#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
#else
#ifdef SVQC
.float minelayer_detonate;
-.float mine_number;
+.float mine_number, mine_time;
void spawnfunc_weapon_minelayer (void)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
if(head != self.owner)
if(IsDifferentTeam(head, self.owner)) // don't detonate for team mates
- W_Mine_Explode();
+ if(!self.mine_time)
+ {
+ spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ self.mine_time = time + cvar("g_balance_minelayer_time");
+ }
head = head.chain;
}
+ // explode if it's time
+ if(self.mine_time && time >= self.mine_time)
+ {
+ self.mine_time = 0;
+ W_Mine_Explode();
+ }
+
// remote detonation
if (self.owner.weapon == WEP_MINE_LAYER)
if (self.owner.deadflag == DEAD_NO)
precache_sound ("weapons/mine_det.wav");
precache_sound ("weapons/mine_fire.wav");
precache_sound ("weapons/mine_stick.wav");
+ precache_sound ("weapons/mine_trigger.wav");
}
else if (req == WR_SETUP)
{