//beam and muzzle flash done on client
SendCSQCNexBeamParticle(charge);
- // flash and burn the wall
- if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
- Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self);
-
W_DecreaseAmmo(ammo_cells, myammo, autocvar_g_balance_nex_reload_ammo);
}