#include "spawning.qh"
+#include <common/resources/sv_resources.qh>
#include <common/weapons/_all.qh>
#include <server/items/items.qh>
#include <server/items/spawning.qh>
#include <server/mutators/_mod.qh>
-#include <server/resources.qh>
#include <server/weapons/weaponsystem.qh>
#include <server/world.qh>
this.superweapons_finished = autocvar_g_balance_superweapons_time;
// if we don't already have ammo, give us some ammo
+ // TODO: registry handles
if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
{
int ammo = 0;