self.bot_secondary_riflemooth = 0;
if(self.bot_secondary_riflemooth == 0)
{
- if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, TRUE))
+ if(bot_aim(autocvar_g_balance_rifle_primary_speed, 0, autocvar_g_balance_rifle_primary_lifetime, FALSE))
{
self.BUTTON_ATCK = TRUE;
if(random() < 0.01) self.bot_secondary_riflemooth = 1;
}
else
{
- if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, TRUE))
+ if(bot_aim(autocvar_g_balance_rifle_secondary_speed, 0, autocvar_g_balance_rifle_secondary_lifetime, FALSE))
{
self.BUTTON_ATCK2 = TRUE;
if(random() < 0.03) self.bot_secondary_riflemooth = 0;
self.rifle_accumulator += autocvar_g_balance_rifle_primary_burstcost;
}
if (self.BUTTON_ATCK2)
- {
+ {
if (autocvar_g_balance_rifle_secondary)
{
if(autocvar_g_balance_rifle_secondary_reload)
if(!w_issilent)
{
if(w_random < 0.2)
- sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
else if(w_random < 0.4)
- sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
else if(w_random < 0.5)
- sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
}
}
else if(req == WR_PRECACHE)