]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
get rid of 'local' prefixes (does nothing)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 72cd9085a0c39c3edb7f95b2f0237a09f539656b..4eb710764437074d7e6b6d9f0829d3d9b3b8e01b 100644 (file)
@@ -125,7 +125,7 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        if (self.health <= 0)
                return;
                
-       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, 0)) // no exceptions
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
        if (self.realowner == attacker)
@@ -133,8 +133,6 @@ void Seeker_Missile_Damage (entity inflictor, entity attacker, float damage, flo
        else
                self.health = self.health - damage;
                
-       print(strcat("seeker missile health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-               
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, Seeker_Missile_Explode);
 }
@@ -166,7 +164,7 @@ void Seeker_Missile_Animate()
 
 void Seeker_Fire_Missile(vector f_diff, entity m_target)
 {
-       local entity missile;
+       entity missile;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
 
@@ -237,7 +235,7 @@ void Seeker_Flac_Touch()
 
 void Seeker_Fire_Flac()
 {
-       local entity missile;
+       entity missile;
        vector f_diff;
        float c;
 
@@ -474,7 +472,7 @@ void Seeker_Tag_Touch()
 
 void Seeker_Fire_Tag()
 {
-       local entity missile;
+       entity missile;
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
@@ -594,13 +592,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)