entity a = CS(e).accuracy;
if (!a) return;
- for (int i = 0; i < REGISTRY_MAX(Weapons); i++)
+ for (int i = 0; i < REGISTRY_MAX(Weapons); ++i)
{
a.accuracy_frags[i] = 0;
a.accuracy_hit[i] = 0;
{
return !warmup_stage && IS_CLIENT(attacker);
}
+
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");