float w_nexball_weapon(float req);
float w_porto(float req)
{
- vector v_angle_save;
+ //vector v_angle_save;
if (g_nexball) { return w_nexball_weapon(req); }
if (req == WR_AIM)
ClientData_Touch(self);
}
}
- v_angle_save = self.v_angle;
if(self.porto_v_angle_held)
makevectors(self.porto_v_angle); // override the previously set angles
{
// nothing to do
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s did the impossible");
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s felt %s doing the impossible to him");
return TRUE;
}
#endif