//.float proxytime; = autoswitch
//.float tl; = wait
-void W_Seeker_SetAmmoCounter()
-{
- // set clip_load to the weapon we have switched to, if the gun uses reloading
- if(!autocvar_g_balance_seeker_reload_ammo)
- self.clip_load = 0; // also keeps crosshair ammo from displaying
- else
- {
- self.clip_load = self.weapon_load[WEP_SEEKER];
- self.clip_size = autocvar_g_balance_seeker_reload_ammo; // for the crosshair ammo display
- }
-}
-
void W_Seeker_Reload()
{
self.reload_ammo_player = ammo_rockets;
else if (req == WR_SETUP)
{
weapon_setup(WEP_SEEKER);
- W_Seeker_SetAmmoCounter();
}
else if (req == WR_CHECKAMMO1)
{