else this.alpha = 1;
Weapon wep = this.owner.(weaponentity).m_weapon;
- if (wep) this.glowmod = weaponentity_glowmod(wep, this.owner, this.owner.clientcolors, this.owner.(weaponentity));
+ if (wep) this.glowmod = weaponentity_glowmod(wep, this.owner.clientcolors, this.owner.(weaponentity));
this.colormap = this.owner.colormap;
this.skin = w_ent.skin;
setorigin(flash, offset);
entity xflash = spawn();
- copyentity(flash, xflash);
+ copyentity_qc(flash, xflash);
flash.viewmodelforclient = actor;