]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge branch 'master' into mirceakitsune/universal_reload_system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 7e4749cd543a7eb0736c9800ee8eb53fa21b3d27..77ff668d16d937758431696451dcf4a9897181e4 100644 (file)
@@ -1,11 +1,22 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
 .float minelayer_detonate, minelayer_mines;
 .float mine_time;
 
+void W_MineLayer_Reload()
+{
+       self.reload_ammo_player = ammo_rockets;
+       self.reload_ammo_min = autocvar_g_balance_minelayer_ammo;
+       self.reload_ammo_amount = autocvar_g_balance_minelayer_reload_ammo;
+       self.reload_time = autocvar_g_balance_minelayer_reload_time;
+       self.reload_sound = "weapons/reload.wav";
+
+       W_Reload();
+}
+
 void spawnfunc_weapon_minelayer (void)
 {
        weapon_defaultspawnfunc(WEP_MINE_LAYER);
@@ -220,8 +231,17 @@ void W_Mine_Attack (void)
                }
        }
 
+       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_minelayer_ammo;
+       {
+               if(autocvar_g_balance_minelayer_reload_ammo)
+               {
+                       self.clip_load -= autocvar_g_balance_minelayer_ammo;
+                       self.weapon_load[WEP_MINE_LAYER] = self.clip_load;
+               }
+               else
+                       self.ammo_rockets -= autocvar_g_balance_minelayer_ammo;
+       }
 
        W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -276,6 +296,8 @@ float w_minelayer(float req)
 {
        entity mine;
        float minfound;
+       float ammo_amount;
+
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
@@ -373,7 +395,9 @@ float w_minelayer(float req)
        }
        else if (req == WR_THINK)
        {
-               if (self.BUTTON_ATCK)
+               if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
+                       W_MineLayer_Reload();
+               else if (self.BUTTON_ATCK)
                {
                        if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
                        {
@@ -382,7 +406,7 @@ float w_minelayer(float req)
                        }
                }
 
-               if (self.BUTTON_ATCK2)
+               else if (self.BUTTON_ATCK2)
                {
                        minfound = 0;
                        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
@@ -408,6 +432,7 @@ float w_minelayer(float req)
                precache_sound ("weapons/mine_fire.wav");
                precache_sound ("weapons/mine_stick.wav");
                precache_sound ("weapons/mine_trigger.wav");
+               precache_sound ("weapons/reload.wav");
        }
        else if (req == WR_SETUP)
        {
@@ -416,12 +441,26 @@ float w_minelayer(float req)
        else if (req == WR_CHECKAMMO1)
        {
                // don't switch while placing a mine
-               if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
-                       && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
-                       return FALSE;
+               if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
+               {
+                       if(autocvar_g_balance_minelayer_reload_ammo)
+                       {
+                               if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo && self.weapon_load[WEP_MINE_LAYER] < autocvar_g_balance_minelayer_ammo)
+                                       ammo_amount = TRUE;
+                       }
+                       else if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                               ammo_amount = TRUE;
+                       return !ammo_amount;
+               }
        }
        else if (req == WR_CHECKAMMO2)
+       {
                return FALSE;
+       }
+       else if (req == WR_RELOAD)
+       {
+               W_MineLayer_Reload();
+       }
        return TRUE;
 };
 #endif