#include "world.qh"
-#include "anticheat.qh"
-#include "antilag.qh"
-#include "bot/api.qh"
-#include "campaign.qh"
-#include "cheats.qh"
-#include "client.qh"
-#include "command/common.qh"
-#include "command/getreplies.qh"
-#include "command/sv_cmd.qh"
-#include "command/vote.qh"
-#include "hook.qh"
-#include <server/gamelog.qh>
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/sv_rules.qh>
+#include <common/items/_mod.qh>
+#include <common/mapinfo.qh>
+#include <common/mapobjects/target/music.qh>
+#include <common/mapobjects/trigger/hurt.qh>
+#include <common/mapobjects/trigger/secret.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/monsters/_mod.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/net_linked.qh>
+#include <common/notifications/all.qh>
+#include <common/physics/player.qh>
+#include <common/playerstats.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
+#include <common/vehicles/all.qh>
+#include <common/weapons/_all.qh>
+#include <server/anticheat.qh>
+#include <server/antilag.qh>
+#include <server/bot/api.qh>
+#include <server/campaign.qh>
+#include <server/cheats.qh>
+#include <server/client.qh>
+#include <server/command/common.qh>
+#include <server/command/getreplies.qh>
+#include <server/command/sv_cmd.qh>
+#include <server/command/vote.qh>
#include <server/damage.qh>
-#include "ipban.qh"
+#include <server/gamelog.qh>
+#include <server/hook.qh>
#include <server/intermission.qh>
+#include <server/ipban.qh>
+#include <server/items/items.qh>
#include <server/main.qh>
-#include "mapvoting.qh"
+#include <server/mapvoting.qh>
#include <server/mutators/_mod.qh>
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-#include "spawnpoints.qh"
-#include "teamplay.qh"
-#include "weapons/weaponstats.qh"
+#include <server/race.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
+#include <server/spawnpoints.qh>
+#include <server/teamplay.qh>
#include <server/weapons/common.qh>
-#include "../common/constants.qh"
-#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
-#include <common/gamemodes/_mod.qh>
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-#include <common/mapobjects/triggers.qh>
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
-#include <common/weapons/_all.qh>
-#include "../common/state.qh"
+#include <server/weapons/weaponstats.qh>
const float LATENCY_THINKRATE = 10;
.float latency_sum;
{
WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
WriteByte(MSG_BROADCAST, this.cnt);
- WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
+ WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
}
const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
-float world_initialized;
void SetDefaultAlpha()
{
#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
#define BADCVAR(p) if(k == p) continue
+#define BADVALUE(p, val) if (k == p && v == val) continue
// general excludes and namespaces for server admin used cvars
BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
BADCVAR("g_chatsounds");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ca_point_limit");
+ BADCVAR("g_ca_spectate_enemies");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_leaderboard");
BADCVAR("g_domination_point_limit");
BADCVAR("g_domination_teams_override");
+ BADCVAR("g_freezetag_revive_spawnshield");
BADCVAR("g_freezetag_teams_override");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("sv_motd");
BADCVAR("sv_public");
BADCVAR("sv_ready_restart");
+ BADCVAR("sv_showfps");
BADCVAR("sv_status_privacy");
BADCVAR("sv_taunt");
BADCVAR("sv_vote_call");
BADCVAR("sv_vote_master_commands");
BADCVAR("sv_vote_master_password");
BADCVAR("sv_vote_simple_majority_factor");
+ BADVALUE("sys_ticrate", "0.0166667");
+ BADVALUE("sys_ticrate", "0.0333333");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
BADPREFIX("g_warmup_");
BADCVAR("g_lms_weaponarena");
BADCVAR("g_ctf_stalemate_time");
- if(cvar_string("g_mod_balance") == "Testing")
- {
- // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
- BADPREFIX("g_balance_");
- }
-
#undef BADPRESUFFIX
#undef BADPREFIX
#undef BADCVAR
+#undef BADVALUE
if(pureadding)
{
delete_fn = remove_unsafely;
- entity e = spawn();
+ entity e = new(GotoFirstMap);
setthink(e, GotoFirstMap);
e.nextthink = time; // this is usually 1 at this point
cvar_changes_init(); // do this very early now so it REALLY matches the server config
+ // default to RACE_RECORD, can be overwritten by gamemodes
+ record_type = RACE_RECORD;
+
// needs to be done so early because of the constants they create
static_init();
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
monsterlist_reply = strzone(getmonsterlist());
+ bool records_available = false;
for(int i = 0; i < 10; ++i)
{
string s = getrecords(i);
- if (s)
+ if (s != "")
+ {
records_reply[i] = strzone(s);
+ records_available = true;
+ }
}
+ if (!records_available)
+ records_reply[0] = "No records available for the current game mode.\n";
ladder_reply = strzone(getladder());
rankings_reply = strzone(getrankings());
// fill sv_curl_serverpackages from .serverpackage files
if (autocvar_sv_curl_serverpackages_auto)
{
- string s = "csprogs-" WATERMARK ".txt";
+ string s = "csprogs-" WATERMARK ".dat";
// remove automatically managed files from the list to prevent duplicates
for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
{
delete(this);
}
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
+{
+ float m = e.dphitcontentsmask;
+ e.dphitcontentsmask = goodcontents | badcontents;
+
+ vector org = boundmin;
+ vector delta = boundmax - boundmin;
+
+ vector start, end;
+ start = end = org;
+ int j; // used after the loop
+ for(j = 0; j < attempts; ++j)
+ {
+ start.x = org.x + random() * delta.x;
+ start.y = org.y + random() * delta.y;
+ start.z = org.z + random() * delta.z;
+
+ // rule 1: start inside world bounds, and outside
+ // solid, and don't start from somewhere where you can
+ // fall down to evil
+ tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
+ if (trace_fraction >= 1)
+ continue;
+ if (trace_startsolid)
+ continue;
+ if (trace_dphitcontents & badcontents)
+ continue;
+ if (trace_dphitq3surfaceflags & badsurfaceflags)
+ continue;
+
+ // rule 2: if we are too high, lower the point
+ if (trace_fraction * delta.z > maxaboveground)
+ start = trace_endpos + '0 0 1' * maxaboveground;
+ vector enddown = trace_endpos;
+
+ // rule 3: make sure we aren't outside the map. This only works
+ // for somewhat well formed maps. A good rule of thumb is that
+ // the map should have a convex outside hull.
+ // these can be traceLINES as we already verified the starting box
+ vector mstart = start + 0.5 * (e.mins + e.maxs);
+ traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+
+ // rule 4: we must "see" some spawnpoint or item
+ entity sp = NULL;
+ IL_EACH(g_spawnpoints, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+ });
+ if(!sp)
+ {
+ int items_checked = 0;
+ IL_EACH(g_items, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+
+ ++items_checked;
+ if(items_checked >= attempts)
+ break; // sanity
+ });
+
+ if(!sp)
+ continue;
+ }
+
+ // find a random vector to "look at"
+ end.x = org.x + random() * delta.x;
+ end.y = org.y + random() * delta.y;
+ end.z = org.z + random() * delta.z;
+ end = start + normalize(end - start) * vlen(delta);
+
+ // rule 4: start TO end must not be too short
+ tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ continue;
+ if(trace_fraction < minviewdistance / vlen(delta))
+ continue;
+
+ // rule 5: don't want to look at sky
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+ continue;
+
+ // rule 6: we must not end up in trigger_hurt
+ if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
+ continue;
+
+ break;
+ }
+
+ e.dphitcontentsmask = m;
+
+ if(j < attempts)
+ {
+ setorigin(e, start);
+ e.angles = vectoangles(end - start);
+ LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
+ return true;
+ }
+ return false;
+}
+
+float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+{
+ return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
+}
+
/*
===============================================================================
s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(s, "spectator:");
if(to_console)
- LOG_INFO(s, playername(it.netname, it.team, false));
+ LOG_HELP(s, playername(it.netname, it.team, false));
if(to_eventlog)
GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
if(to_file)
{
s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
s = strcat(s, ":", ftos(i));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
}
if(to_console)
- LOG_INFO(":end");
+ LOG_HELP(":end");
if(to_eventlog)
GameLogEcho(":end");
if(to_file)
void NextLevel()
{
game_stopped = true;
- intermission_running = 1; // game over
+ intermission_running = true; // game over
// enforce a wait time before allowing changelevel
if(player_count > 0)
}
}
+float want_weapon(entity weaponinfo, float allguns)
+{
+ int d = 0;
+ bool allow_mutatorblocked = false;
+
+ if(!weaponinfo.m_id)
+ return 0;
+
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
+ d = M_ARGV(1, float);
+ allguns = M_ARGV(2, bool);
+ allow_mutatorblocked = M_ARGV(3, bool);
+
+ if(allguns)
+ d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
+ else if(!mutator_returnvalue)
+ d = !(!weaponinfo.weaponstart);
+
+ if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+ d = 0;
+
+ float t = weaponinfo.weaponstartoverride;
+
+ //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
+
+ // bit order in t:
+ // 1: want or not
+ // 2: is default?
+ // 4: is set by default?
+ if(t < 0)
+ t = 4 | (3 * d);
+ else
+ t |= (2 * d);
+
+ return t;
+}
+
+/// Weapons the player normally starts with outside weapon arena.
+WepSet weapons_start()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, false);
+ if (w & 1)
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_all()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_devall()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null,
+ {
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+WepSet weapons_most()
+{
+ WepSet ret = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
+ ret |= it.m_wepset;
+ });
+ return ret;
+}
+
+void weaponarena_available_all_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to all weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+ }
+}
+
+void weaponarena_available_devall_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to devall weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+ }
+}
+
+void weaponarena_available_most_update(entity this)
+{
+ if (weaponsInMapAll)
+ {
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+ }
+ else
+ {
+ // if no weapons are available on the map, just fall back to most weapons arena
+ start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+ }
+}
+
+void readplayerstartcvars()
+{
+ // initialize starting values for players
+ start_weapons = '0 0 0';
+ start_weapons_default = '0 0 0';
+ start_weapons_defaultmask = '0 0 0';
+ start_items = 0;
+ start_ammo_shells = 0;
+ start_ammo_nails = 0;
+ start_ammo_rockets = 0;
+ start_ammo_cells = 0;
+ start_ammo_plasma = 0;
+ if (random_start_ammo == NULL)
+ {
+ random_start_ammo = new_pure(random_start_ammo);
+ }
+ start_health = cvar("g_balance_health_start");
+ start_armorvalue = cvar("g_balance_armor_start");
+
+ g_weaponarena = 0;
+ g_weaponarena_weapons = '0 0 0';
+
+ string s = cvar_string("g_weaponarena");
+
+ MUTATOR_CALLHOOK(SetWeaponArena, s);
+ s = M_ARGV(0, string);
+
+ if (s == "0" || s == "")
+ {
+ // no arena
+ }
+ else if (s == "off")
+ {
+ // forcibly turn off weaponarena
+ }
+ else if (s == "all" || s == "1")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Weapons";
+ g_weaponarena_weapons = weapons_all();
+ }
+ else if (s == "devall")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Dev All Weapons";
+ g_weaponarena_weapons = weapons_devall();
+ }
+ else if (s == "most")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Most Weapons";
+ g_weaponarena_weapons = weapons_most();
+ }
+ else if (s == "all_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "devall_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Dev All Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "most_available")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "Most Available Weapons";
+
+ // this needs to run after weaponsInMapAll is initialized
+ InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
+ }
+ else if (s == "none")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "No Weapons";
+ }
+ else
+ {
+ g_weaponarena = 1;
+ float t = tokenize_console(s);
+ g_weaponarena_list = "";
+ for (int j = 0; j < t; ++j)
+ {
+ s = argv(j);
+ Weapon wep = Weapon_from_name(s);
+ if(wep != WEP_Null)
+ {
+ g_weaponarena_weapons |= (wep.m_wepset);
+ g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
+ }
+ }
+ g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
+ }
+
+ if (g_weaponarena)
+ {
+ g_weapon_stay = 0; // incompatible
+ start_weapons = g_weaponarena_weapons;
+ start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
+ }
+ else
+ {
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, false);
+ WepSet s = it.m_wepset;
+ if(w & 1)
+ start_weapons |= s;
+ if(w & 2)
+ start_weapons_default |= s;
+ if(w & 4)
+ start_weapons_defaultmask |= s;
+ });
+ }
+
+ if(cvar("g_balance_superweapons_time") < 0)
+ start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
+ if(!cvar("g_use_ammunition"))
+ start_items |= IT_UNLIMITED_AMMO;
+
+ if(start_items & IT_UNLIMITED_AMMO)
+ {
+ start_ammo_shells = 999;
+ start_ammo_nails = 999;
+ start_ammo_rockets = 999;
+ start_ammo_cells = 999;
+ start_ammo_plasma = 999;
+ start_ammo_fuel = 999;
+ }
+ else
+ {
+ start_ammo_shells = cvar("g_start_ammo_shells");
+ start_ammo_nails = cvar("g_start_ammo_nails");
+ start_ammo_rockets = cvar("g_start_ammo_rockets");
+ start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_plasma = cvar("g_start_ammo_plasma");
+ start_ammo_fuel = cvar("g_start_ammo_fuel");
+ random_start_weapons_count = cvar("g_random_start_weapons_count");
+ SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
+ SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
+ SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
+ SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
+ SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
+ }
+
+ warmup_start_ammo_shells = start_ammo_shells;
+ warmup_start_ammo_nails = start_ammo_nails;
+ warmup_start_ammo_rockets = start_ammo_rockets;
+ warmup_start_ammo_cells = start_ammo_cells;
+ warmup_start_ammo_plasma = start_ammo_plasma;
+ warmup_start_ammo_fuel = start_ammo_fuel;
+ warmup_start_health = start_health;
+ warmup_start_armorvalue = start_armorvalue;
+ warmup_start_weapons = start_weapons;
+ warmup_start_weapons_default = start_weapons_default;
+ warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+ if (!g_weaponarena)
+ {
+ warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+ warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+ warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+ warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+ warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+ warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+ warmup_start_health = cvar("g_warmup_start_health");
+ warmup_start_armorvalue = cvar("g_warmup_start_armor");
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, autocvar_g_warmup_allguns);
+ WepSet s = it.m_wepset;
+ if(w & 1)
+ warmup_start_weapons |= s;
+ if(w & 2)
+ warmup_start_weapons_default |= s;
+ if(w & 4)
+ warmup_start_weapons_defaultmask |= s;
+ });
+ }
+
+ if (autocvar_g_jetpack)
+ start_items |= ITEM_Jetpack.m_itemid;
+
+ MUTATOR_CALLHOOK(SetStartItems);
+
+ if (start_items & ITEM_Jetpack.m_itemid)
+ {
+ start_items |= ITEM_JetpackRegen.m_itemid;
+ start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
+ }
+
+ start_ammo_shells = max(0, start_ammo_shells);
+ start_ammo_nails = max(0, start_ammo_nails);
+ start_ammo_rockets = max(0, start_ammo_rockets);
+ start_ammo_cells = max(0, start_ammo_cells);
+ start_ammo_plasma = max(0, start_ammo_plasma);
+ start_ammo_fuel = max(0, start_ammo_fuel);
+ SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
+ SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
+ SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+ SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
+ SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
+
+ warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
+ warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
+ warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
+ warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
+ warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
+ warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
+}
+
+void readlevelcvars()
+{
+ if(cvar("sv_allow_fullbright"))
+ serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
+
+ sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+
+ warmup_stage = cvar("g_warmup");
+ warmup_limit = cvar("g_warmup_limit");
+
+ if(cvar("g_campaign"))
+ warmup_stage = 0; // no warmup during campaign
+
+ g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
+ g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
+ g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
+ g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
+ g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
+ g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
+ g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
+ g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
+ g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
+ g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
+ g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
+ g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
+ g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
+ g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
+
+ g_pickup_shells = cvar("g_pickup_shells");
+ g_pickup_shells_max = cvar("g_pickup_shells_max");
+ g_pickup_nails = cvar("g_pickup_nails");
+ g_pickup_nails_max = cvar("g_pickup_nails_max");
+ g_pickup_rockets = cvar("g_pickup_rockets");
+ g_pickup_rockets_max = cvar("g_pickup_rockets_max");
+ g_pickup_cells = cvar("g_pickup_cells");
+ g_pickup_cells_max = cvar("g_pickup_cells_max");
+ g_pickup_plasma = cvar("g_pickup_plasma");
+ g_pickup_plasma_max = cvar("g_pickup_plasma_max");
+ g_pickup_fuel = cvar("g_pickup_fuel");
+ g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
+ g_pickup_fuel_max = cvar("g_pickup_fuel_max");
+ g_pickup_armorsmall = cvar("g_pickup_armorsmall");
+ g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
+ g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
+ g_pickup_armormedium = cvar("g_pickup_armormedium");
+ g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
+ g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
+ g_pickup_armorbig = cvar("g_pickup_armorbig");
+ g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
+ g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
+ g_pickup_armormega = cvar("g_pickup_armormega");
+ g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+ g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
+ g_pickup_healthsmall = cvar("g_pickup_healthsmall");
+ g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
+ g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
+ g_pickup_healthmedium = cvar("g_pickup_healthmedium");
+ g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
+ g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
+ g_pickup_healthbig = cvar("g_pickup_healthbig");
+ g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+ g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
+ g_pickup_healthmega = cvar("g_pickup_healthmega");
+ g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
+ g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
+
+ g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
+ g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
+
+ g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
+ if(!g_weapon_stay)
+ g_weapon_stay = cvar("g_weapon_stay");
+
+ MUTATOR_CALLHOOK(ReadLevelCvars);
+
+ if (!warmup_stage)
+ game_starttime = time + cvar("g_start_delay");
+
+ FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
+
+ readplayerstartcvars();
+}
+
+void InitializeEntity(entity e, void(entity this) func, int order)
+{
+ entity prev, cur;
+
+ if (!e || e.initialize_entity)
+ {
+ // make a proxy initializer entity
+ entity e_old = e;
+ e = new(initialize_entity);
+ e.enemy = e_old;
+ }
+
+ e.initialize_entity = func;
+ e.initialize_entity_order = order;
+
+ cur = initialize_entity_first;
+ prev = NULL;
+ for (;;)
+ {
+ if (!cur || cur.initialize_entity_order > order)
+ {
+ // insert between prev and cur
+ if (prev)
+ prev.initialize_entity_next = e;
+ else
+ initialize_entity_first = e;
+ e.initialize_entity_next = cur;
+ return;
+ }
+ prev = cur;
+ cur = cur.initialize_entity_next;
+ }
+}
+void InitializeEntitiesRun()
+{
+ entity startoflist = initialize_entity_first;
+ initialize_entity_first = NULL;
+ delete_fn = remove_except_protected;
+ for (entity e = startoflist; e; e = e.initialize_entity_next)
+ {
+ e.remove_except_protected_forbidden = 1;
+ }
+ for (entity e = startoflist; e; )
+ {
+ e.remove_except_protected_forbidden = 0;
+ e.initialize_entity_order = 0;
+ entity next = e.initialize_entity_next;
+ e.initialize_entity_next = NULL;
+ var void(entity this) func = e.initialize_entity;
+ e.initialize_entity = func_null;
+ if (e.classname == "initialize_entity")
+ {
+ entity wrappee = e.enemy;
+ builtin_remove(e);
+ e = wrappee;
+ }
+ //dprint("Delayed initialization: ", e.classname, "\n");
+ if (func)
+ {
+ func(e);
+ }
+ else
+ {
+ eprint(e);
+ backtrace(strcat("Null function in: ", e.classname, "\n"));
+ }
+ e = next;
+ }
+ delete_fn = remove_unsafely;
+}
+
// deferred dropping
void DropToFloor_Handler(entity this)
{