]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge branch 'samual/menu_updates' of git://de.git.xonotic.org/xonotic/xonotic-data...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index f369bc926907a8b881cebf6d410d596ea16bf9b0..7cf9f58d8ce8026a94aa1748754122add077aa86 100644 (file)
@@ -133,8 +133,6 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        else
                self.health = self.health - damage;
                
-       print(strcat("seeker missile health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-               
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
 }
@@ -166,7 +164,7 @@ void Seeker_Missile_Animate()
 
 void Seeker_Fire_Missile(vector f_diff, entity m_target)
 {
-       local entity missile;
+       entity missile;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
 
@@ -237,7 +235,7 @@ void Seeker_Flac_Touch()
 
 void Seeker_Fire_Flac()
 {
-       local entity missile;
+       entity missile;
        vector f_diff;
        float c;
 
@@ -395,7 +393,7 @@ void Seeker_Tag_Explode ()
 {
        //if(other==self.realowner)
        //    return;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, other.species, self);
 
        remove (self);
 }
@@ -423,7 +421,7 @@ void Seeker_Tag_Touch()
        te_knightspike(org2);
 
        self.event_damage = SUB_Null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
 
        if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
@@ -474,7 +472,7 @@ void Seeker_Tag_Touch()
 
 void Seeker_Fire_Tag()
 {
-       local entity missile;
+       entity missile;
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
@@ -594,13 +592,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)
@@ -608,7 +606,7 @@ float w_seeker(float req)
                W_Reload(min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo), autocvar_g_balance_seeker_reload_ammo, autocvar_g_balance_seeker_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_seeker(float req)
@@ -660,13 +658,13 @@ float w_seeker(float req)
                precache_sound("weapons/tag_impact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s played with tiny rockets");
+               w_deathtypestring = _("%s played with tiny seeker rockets");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%s was tagged by %s");
+                       w_deathtypestring = _("%s was tagged with a seeker by %s");
                else
-                       w_deathtypestring = _("%s was pummeled by %s");
+                       w_deathtypestring = _("%s was pummeled with seeker rockets by %s");
        }
        return TRUE;
 }