-#ifndef ACCURACY_H
-#define ACCURACY_H
+#pragma once
+
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+#include <server/miscfunctions.qh>
.bool cvar_cl_accuracy_data_share;
REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
.entity accuracy;
-.float accuracy_frags[Weapons_MAX];
+.float accuracy_frags[REGISTRY_MAX(Weapons)];
-.float accuracy_hit[Weapons_MAX];
-.float accuracy_fired[Weapons_MAX];
-.float accuracy_cnt_hit[Weapons_MAX];
-.float accuracy_cnt_fired[Weapons_MAX];
+.float accuracy_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_fired[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_fired[REGISTRY_MAX(Weapons)];
// init/free
void accuracy_resend(entity e);
// update accuracy stats
-void accuracy_add(entity e, float w, float fired, float hit);
+void accuracy_add(entity e, Weapon w, float fired, float hit);
// helper
bool accuracy_isgooddamage(entity attacker, entity targ);
bool accuracy_canbegooddamage(entity attacker);
-#endif