int mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
if (warmup_stage) return false;
- if (targ.deadflag != DEAD_NO) return false;
+ if (IS_DEAD(targ)) return false;
if (targ.frozen) return false;
if (SAME_TEAM(attacker, targ)) return false;