return t;
+}
+
+/// Weapons the player normally starts with outside weapon arena.
+WepSet weapons_start()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, false);
+ if (w & 1)
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_all()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_devall()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null,
+ {
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_most()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+void weaponarena_available_all_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to all weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+ }
+}
+
+void weaponarena_available_devall_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to devall weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+ }
+}
+
+void weaponarena_available_most_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to most weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+ }
+}
+
+void readplayerstartcvars()
+{
+ // initialize starting values for players
+ start_weapons = '0 0 0';
+ start_weapons_default = '0 0 0';
+ start_weapons_defaultmask = '0 0 0';
+ start_items = 0;
+ start_ammo_shells = 0;
+ start_ammo_nails = 0;
+ start_ammo_rockets = 0;
+ start_ammo_cells = 0;
+ start_ammo_plasma = 0;
+ if (random_start_ammo == NULL)
+ {
+ random_start_ammo = spawn();
+ }
+ start_health = cvar("g_balance_health_start");
+ start_armorvalue = cvar("g_balance_armor_start");
+
+ g_weaponarena = 0;
+ g_weaponarena_weapons = '0 0 0';
+
+ string s = cvar_string("g_weaponarena");
+
+ MUTATOR_CALLHOOK(SetWeaponArena, s);
+ s = M_ARGV(0, string);
+
+ if (s == "0" || s == "")
+ {
+ // no arena
+ }
+ else if (s == "off")
+ {
+ // forcibly turn off weaponarena
+ }
+ else if (s == "all" || s == "1")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Weapons";
+ g_weaponarena_weapons = weapons_all();
+ }
+ else if (s == "devall")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Dev All Weapons";
+ g_weaponarena_weapons = weapons_devall();
+ }
+ else if (s == "most")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Most Weapons";
+ g_weaponarena_weapons = weapons_most();
+ }
+ else if (s == "all_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "devall_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Dev All Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "most_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Most Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "none")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "No Weapons";
+ }
+ else
+ {
+ g_weaponarena = 1;
+ float t = tokenize_console(s);
+ g_weaponarena_list = "";
+ for (int j = 0; j < t; ++j)
+ {
+ s = argv(j);
+ Weapon wep = Weapon_from_name(s);
+ if(wep != WEP_Null)
+ {
+ g_weaponarena_weapons |= (wep.m_wepset);
+ g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
+ }
+ }
+ g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+ }
+
+ if (g_weaponarena)
+ {
+ g_weapon_stay = 0; // incompatible
+ start_weapons = g_weaponarena_weapons;
+ start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
+ }
+ else
+ {
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, false);
+ WepSet s = it.m_wepset;
+ if(w & 1)
+ start_weapons |= s;
+ if(w & 2)
+ start_weapons_default |= s;
+ if(w & 4)
+ start_weapons_defaultmask |= s;
+ });
+ }
+
+ if(cvar("g_balance_superweapons_time") < 0)
+ start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
+ if(!cvar("g_use_ammunition"))
+ start_items |= IT_UNLIMITED_AMMO;
+
+ if(start_items & IT_UNLIMITED_AMMO)
+ {
+ start_ammo_shells = 999;
+ start_ammo_nails = 999;
+ start_ammo_rockets = 999;
+ start_ammo_cells = 999;
+ start_ammo_plasma = 999;
+ start_ammo_fuel = 999;
+ }
+ else
+ {
+ start_ammo_shells = cvar("g_start_ammo_shells");
+ start_ammo_nails = cvar("g_start_ammo_nails");
+ start_ammo_rockets = cvar("g_start_ammo_rockets");
+ start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_plasma = cvar("g_start_ammo_plasma");
+ start_ammo_fuel = cvar("g_start_ammo_fuel");
+ random_start_weapons_count = cvar("g_random_start_weapons_count");
+ SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
+ SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
+ SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
+ SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
+ SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
+ }
+
+ warmup_start_ammo_shells = start_ammo_shells;
+ warmup_start_ammo_nails = start_ammo_nails;
+ warmup_start_ammo_rockets = start_ammo_rockets;
+ warmup_start_ammo_cells = start_ammo_cells;
+ warmup_start_ammo_plasma = start_ammo_plasma;
+ warmup_start_ammo_fuel = start_ammo_fuel;
+ warmup_start_health = start_health;
+ warmup_start_armorvalue = start_armorvalue;
+ warmup_start_weapons = start_weapons;
+ warmup_start_weapons_default = start_weapons_default;
+ warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+ if (!g_weaponarena)
+ {
+ warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+ warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+ warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+ warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+ warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+ warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+ warmup_start_health = cvar("g_warmup_start_health");
+ warmup_start_armorvalue = cvar("g_warmup_start_armor");
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, autocvar_g_warmup_allguns);
+ WepSet s = it.m_wepset;
+ if(w & 1)
+ warmup_start_weapons |= s;
+ if(w & 2)
+ warmup_start_weapons_default |= s;
+ if(w & 4)
+ warmup_start_weapons_defaultmask |= s;
+ });
+ }
+
+ if (autocvar_g_jetpack)
+ start_items |= ITEM_Jetpack.m_itemid;
+
+ MUTATOR_CALLHOOK(SetStartItems);
+
+ if (start_items & ITEM_Jetpack.m_itemid)
+ {
+ start_items |= ITEM_JetpackRegen.m_itemid;
+ start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ }
+
+ start_ammo_shells = max(0, start_ammo_shells);
+ start_ammo_nails = max(0, start_ammo_nails);
+ start_ammo_rockets = max(0, start_ammo_rockets);
+ start_ammo_cells = max(0, start_ammo_cells);
+ start_ammo_plasma = max(0, start_ammo_plasma);
+ start_ammo_fuel = max(0, start_ammo_fuel);
+ SetResource(random_start_ammo, RES_SHELLS,
+ max(0, GetResource(random_start_ammo, RES_SHELLS)));
+ SetResource(random_start_ammo, RES_BULLETS,
+ max(0, GetResource(random_start_ammo, RES_BULLETS)));
+ SetResource(random_start_ammo, RES_ROCKETS,
+ max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+ SetResource(random_start_ammo, RES_CELLS,
+ max(0, GetResource(random_start_ammo, RES_CELLS)));
+ SetResource(random_start_ammo, RES_PLASMA,
+ max(0, GetResource(random_start_ammo, RES_PLASMA)));
+
+ warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
+ warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
+ warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+ warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+ warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
+ warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
+}
+
+void readlevelcvars()
+{
+ if(cvar("sv_allow_fullbright"))
+ serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
+
+ sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+
+ warmup_stage = cvar("g_warmup");
+ warmup_limit = cvar("g_warmup_limit");
+
+ if(cvar("g_campaign"))
+ warmup_stage = 0; // no warmup during campaign
+
+ g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
+ g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
+ g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
+ g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
+ g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
+ g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
+ g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
+ g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
+ g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
+ g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
+ g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
+ g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
+ g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
+ g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
+
+ g_pickup_shells = cvar("g_pickup_shells");
+ g_pickup_shells_max = cvar("g_pickup_shells_max");
+ g_pickup_nails = cvar("g_pickup_nails");
+ g_pickup_nails_max = cvar("g_pickup_nails_max");
+ g_pickup_rockets = cvar("g_pickup_rockets");
+ g_pickup_rockets_max = cvar("g_pickup_rockets_max");
+ g_pickup_cells = cvar("g_pickup_cells");
+ g_pickup_cells_max = cvar("g_pickup_cells_max");
+ g_pickup_plasma = cvar("g_pickup_plasma");
+ g_pickup_plasma_max = cvar("g_pickup_plasma_max");
+ g_pickup_fuel = cvar("g_pickup_fuel");
+ g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
+ g_pickup_fuel_max = cvar("g_pickup_fuel_max");
+ g_pickup_armorsmall = cvar("g_pickup_armorsmall");
+ g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
+ g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
+ g_pickup_armormedium = cvar("g_pickup_armormedium");
+ g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
+ g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
+ g_pickup_armorbig = cvar("g_pickup_armorbig");
+ g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
+ g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
+ g_pickup_armormega = cvar("g_pickup_armormega");
+ g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+ g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
+ g_pickup_healthsmall = cvar("g_pickup_healthsmall");
+ g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
+ g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
+ g_pickup_healthmedium = cvar("g_pickup_healthmedium");
+ g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
+ g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
+ g_pickup_healthbig = cvar("g_pickup_healthbig");
+ g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+ g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
+ g_pickup_healthmega = cvar("g_pickup_healthmega");
+ g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
+ g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
+
+ g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
+ g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
+
+ g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
+ if(!g_weapon_stay)
+ g_weapon_stay = cvar("g_weapon_stay");
+
+ MUTATOR_CALLHOOK(ReadLevelCvars);
+
+ if (!warmup_stage)
+ game_starttime = time + cvar("g_start_delay");
+
+ FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
+
+ readplayerstartcvars();
+}
+
+void InitializeEntity(entity e, void(entity this) func, int order)
+{
+ entity prev, cur;
+
+ if (!e || e.initialize_entity)
+ {
+ // make a proxy initializer entity
+ entity e_old = e;
+ e = new(initialize_entity);
+ e.enemy = e_old;
+ }
+
+ e.initialize_entity = func;
+ e.initialize_entity_order = order;
+
+ cur = initialize_entity_first;
+ prev = NULL;
+ for (;;)
+ {
+ if (!cur || cur.initialize_entity_order > order)
+ {
+ // insert between prev and cur
+ if (prev)
+ prev.initialize_entity_next = e;
+ else
+ initialize_entity_first = e;
+ e.initialize_entity_next = cur;
+ return;
+ }
+ prev = cur;
+ cur = cur.initialize_entity_next;
+ }
+}
+void InitializeEntitiesRun()
+{
+ entity startoflist = initialize_entity_first;
+ initialize_entity_first = NULL;
+ delete_fn = remove_except_protected;
+ for (entity e = startoflist; e; e = e.initialize_entity_next)
+ {
+ e.remove_except_protected_forbidden = 1;
+ }
+ for (entity e = startoflist; e; )
+ {
+ e.remove_except_protected_forbidden = 0;
+ e.initialize_entity_order = 0;
+ entity next = e.initialize_entity_next;
+ e.initialize_entity_next = NULL;
+ var void(entity this) func = e.initialize_entity;
+ e.initialize_entity = func_null;
+ if (e.classname == "initialize_entity")
+ {
+ entity wrappee = e.enemy;
+ builtin_remove(e);
+ e = wrappee;
+ }
+ //dprint("Delayed initialization: ", e.classname, "\n");
+ if (func)
+ {
+ func(e);
+ }
+ else
+ {
+ eprint(e);
+ backtrace(strcat("Null function in: ", e.classname, "\n"));
+ }
+ e = next;
+ }
+ delete_fn = remove_unsafely;
+}
+
+// deferred dropping
+void DropToFloor_Handler(entity this)
+{
+ WITHSELF(this, builtin_droptofloor());
+ this.dropped_origin = this.origin;
+}
+
+void droptofloor(entity this)
+{
+ InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
+}
+
bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
void RunThink(entity this)
{